--[[ Minetest Ethereal Mod Created by ChinChow Updated by TenPlus1 ]] ethereal = {version = "20230814"} local function setting(stype, name, default) local value if stype == "bool" then value = minetest.settings:get_bool("ethereal." .. name) elseif stype == "string" then value = minetest.settings:get("ethereal." .. name) elseif stype == "number" then value = tonumber(minetest.settings:get("ethereal." .. name)) end if value == nil then value = default end ethereal[name] = value end -- DO NOT change settings below, use the settings.conf file instead setting("number", "leaftype", 0) setting("bool", "leafwalk", false) setting("bool", "cavedirt", true) setting("bool", "torchdrop", true) setting("bool", "papyruswalk", true) setting("bool", "lilywalk", true) setting("bool", "xcraft", true) setting("bool", "flight", true) setting("number", "glacier", 1) setting("number", "bamboo", 1) setting("number", "mesa", 1) setting("number", "alpine", 1) setting("number", "healing", 1) setting("number", "snowy", 1) setting("number", "frost", 1) setting("number", "grassy", 1) setting("number", "caves", 1) setting("number", "grayness", 1) setting("number", "grassytwo", 1) setting("number", "prairie", 1) setting("number", "jumble", 1) setting("number", "junglee", 1) setting("number", "desert", 1) setting("number", "grove", 1) setting("number", "mushroom", 1) setting("number", "sandstone", 1) setting("number", "quicksand", 1) setting("number", "plains", 1) setting("number", "savanna", 1) setting("number", "fiery", 1) setting("number", "sandclay", 1) setting("number", "swamp", 1) setting("number", "sealife", 1) setting("number", "reefs", 1) setting("number", "sakura", 1) setting("number", "tundra", 1) setting("number", "mediterranean", 1) local path = minetest.get_modpath("ethereal") -- Load settings.conf file if found local input = io.open(path.."/settings.conf", "r") if input then dofile(path .. "/settings.conf") input:close() input = nil end -- Translation support ethereal.translate = minetest.get_translator("ethereal") -- Falling node function ethereal.check_falling = minetest.check_for_falling or nodeupdate -- creative check local creative_mode_cache = minetest.settings:get_bool("creative_mode") function ethereal.check_creative(name) return creative_mode_cache or minetest.check_player_privs(name, {creative = true}) end dofile(path .. "/plantlife.lua") dofile(path .. "/onion.lua") dofile(path .. "/crystal.lua") dofile(path .. "/water.lua") dofile(path .. "/dirt.lua") dofile(path .. "/food.lua") dofile(path .. "/wood.lua") dofile(path .. "/leaves.lua") dofile(path .. "/sapling.lua") dofile(path .. "/strawberry.lua") dofile(path .. "/fishing.lua") dofile(path .. "/extra.lua") dofile(path .. "/sealife.lua") dofile(path .. "/fences.lua") if minetest.settings:get_bool("ethereal.clear_default_biomes", true) then dofile(path .. "/biomes_init.lua") end dofile(path .. "/biomes.lua") dofile(path .. "/ores.lua") dofile(path .. "/schems.lua") dofile(path .. "/decor.lua") dofile(path .. "/compatibility.lua") dofile(path .. "/stairs.lua") -- add flight if enabled if ethereal.flight then dofile(path .. "/flight.lua") end -- add lucky blocks if mod active if minetest.get_modpath("lucky_block") then dofile(path .. "/lucky_block.lua") end -- Set bonemeal aliases if minetest.get_modpath("bonemeal") then minetest.register_alias("ethereal:bone", "bonemeal:bone") minetest.register_alias("ethereal:bonemeal", "bonemeal:bonemeal") else -- or return to where it came from minetest.register_alias("ethereal:bone", "default:dirt") minetest.register_alias("ethereal:bonemeal", "default:dirt") end if minetest.get_modpath("xanadu") then dofile(path .. "/plantpack.lua") end print ("[MOD] Ethereal loaded")