local S = ethereal.intllib -- Ice Brick minetest.register_node("ethereal:icebrick", { description = S("Ice Brick"), tiles = {"ethereal_brick_ice.png"}, paramtype = "light", is_ground_content = false, groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_glass_defaults() }) minetest.register_craft({ output = "ethereal:icebrick 4", recipe = { {"default:ice", "default:ice"}, {"default:ice", "default:ice"} } }) -- Snow Brick minetest.register_node("ethereal:snowbrick", { description = S("Snow Brick"), tiles = {"ethereal_brick_snow.png"}, paramtype = "light", is_ground_content = false, groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }) }) minetest.register_craft({ output = "ethereal:snowbrick 4", recipe = { {"default:snowblock", "default:snowblock"}, {"default:snowblock", "default:snowblock"} } }) -- If Crystal Spike, Snow near Water, change Water to Ice minetest.register_abm({ label = "Ethereal freeze water", nodenames = { "ethereal:crystal_spike", "default:snow", "default:snowblock", "ethereal:snowbrick" }, neighbors = {"default:water_source", "default:river_water_source"}, interval = 15, chance = 4, catch_up = false, action = function(pos, node) local near = minetest.find_node_near(pos, 1, {"default:water_source", "default:river_water_source"}) if near then minetest.swap_node(near, {name = "default:ice"}) end end, }) -- If Heat Source near Ice or Snow then melt. minetest.register_abm({ label = "Ethereal melt snow/ice", nodenames = { "default:ice", "default:snowblock", "default:snow", "default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick" }, neighbors = { "fire:basic_flame", "default:lava_source", "default:lava_flowing", "default:furnace_active", "default:torch", "default:torch_wall", "default:torch_ceiling" }, interval = 5, chance = 4, catch_up = false, action = function(pos, node) local water_node = "default:water" if pos.y > 2 then water_node = "default:river_water" end if node.name == "default:ice" or node.name == "default:snowblock" or node.name == "ethereal:icebrick" or node.name == "ethereal:snowbrick" then minetest.swap_node(pos, {name = water_node.."_source"}) elseif node.name == "default:snow" then minetest.swap_node(pos, {name = water_node.."_flowing"}) elseif node.name == "default:dirt_with_snow" then minetest.swap_node(pos, {name = "default:dirt_with_grass"}) end ethereal.check_falling(pos) end, }) -- If Water Source near Dry Dirt, change to normal Dirt minetest.register_abm({ label = "Ethereal wet dry dirt", nodenames = { "ethereal:dry_dirt", "default:dirt_with_dry_grass", "default:dry_dirt", "default:dry_dirt_with_dry_grass" }, neighbors = {"group:water"}, interval = 15, chance = 2, catch_up = false, action = function(pos, node) if node.name == "ethereal:dry_dirt" or node.name == "default:dry_dirt" then minetest.swap_node(pos, {name = "default:dirt"}) elseif node.name == "default:dirt_with_dry_grass" then minetest.swap_node(pos, {name = "default:dirt_with_grass"}) else minetest.swap_node(pos, {name = "default:dirt_with_dry_grass"}) end end }) -- when enabled, drop torches that are touching water if ethereal.torchdrop == true and not minetest.get_modpath("real_torch") then minetest.register_abm({ label = "Ethereal drop torch", nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"}, neighbors = {"group:water"}, interval = 5, chance = 1, catch_up = false, action = function(pos, node) local num = #minetest.find_nodes_in_area( {x = pos.x - 1, y = pos.y, z = pos.z}, {x = pos.x + 1, y = pos.y, z = pos.z}, {"group:water"}) if num == 0 then num = num + #minetest.find_nodes_in_area( {x = pos.x, y = pos.y, z = pos.z - 1}, {x = pos.x, y = pos.y, z = pos.z + 1}, {"group:water"}) end if num == 0 then num = num + #minetest.find_nodes_in_area( {x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z}, {"group:water"}) end if num > 0 then minetest.set_node(pos, {name = "air"}) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.2, max_hear_distance = 10}) minetest.add_item(pos, {name = "default:torch"}) end end }) end