--[[ This fishing routine is inspired by the great work Rootyjr did for MineClone2 ]]-- -- fish and where they can be caught local fish_items = { "ethereal:fish_bluefin", "ethereal:fish_blueram", "ethereal:fish_catfish", "ethereal:fish_plaice", "ethereal:fish_salmon", {"ethereal:fish_clownfish", "savanna"}, {"ethereal:fish_pike", "grassland_ocean"}, {"ethereal:fish_flathead", "jungle"}, {"ethereal:fish_pufferfish", "desert_ocean"}, {"ethereal:fish_cichlid", "junglee_ocean"}, {"ethereal:fish_coy", "bamboo"}, {"ethereal:fish_tilapia", "bamboo"}, {"ethereal:fish_trevally", "bamboo"}, {"ethereal:fish_angler", "ocean"}, {"ethereal:fish_jellyfish", "ocean"}, {"ethereal:fish_seahorse", "ocean"}, {"ethereal:fish_seahorse_green", "junglee_ocean"}, {"ethereal:fish_seahorse_pink", "mushroom_ocean"}, {"ethereal:fish_seahorse_blue", "coniferous_forest_ocean"}, {"ethereal:fish_seahorse_yellow", "desert_ocean"}, {"ethereal:fish_parrot", "desert"}, {"ethereal:fish_piranha", "jungle"}, {"ethereal:fish_tuna", "jungle"}, {"ethereal:fish_trout", "ocean"}, {"ethereal:fish_cod", "ocean"}, {"ethereal:fish_flounder", "ocean"}, {"ethereal:fish_redsnapper", "ocean"}, {"ethereal:fish_squid", "ocean"}, {"ethereal:fish_shrimp", "ocean"}, {"ethereal:fish_carp", "swamp"}, {"ethereal:fish_tetra", "grayness_ocean"}, {"ethereal:fish_mackerel", "glacier"} } -- grassland_ocean, desert_ocean, bamboo_ocean, mesa_ocean, coniferous_forest_ocean, -- taiga_ocean, frost_ocean, deciduous_forest_ocean, grayness_ocean, grassytwo_ocean, -- prairie_ocean, jumble_ocean, junglee_ocean, grove_ocean, mushroom_ocean, -- sandstone_desert_ocean, plains_ocean, savanna_ocean, fiery_ocean, swamp_ocean, -- glacier_ocean, tundra_ocean -- translation and mod checks local S = minetest.get_translator("ethereal") local mod_bonemeal = minetest.get_modpath("bonemeal") local mod_armor = minetest.get_modpath("3d_armor") local mod_mobs = minetest.get_modpath("mobs") -- junk items to be found local junk_items = { "ethereal:bowl", "default:stick", "farming:string", "default:papyrus", "dye:black", "flowers:waterlily", "default:paper", "flowers:mushroom_red", "vessels:glass_bottle", {"ethereal:bamboo", "bamboo"}, mod_bonemeal and "bonemeal:bone" or "default:stick", mod_armor and "3d_armor:boots_wood 6000" or "default:stick" } -- bonus items to be found local bonus_items = { mod_mobs and "mobs:nametag" or "fireflies:bug_net", mod_mobs and "mobs:net" or "default:sapling", "fireflies:firefly_bottle", mod_mobs and "mobs:saddle" or "farming:cotton_wild", "default:book", {"ethereal:firethorn", "glacier"}, {"ethereal:crystal_spike", "frost"}, {"ethereal:banana_bunch", "grove"}, "tnt:tnt_stick", "bucket:bucket_empty", "default:sword_steel 12000", "ethereal:fishing_rod 9000" } -- helpers local default_item = "default:dirt" local random = math.random -- yup we use this a lot -- global add item function ethereal.add_item = function(fish, junk, bonus) if fish and fish ~= "" then table.insert(fish_items, fish) end if junk and junk ~= "" then table.insert(junk_items, junk) end if bonus and bonus ~= "" then table.insert(bonus_items, bonus) end end -- bubble particle effect local function effect(pos) minetest.add_particle({ pos = { x = pos.x + random() - 0.5, y = pos.y + 0.1, z = pos.z + random() - 0.5 }, velocity = {x = 0, y = 4, z = 0}, acceleration = {x = 0, y = -5, z = 0}, expirationtime = random() * 0.5, size = random(), collisiondetection = false, vertical = false, texture = "bubble.png" }) end -- fishing bob entity minetest.register_entity("ethereal:bob_entity", { initial_properties = { textures = {"ethereal_fishing_bob.png"}, visual_size = {x = 0.5, y = 0.5}, collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, physical = false, pointable = false, static_save = false }, timer = 0, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] -- casting rod into water if not self.cast then -- remove if we hit something hard if (def and def.walkable) or node.name == "ignore" then self.object:remove() ; --print("-- hit block") return end -- while bob is in water if def and def.liquidtype == "source" and minetest.get_item_group(node.name, "water") > 0 then -- incase of lag find water level local free_fall, blocker = minetest.line_of_sight( {x = pos.x, y = pos.y + 2, z = pos.z}, {x = pos.x, y = pos.y , z = pos.z}) -- do we have worms for bait, if so take one local player = self.fisher and minetest.get_player_by_name(self.fisher) local inv = player and player:get_inventory() local bait = 0 if inv and inv:contains_item("main", "caverealms:glow_bait") then