local S = ethereal.translate -- Basandra Bush Sapling minetest.register_node("ethereal:basandra_bush_sapling", { description = S("Basandra Bush Sapling"), drawtype = "plantlike", tiles = {"ethereal_basandra_bush_sapling.png"}, inventory_image = "ethereal_basandra_bush_sapling.png", wield_image = "ethereal_basandra_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, ethereal_sapling = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), grown_height = 2 }) -- Bamboo Sprout minetest.register_node("ethereal:bamboo_sprout", { description = S("Bamboo Sprout"), drawtype = "plantlike", tiles = {"ethereal_bamboo_sprout.png"}, inventory_image = "ethereal_bamboo_sprout.png", wield_image = "ethereal_bamboo_sprout.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = { food_bamboo_sprout = 1, snappy = 3, attached_node = 1, flammable = 2, dig_immediate = 3, ethereal_sapling = 1, sapling = 1, }, sounds = default.node_sound_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0, 4 / 16} }, on_use = minetest.item_eat(2), grown_height = 11 }) -- Register Saplings local register_sapling = function(name, desc, texture, height) minetest.register_node(name .. "_sapling", { description = S(desc .. " Tree Sapling"), drawtype = "plantlike", tiles = {texture .. ".png"}, inventory_image = texture .. ".png", wield_image = texture .. ".png", paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = { snappy = 2, dig_immediate = 3, flammable = 2, ethereal_sapling = 1, attached_node = 1, sapling = 1 }, sounds = default.node_sound_leaves_defaults(), grown_height = height }) end register_sapling("ethereal:willow", "Willow", "ethereal_willow_sapling", 14) register_sapling("ethereal:yellow_tree", "Healing", "ethereal_yellow_tree_sapling", 19) register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree_sapling", 7) register_sapling("ethereal:banana_tree", "Banana", "ethereal_banana_tree_sapling", 8) register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree_sapling", 19) register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom_sapling", 11) register_sapling("ethereal:palm", "Palm", "moretrees_palm_sapling", 9) register_sapling("ethereal:giant_redwood", "Giant Redwood", "ethereal_giant_redwood_sapling", 33) register_sapling("ethereal:redwood", "Redwood", "ethereal_redwood_sapling", 21) register_sapling("ethereal:orange_tree", "Orange", "ethereal_orange_tree_sapling", 6) register_sapling("ethereal:birch", "Birch", "moretrees_birch_sapling", 7) register_sapling("ethereal:sakura", "Sakura", "ethereal_sakura_sapling", 10) register_sapling("ethereal:lemon_tree", "Lemon", "ethereal_lemon_tree_sapling", 7) register_sapling("ethereal:olive_tree", "Olive", "ethereal_olive_tree_sapling", 10) local add_tree = function (pos, ofx, ofy, ofz, schem, replace) -- check for schematic if not schem then print (S("Schematic not found")) return end -- remove sapling and place schematic minetest.swap_node(pos, {name = "air"}) minetest.place_schematic({x = pos.x - ofx, y = pos.y - ofy, z = pos.z - ofz}, schem, 0, replace, false) end local path = minetest.get_modpath("ethereal") .. "/schematics/" -- grow tree functions function ethereal.grow_basandra_bush(pos) add_tree(pos, 1, 0, 1, ethereal.basandrabush) end function ethereal.grow_yellow_tree(pos) add_tree(pos, 4, 0, 4, ethereal.yellowtree) end function ethereal.grow_big_tree(pos) add_tree(pos, 4, 0, 4, ethereal.bigtree) end function ethereal.grow_banana_tree(pos) if math.random(3) == 1 and minetest.find_node_near(pos, 1, {"farming:soil_wet"}) then add_tree(pos, 3, 0, 3, ethereal.bananatree, {{"ethereal:banana", "ethereal:banana_bunch"}}) else add_tree(pos, 3, 0, 3, ethereal.bananatree) end end function ethereal.grow_frost_tree(pos) add_tree(pos, 4, 0, 4, ethereal.frosttrees) end function ethereal.grow_mushroom_tree(pos) add_tree(pos, 4, 0, 4, ethereal.mushroomone) end function ethereal.grow_palm_tree(pos) add_tree(pos, 4, 0, 4, ethereal.palmtree) end function