-- add lucky blocks if minetest.get_modpath("lucky_block") then local epath = minetest.get_modpath("ethereal") .. "/schematics/" lucky_block:add_schematics({ {"pinetree", epath .. "pinetree.mts", {x = 3, y = 0, z = 3}}, {"palmtree", epath .. "palmtree.mts", {x = 4, y = 0, z = 4}}, {"bananatree", ethereal.bananatree, {x = 3, y = 0, z = 3}}, {"orangetree", ethereal.orangetree, {x = 1, y = 0, z = 1}}, {"birchtree", ethereal.birchtree, {x = 2, y = 0, z = 2}}, }) lucky_block:add_blocks({ {"nod", "ethereal:crystal_spike", 1}, {"sch", "pinetree", 0, false}, {"dro", {"ethereal:orange"}, 10}, {"sch", "appletree", 0, false}, {"dro", {"ethereal:strawberry"}, 10}, {"sch", "bananatree", 0, false}, {"sch", "orangetree", 0, false}, {"dro", {"ethereal:banana"}, 10}, {"sch", "acaciatree", 0, false}, {"dro", {"ethereal:golden_apple"}, 3}, {"sch", "palmtree", 0, false}, {"dro", {"ethereal:tree_sapling"}, 5}, {"dro", {"ethereal:orange_tree_sapling"}, 5}, {"dro", {"ethereal:banana_tree_sapling"}, 5}, {"dro", {"ethereal:willow_sapling"} ,5}, {"dro", {"ethereal:mushroom_sapling"} ,5}, {"dro", {"ethereal:palm_sapling"} ,5}, {"dro", {"ethereal:birch_sapling"} ,5}, {"dro", {"ethereal:redwood_sapling"} ,1}, {"dro", {"ethereal:green_dirt"}, 10}, {"dro", {"ethereal:prairie_dirt"}, 10}, {"dro", {"ethereal:grove_dirt"}, 10}, {"dro", {"ethereal:cold_dirt"}, 10}, {"dro", {"ethereal:mushroom_dirt"}, 10}, {"dro", {"ethereal:fiery_dirt"}, 10}, {"dro", {"ethereal:axe_crystal"}}, {"nod", "ethereal:fire_flower", 1}, {"dro", {"ethereal:sword_crystal"}}, {"dro", {"ethereal:pick_crystal"}}, {"sch", "birchtree", 0, false}, {"dro", {"ethereal:fish_raw"}}, {"dro", {"ethereal:shovel_crystal"}}, {"dro", {"ethereal:fishing_rod_baited"}}, {"exp"}, {"dro", {"ethereal:fire_dust"}, 2}, {"exp", 4}, {"dro", {"ethereal:crystal_gilly_staff"}}, {"dro", {"ethereal:light_staff"}}, }) if minetest.get_modpath("3d_armor") then lucky_block:add_blocks({ {"dro", {"3d_armor:helmet_crystal"}}, {"dro", {"3d_armor:chestplate_crystal"}}, {"dro", {"3d_armor:leggings_crystal"}}, {"dro", {"3d_armor:boots_crystal"}}, {"lig"}, }) end if minetest.get_modpath("shields") then lucky_block:add_blocks({ {"dro", {"shields:shield_crystal"}}, {"exp"}, }) end end -- END IF