inv:remove_item("main", "caverealms:glow_bait") bait = 40 elseif inv and inv:contains_item("main", "ethereal:worm") then inv:remove_item("main", "ethereal:worm") bait = 20 end -- re-position fishing bob and set to cast pos = {x = pos.x, y = blocker.y + 0.45, z = pos.z} self.object:set_acceleration({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_pos(pos) self.bait = bait self.cast = true -- splash effect(pos) ; effect(pos) ; effect(pos) ; effect(pos) minetest.sound_play("default_water_footstep", {pos = pos, gain = 0.1}, true) end else -- already cast and waiting for fish -- we need a name if self.fisher == nil or self.fisher == "" then self.object:remove() ; --print("-- no name") return end local player = minetest.get_player_by_name(self.fisher) -- we need an actual person if not player then self.object:remove() ; --print("-- no player") return end local wield = player:get_wielded_item() -- we also need a rod to fish with if not wield or wield:get_name() ~= "ethereal:fishing_rod" then self.object:remove() ; --print("-- no rod") return end -- remove bob if player is too far away local pla_pos = player:get_pos() if (pla_pos.y - pos.y) > 15 or (pla_pos.y - pos.y) < -15 or (pla_pos.x - pos.x) > 15 or (pla_pos.x - pos.x) < -15 or (pla_pos.z - pos.z) > 15 or (pla_pos.z - pos.z) < -15 then self.object:remove() ; --print("-- out of range") return end -- when in water, bob. if def and def.liquidtype == "source" and minetest.get_item_group(def.name, "water") ~= 0 then self.old_y = self.old_y or pos.y -- choose random time to wait (minus bait time for worm) if not self.patience or self.patience <= 0 then self.patience = random(10, (45 - self.bait)) self.bait = 0 end -- add particles if bobber bobbing if self.bob then effect(pos) -- handle timer if self.timer < self.patience then self.timer = self.timer + dtime else self.patience = 0 self.timer = 0 self.bob = false end else -- handle timer if self.timer < self.patience then self.timer = self.timer + dtime else -- waiting over, bob that bobber and play splash sound self.bob = true self.patience = 1.4 -- timeframe to catch fish after bob self.timer = 0 self.object:set_velocity({x = 0, y = -1, z = 0}) self.object:set_acceleration({x = 0, y = 3, z = 0}) minetest.sound_play("default_water_footstep", { pos = pos, gain = 0.1}, true) end end else -- reset to original position after dive. if self.old_y and pos.y > self.old_y then self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0}) self.object:set_pos({x = pos.x, y = self.old_y, z = pos.z}) --print("-- reset bob y pos") end -- remove if not in water and not bobbing if not self.bob then self.object:remove() ; --print("-- not in water") end end end -- if not self.cast end -- on_step }) -- narrow item list depending on biome local find_item = function(list, pos) local item local items = {} local data= minetest.get_biome_data(pos) local biome = data and minetest.get_biome_name(data.biome) or "" --print("--biome", biome) for n = 1, #list do item = list[n] if type(item) == "string" then table.insert(items, item) elseif type(item) == "table" then if item[2] == "" or biome:find(item[2]) then table.insert(items, item[1]) end end end --print("==biome: " .. biome, dump(items)) if #items > 0 then return items[random(#items)] end return "" end -- fishing rod function that throws pre bob, places bob and catches fish when it moves local use_rod = function(itemstack, player, pointed_thing) local pos = player:get_pos() local objs = minetest.get_objects_inside_radius(pos, 15) local found = true local ent -- loop through entities and look for bobs for n = 1, #objs do ent = objs[n]:get_luaentity() if ent and ent.fisher and ent.name == "ethereal:bob_entity" and player:get_player_name() == ent.fisher then found = false if ent.bob == true then local item local r = random(100) local rodpos = ent.object:get_pos() or pos -- lower position to be in water rodpos.y = rodpos.y - 1 -- chance between catching fish, bonuns item or junk if r < 86 then item = find_item(fish_items, rodpos) elseif r > 85 and r < 96 then item = find_item(junk_items, rodpos) else item = find_item(bonus_items, rodpos) end -- split into name and number (wear level or number of items) local item_name = item:split(" ")[1] local item_wear = item:split(" ")[2] -- make sure item exists, if not replace with default item if not minetest.registered_items[item_name] then item = default_item end --print ("---caught", item, r) item = ItemStack(item) -- convert into itemstack -- if tool then add wear if item_wear and