-- translator and protection check setting local S = minetest.get_translator("ethereal") local sapling_protection_check = minetest.settings:get_bool( "ethereal.sapling_protection_check", false) -- sapling placement helper local function prepare_on_place(itemstack, placer, pointed_thing, name, w, h) if sapling_protection_check then -- check if grown tree area intersects any players protected area return default.sapling_on_place(itemstack, placer, pointed_thing, name, {x = -w, y = 1, z = -w}, {x = w, y = h, z = w}, 4) end -- Position of sapling local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local pdef = node and minetest.registered_nodes[node.name] -- Check if node clicked on has it's own on_rightclick function if pdef and pdef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) end -- place normally return minetest.item_place_node(itemstack, placer, pointed_thing) end -- Basandra Bush Sapling minetest.register_node("ethereal:basandra_bush_sapling", { description = S("Basandra Bush Sapling"), drawtype = "plantlike", tiles = {"ethereal_basandra_bush_sapling.png"}, inventory_image = "ethereal_basandra_bush_sapling.png", wield_image = "ethereal_basandra_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, ethereal_sapling = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), grown_height = 2, on_place = function(itemstack, placer, pointed_thing) return prepare_on_place(itemstack, placer, pointed_thing, "ethereal:basandra_bush_sapling", 1, 2) end }) -- Bamboo Sprout minetest.register_node("ethereal:bamboo_sprout", { description = S("Bamboo Sprout"), drawtype = "plantlike", tiles = {"ethereal_bamboo_sprout.png"}, inventory_image = "ethereal_bamboo_sprout.png", wield_image = "ethereal_bamboo_sprout.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = { food_bamboo_sprout = 1, snappy = 3, attached_node = 1, flammable = 2, dig_immediate = 3, ethereal_sapling = 1, sapling = 1, }, sounds = default.node_sound_defaults(), selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -0.1, 3 / 16} }, on_use = minetest.item_eat(2), grown_height = 11, on_place = function(itemstack, placer, pointed_thing) return prepare_on_place(itemstack, placer, pointed_thing, "ethereal:bamboo_sprout", 1, 18) end }) -- register Sapling helper local function register_sapling(name, desc, texture, width, height) minetest.register_node(name .. "_sapling", { description = S(desc .. " Tree Sapling"), drawtype = "plantlike", tiles = {texture .. ".png"}, inventory_image = texture .. ".png", wield_image = texture .. ".png", paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = { snappy = 2, dig_immediate = 3, flammable = 2, ethereal_sapling = 1, attached_node = 1, sapling = 1 }, sounds = default.node_sound_leaves_defaults(), grown_height = height, on_place = function(itemstack, placer, pointed_thing) return prepare_on_place(itemstack, placer, pointed_thing, name .. "_sapling", width, height) end }) end -- add saplings register_sapling("ethereal:willow", "Willow", "ethereal_willow_sapling", 5, 14) register_sapling("ethereal:yellow_tree", "Healing", "ethereal_yellow_tree_sapling", 4, 19) register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree_sapling", 4, 7) register_sapling("ethereal:banana_tree", "Banana", "ethereal_banana_tree_sapling", 3, 8) register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree_sapling", 4, 19) register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom_sapling", 4, 11) register_sapling("ethereal:mushroom_brown", "Brown Mushroom", "ethereal_mushroom_brown_sapling", 1, 11) register_sapling("ethereal:palm", "Palm", "moretrees_palm_sapling", 4, 9) register_sapling("ethereal:giant_redwood", "Giant Redwood", "ethereal_giant_redwood_sapling", 7, 33) register_sapling("ethereal:redwood", "Redwood", "ethereal_redwood_sapling", 4, 21) register_sapling("ethereal:orange_tree", "Orange", "ethereal_orange_tree_sapling", 2, 6) register_sapling("ethereal:birch", "Birch", "moretrees_birch_sapling", 2, 7) register_sapling("ethereal:sakura", "Sakura", "ethereal_sakura_sapling", 4, 10) register_sapling("ethereal:lemon_tree", "Lemon", "ethereal_lemon_tree_sapling", 2, 7) register_sapling("ethereal:olive_tree", "Olive", "ethereal_olive_tree_sapling", 3, 10) -- add tree schematic local function add_tree(pos, schem, replace) minetest.swap_node(pos, {name = "air"}) minetest.place_schematic(pos, schem, "random", replace, false, "place_center_x, place_center_z") end -- get mod path and schematic folder local path = minetest.get_modpath("ethereal") .. "/schematics/" -- global tree grow functions function ethereal.grow_basandra_bush(pos) add_tree(pos, ethereal.basandrabush) end function