-- Ice Brick minetest.register_node("ethereal:icebrick", { description = "Ice Brick", tiles = {"brick_ice.png"}, paramtype = "light", freezemelt = "default:water_source", groups = {cracky=3, melts=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = 'ethereal:icebrick 4', recipe = { {'default:ice', 'default:ice'}, {'default:ice', 'default:ice'}, } }) -- Snow Brick minetest.register_node("ethereal:snowbrick", { description = "Snow Brick", tiles = {"brick_snow.png"}, paramtype = "light", -- leveled = 7, drawtype = "nodebox", freezemelt = "default:water_source", groups = {crumbly=3, melts=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, dug = {name="default_snow_footstep", gain=0.75}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_craft({ output = 'ethereal:snowbrick 4', recipe = { {'default:snowblock', 'default:snowblock'}, {'default:snowblock', 'default:snowblock'}, } }) -- Over time Cobble placed in water changes to Mossy Cobble minetest.register_abm({ nodenames = {"default:cobble"}, neighbors={"default:water_source"}, interval = 30, chance = 10, action = function(pos, node) minetest.add_node(pos, {name="default:mossycobble"}) end }) -- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice minetest.register_abm({ nodenames = {"ethereal:crystal_spike", "ethereal:crystal_dirt", "default:snow", "default:snowblock", "ethereal:snowbrick"}, neighbors = {"default:water_source"}, interval = 15, chance = 2, action = function(pos, node) local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1} local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1} local water = minetest.env:find_nodes_in_area(pos0, pos1, "default:water_source") if water then minetest.env:set_node(water[1], {name="default:ice"}) end end, }) -- If Heat Source near Ice or Snow then melt minetest.register_abm({ --nodenames = {"default:ice", "default:snowblock", "default:snow", "default:dirt_with_snow"}, nodenames = {"group:melts", "default:dirt_with_snow"}, neighbors = {"group:hot"}, interval = 10, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) --print ("NODE:", string.split(node.name, ":")[1]) if node.name == "default:ice" or node.name == "default:snowblock" or node.name == "ethereal:icebrick" or node.name == "ethereal:snowbrick" then minetest.add_node(pos,{name="default:water_source"}) elseif node.name == "default:snow" or string.split(node.name, ":")[1]then minetest.add_node(pos,{name="default:water_flowing"}) elseif node.name == "default:dirt_with_snow" then minetest.add_node(pos,{name="default:dirt_with_grass"}) end nodeupdate(pos) end, }) -- If Water Source near Dry Dirt, change to normal Dirt minetest.register_abm({ nodenames = {"ethereal:dry_dirt"}, neighbors = {"group:water"}, interval = 15, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) minetest.add_node(pos,{name="default:dirt"}) end, })