minetest.registered_tools[item_name] then item:set_wear(65535 - item_wear) end local inv = player:get_inventory() if inv:room_for_item("main", item) then inv:add_item("main", item) else minetest.add_item(pos, item) end end ent.object:remove() return itemstack end end -- loop through entities and look for bobs for n = 1, #objs do ent = objs[n]:get_luaentity() if ent and ent.fisher and ent.name == "ethereal:bob_entity" and player:get_player_name() == ent.fisher then found = false break end end if found == true then local playerpos = player:get_pos() local dir = player:get_look_dir() local pos = {x = playerpos.x, y = playerpos.y + 1.5, z = playerpos.z} minetest.sound_play("ethereal_casting_rod", {pos = pos, gain = 1.0, max_hear_distance = 10}, true) -- place actual bob local obj = minetest.add_entity(pos, "ethereal:bob_entity") obj:set_velocity({x = dir.x * 8, y = dir.y * 8, z = dir.z * 8}) obj:set_acceleration({x = dir.x * -3, y = -9.8, z = dir.z * -3}) obj:get_luaentity().fisher = player and player:get_player_name() end -- Add wear to fishing rod (65 uses) itemstack:add_wear(65535 / 65) return itemstack end -- scan area for bobs that belong to player and remove local remove_bob = function(player) local objs = minetest.get_objects_inside_radius(player:get_pos(), 15) local name = player:get_player_name() local ent for n = 1, #objs do ent = objs[n]:get_luaentity() if ent and ent.name == "ethereal:bob_entity" then -- only remove players own bob if ent.fisher and ent.fisher == name then ent.object:remove() end end end end -- remove bob if player signs off minetest.register_on_leaveplayer(function(player) remove_bob(player) end) -- remove bob if player dies minetest.register_on_dieplayer(function(player) remove_bob(player) end) -- fishing rod minetest.register_tool("ethereal:fishing_rod", { description = S("Fishing Rod (USE to cast and again when the time is right)"), groups = {tool = 1}, inventory_image = "ethereal_fishing_rod.png", wield_image = "ethereal_fishing_rod.png^[transformFX", wield_scale = {x = 1.5, y = 1.5, z = 1}, stack_max = 1, on_use = use_rod, sound = {breaks = "default_tool_breaks"} }) minetest.register_craft({ output = "ethereal:fishing_rod", recipe = { {"","","group:stick"}, {"","group:stick","farming:string"}, {"group:stick","","farming:string"} } }) minetest.register_craft({ type = "fuel", recipe = "ethereal:fishing_rod", burntime = 15 }) -- table of fish and edibility local fish = { {"Blue Fin", "bluefin", 2}, {"Blue Ram Chichlid", "blueram", 2}, {"Common Carp", "carp", 2}, {"Cod", "cod", 2}, {"Redtail Catfish", "catfish", 2}, {"Clownfish", "clownfish", 2}, {"Northern Pike", "pike", 2}, {"Dusky Flathead", "flathead", 2}, {"Plaice", "plaice", 2}, {"Tiger Pufferfish", "pufferfish", -2}, {"Coy", "coy", 2}, {"European Flounder", "flounder", 2}, {"Atlantic Salmon", "salmon", 2}, {"Iceblue Zebra Cichlid", "cichlid", 2}, {"Angler", "angler", 2}, {"Moon Jellyfish", "jellyfish", 0}, {"Pacific Mackerel", "mackerel", 2}, {"Piranha", "piranha", 2}, {"Rainbow Trout", "trout", 2}, {"Red Snapper", "redsnapper", 2}, {"Red Seahorse", "seahorse", 0}, {"Green Seahorse", "seahorse_green", 0}, {"Pink Seahorse", "seahorse_pink", 0}, {"Blue Seahorse", "seahorse_blue", 0}, {"Yellow Seahorse", "seahorse_yellow", 0}, {"Yellowfin Tuna", "tuna", 2}, {"Humboldt Squid", "squid", 0}, {"White Shrimp", "shrimp", 0}, {"Neon Tetra", "tetra", 1}, {"Tilapia", "tilapia", 2}, {"Golden Trevally", "trevally", 2}, {"Stoplight Parrotfish", "parrot", 2} } -- register above fish for n = 1, #fish do local usage local groups = nil if fish[n][3] > 0 then usage = minetest.item_eat(fish[n][3]) groups = {food_fish_raw = 1, ethereal_fish = 1} end minetest.register_craftitem("ethereal:fish_" .. fish[n][2], { description = S(fish[n][1]), inventory_image = "ethereal_fish_" .. fish[n][2] .. ".png", on_use = usage, groups = groups }) if groups then ethereal.add_eatable("ethereal:fish_" .. fish[n][2], fish[n][3]) end end -- Make Neon Tetra glow slightly minetest.override_item("ethereal:fish_tetra", {light_source = 3}) -- Worm minetest.register_craftitem("ethereal:worm", { description = S("Worm"), inventory_image = "ethereal_worm.png", wield_image = "ethereal_worm.png" }) minetest.register_craft({ output = "ethereal:worm", recipe = { {"default:dirt", "default:dirt"} } }) -- compatibility minetest.register_alias("ethereal:fish_raw", "ethereal:fish_cichlid") minetest.register_alias("ethereal:fishing_rod_baited", "ethereal:fishing_rod") minetest.register_alias("ethereal:fish_chichlid", "ethereal:fish_cichlid")