ethereal.grow_yellow_tree(pos) add_tree(pos, ethereal.yellowtree) end function ethereal.grow_big_tree(pos) add_tree(pos, ethereal.bigtree) end function ethereal.grow_banana_tree(pos) if math.random(2) == 1 and minetest.find_node_near(pos, 1, {"farming:soil_wet"}) then add_tree(pos, ethereal.bananatree, {{"ethereal:banana", "ethereal:banana_bunch"}}) else add_tree(pos, ethereal.bananatree) end end function ethereal.grow_frost_tree(pos) add_tree(pos, ethereal.frosttrees) end function ethereal.grow_mushroom_tree(pos) add_tree(pos, ethereal.mushroomone) end function ethereal.grow_mushroom_brown_tree(pos) add_tree(pos, ethereal.mushroomtwo) end function ethereal.grow_palm_tree(pos) add_tree(pos, ethereal.palmtree) end function ethereal.grow_willow_tree(pos) add_tree(pos, ethereal.willow) end function ethereal.grow_redwood_tree(pos) add_tree(pos, ethereal.redwood_small_tree) end function ethereal.grow_giant_redwood_tree(pos) add_tree(pos, ethereal.redwood_tree) end function ethereal.grow_orange_tree(pos) add_tree(pos, ethereal.orangetree) end function ethereal.grow_bamboo_tree(pos) add_tree(pos, ethereal.bambootree) end function ethereal.grow_birch_tree(pos) add_tree(pos, ethereal.birchtree) end function ethereal.grow_sakura_tree(pos) if math.random(10) == 1 then add_tree(pos, ethereal.sakura_tree, {{"ethereal:sakura_leaves", "ethereal:sakura_leaves2"}}) else add_tree(pos, ethereal.sakura_tree) end end function ethereal.grow_lemon_tree(pos) add_tree(pos, ethereal.lemontree) end function ethereal.grow_olive_tree(pos) add_tree(pos, ethereal.olivetree) end -- return True if sapling has enough height room to grow local function enough_height(pos, height) return minetest.line_of_sight( {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y + height, z = pos.z}) end -- global function run by Abm function ethereal.grow_sapling(pos, node) if (minetest.get_node_light(pos) or 0) < 13 then return end -- get node below sapling local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name local def = minetest.registered_nodes[node.name] ; if not def then return end local height = def.grown_height or 33 -- do we have enough height to grow sapling into tree? if not height or not enough_height(pos, height) then return end -- check if Ethereal Sapling is growing on correct substrate if node.name == "ethereal:basandra_bush_sapling" and under == "ethereal:fiery_dirt" then ethereal.grow_basandra_bush(pos) elseif node.name == "ethereal:yellow_tree_sapling" and minetest.get_item_group(under, "soil") > 0 then ethereal.grow_yellow_tree(pos) elseif node.name == "ethereal:big_tree_sapling" and under == "default:dirt_with_grass" then ethereal.grow_big_tree(pos) elseif node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_banana_tree(pos) elseif node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt" then ethereal.grow_frost_tree(pos) elseif node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt" then ethereal.grow_mushroom_tree(pos) elseif node.name == "ethereal:mushroom_brown_sapling" and under == "ethereal:mushroom_dirt" then ethereal.grow_mushroom_brown_tree(pos) elseif node.name == "ethereal:palm_sapling" and under == "default:sand" then ethereal.grow_palm_tree(pos) elseif node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt" then ethereal.grow_willow_tree(pos) elseif node.name == "ethereal:redwood_sapling" and under == "default:dirt_with_dry_grass" then ethereal.grow_redwood_tree(pos) elseif node.name == "ethereal:giant_redwood_sapling" and under == "default:dirt_with_dry_grass" then ethereal.grow_giant_redwood_tree(pos) elseif node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt" then ethereal.grow_orange_tree(pos) elseif node.name == "ethereal:bamboo_sprout" and under == "ethereal:bamboo_dirt" then ethereal.grow_bamboo_tree(pos) elseif node.name == "ethereal:birch_sapling" and under == "default:dirt_with_grass" then ethereal.grow_birch_tree(pos) elseif node.name == "ethereal:sakura_sapling" and under == "ethereal:bamboo_dirt" then ethereal.grow_sakura_tree(pos) elseif node.name == "ethereal:olive_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_olive_tree(pos) elseif node.name == "ethereal:lemon_tree_sapling" and under == "ethereal:grove_dirt" then ethereal.grow_lemon_tree(pos) end end -- grow saplings Abm minetest.register_abm({ label = "Ethereal grow sapling", nodenames = {"group:ethereal_sapling"}, interval = 10, chance = 50, catch_up = false, action = ethereal.grow_sapling -- (pos, node) }) -- 2x redwood saplings make 1x giant redwood sapling minetest.register_craft({ output = "ethereal:giant_redwood_sapling", recipe = {{"ethereal:redwood_sapling", "ethereal:redwood_sapling"}} })