-- translation and mod check local S = minetest.get_translator("ethereal") local door_mod = minetest.get_modpath("doors") -- fence registration helper (fence, rail, gate, mese post) local function add_fence(name, node, desc, texture) if default.register_fence then default.register_fence("ethereal:fence_" .. name, { description = S(desc .. " Fence"), texture = texture .. ".png", material = "ethereal:" .. node, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), check_for_pole = true }) end if default.register_fence_rail then default.register_fence_rail("ethereal:fence_rail_" .. name, { description = S(desc .. " Fence Rail"), texture = texture .. ".png", material = "ethereal:" .. node, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) end if door_mod and doors.register_fencegate then doors.register_fencegate("ethereal:fencegate_" .. name, { description = S(desc .. " Fence Gate"), texture = texture .. ".png", material = "ethereal:" .. node, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) end if default.register_mesepost then default.register_mesepost("ethereal:mese_post_" .. name, { description = S(desc .. " Mese Post Light"), texture = texture .. ".png", material = "ethereal:" .. node, }) end end -- add wooden fences, gates and mese posts add_fence("scorched", "scorched_tree", "Scorched", "ethereal_scorched_tree") add_fence("frostwood", "frost_wood", "Frost", "ethereal_frost_wood") add_fence("redwood", "redwood_wood", "Redwood", "ethereal_redwood_wood") add_fence("willow", "willow_wood", "Willow", "ethereal_willow_wood") add_fence("yellowwood", "yellow_wood", "Healing Wood", "ethereal_yellow_wood") add_fence("palm", "palm_wood", "Palm", "moretrees_palm_wood") add_fence("banana", "banana_wood", "Banana Wood", "ethereal_banana_wood") add_fence("mushroom", "mushroom_trunk", "Mushroom", "ethereal_mushroom_trunk") add_fence("birch", "birch_wood", "Birch", "moretrees_birch_wood") add_fence("sakura", "sakura_wood", "Sakura", "ethereal_sakura_wood") add_fence("olive", "olive_wood", "Olive", "ethereal_olive_wood") add_fence("basandra", "basandra_wood", "Basandra", "ethereal_basandra_bush_wood") -- add compatibility for previous ethereal gates minetest.register_alias("ethereal:fencegate_wood_open", "doors:gate_wood_open") minetest.register_alias("ethereal:fencegate_wood_closed", "doors:gate_wood_closed") minetest.register_alias("ethereal:fencegate_acacia_open", "doors:gate_acacia_wood_open") minetest.register_alias("ethereal:fencegate_acacia_closed", "doors:gate_acacia_wood_closed") minetest.register_alias("ethereal:fencegate_junglewood_open", "doors:gate_junglewood_open") minetest.register_alias("ethereal:fencegate_junglewood_closed", "doors:gate_junglewood_closed") minetest.register_alias("ethereal:fencegate_pine_open", "doors:gate_pine_wood_open") minetest.register_alias("ethereal:fencegate_pine_closed", "doors:gate_pine_wood_closed") -- sakura door if door_mod then doors.register("ethereal:door_sakura", { tiles = { {name = "ethereal_sakura_door.png", backface_culling = true} }, description = S("Sakura Wood Door"), inventory_image = "ethereal_sakura_door_inv.png", groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"group:stick", "default:paper"}, {"default:paper", "group:stick"}, {"ethereal:sakura_wood", "ethereal:sakura_wood"} } }) minetest.register_alias("ethereal:sakura_door", "ethereal:door_sakura") minetest.register_alias("ethereal:sakura_door_a", "ethereal:door_sakura_a") minetest.register_alias("ethereal:sakura_door_b", "ethereal:door_sakura_b") end