ethereal.grow_willow_tree(pos) add_tree(pos, 5, 0, 5, ethereal.willow) end function ethereal.grow_redwood_tree(pos) add_tree(pos, 4, 0, 4, ethereal.redwood_small_tree) end function ethereal.grow_giant_redwood_tree(pos) add_tree(pos, 7, 0, 7, ethereal.redwood_tree) end function ethereal.grow_orange_tree(pos) add_tree(pos, 2, 0, 2, ethereal.orangetree) end function ethereal.grow_bamboo_tree(pos) add_tree(pos, 1, 0, 1, ethereal.bambootree) end function ethereal.grow_birch_tree(pos) add_tree(pos, 2, 0, 2, ethereal.birchtree) end function ethereal.grow_sakura_tree(pos) if math.random(10) == 1 then add_tree(pos, 4, 0, 3, ethereal.sakura_tree, {{"ethereal:sakura_leaves", "ethereal:sakura_leaves2"}}) else add_tree(pos, 4, 0, 3, ethereal.sakura_tree) end end function ethereal.grow_lemon_tree(pos) add_tree(pos, 2, 0, 2, ethereal.lemontree) end function ethereal.grow_olive_tree(pos) add_tree(pos, 3, 0, 3, ethereal.olivetree) end -- check if sapling has enough height room to grow local enough_height = function(pos, height) local nod = minetest.line_of_sight( {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y + height, z = pos.z}) if not nod then return false -- obstructed else return true -- can grow end end ethereal.grow_sapling = function(pos, node) local light_level = minetest.get_node_light(pos) or 0 if light_level < 13 then return end local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name if not minetest.registered_nodes[node.name] then return end local height = minetest.registered_nodes[node.name].grown_height -- do we have enough height to grow sapling into tree? if not height or not enough_height(pos, height) then return end -- Check if Ethereal Sapling is growing on correct substrate if node.name == "ethereal:basandra_bush_sapling" and under == "ethereal:fiery_dirt" then ethereal.grow_basandra_bush(pos) elseif node.name == "ethereal:yellow_tree_sapling" and minetest.get_item_group(under, "soil") > 0 then ethereal.grow_yellow_tree(pos) elseif node.name == "ethereal:big_tree_sapling" and under == "default:dirt_with_grass" then ethereal.grow_big_tree(pos) elseif node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_banana_tree(pos) elseif node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt" then ethereal.grow_frost_tree(pos) elseif node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt" then ethereal.grow_mushroom_tree(pos) elseif node.name == "ethereal:palm_sapling" and under == "default:sand" then ethereal.grow_palm_tree(pos) elseif node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt" then ethereal.grow_willow_tree(pos) elseif node.name == "ethereal:redwood_sapling" and under == "default:dirt_with_dry_grass" then ethereal.grow_redwood_tree(pos) elseif node.name == "ethereal:giant_redwood_sapling" and under == "default:dirt_with_dry_grass" then ethereal.grow_giant_redwood_tree(pos) elseif node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt" then ethereal.grow_orange_tree(pos) elseif node.name == "ethereal:bamboo_sprout" and under == "ethereal:bamboo_dirt" then ethereal.grow_bamboo_tree(pos) elseif node.name == "ethereal:birch_sapling" and under == "default:dirt_with_grass" then ethereal.grow_birch_tree(pos) elseif node.name == "ethereal:sakura_sapling" and under == "ethereal:bamboo_dirt" then ethereal.grow_sakura_tree(pos) elseif node.name == "ethereal:olive_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_olive_tree(pos) elseif node.name == "ethereal:lemon_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_lemon_tree(pos) end end -- Grow saplings minetest.register_abm({ label = "Ethereal grow sapling", nodenames = {"group:ethereal_sapling"}, interval = 10, chance = 50, catch_up = false, action = function(pos, node) ethereal.grow_sapling(pos, node) end }) -- 2x redwood saplings make 1x giant redwood sapling minetest.register_craft({ output = "ethereal:giant_redwood_sapling", recipe = {{"ethereal:redwood_sapling", "ethereal:redwood_sapling"}} })