-- mushroom biome ambience.add_set("ethereal_mushroom", { frequency = 40, sounds = { {name = "ethereal_mushroom", length = 1.3, ephemeral = true}, {name = "ethereal_mushroom", length = 1.3, pitch = 0.9, ephemeral = true}, {name = "ethereal_mushroom", length = 1.3, pitch = 1.2, ephemeral = true}, }, nodes = ({"ethereal:mushroom_trunk"}), sound_check = function(def) local c = (def.totals["ethereal:mushroom_trunk"] or 0) if c > 30 then return "ethereal_mushroom" end end }) -- frost biome ambience.add_set("ethereal_crystal", { frequency = 50, sounds = { {name = "ethereal_crystal", length = 2.3, gain = 2.0, ephemeral = true}, {name = "ethereal_crystal", length = 2.3, gain = 2.0, pitch = 0.9, ephemeral = true}, {name = "ethereal_crystal", length = 2.3, gain = 2.0, pitch = 1.1, ephemeral = true}, }, nodes = ({"ethereal:crystal_spike", "ethereal:crystal_dirt"}), sound_check = function(def) local c = (def.totals["ethereal:crystal_spike"] or 0) local d = (def.totals["ethereal:crystal_dirt"] or 0) if c > 0 and d > 70 then return "ethereal_crystal" end end })