-- Function to Register Saplings ethereal.register_sapling = function( sapling_node_name, sapling_descr, sapling_texture ) -- if the sapling does not exist yet, create a node for it if not minetest.registered_nodes[sapling_node_name] then minetest.register_node( sapling_node_name, { description = sapling_descr, drawtype = "plantlike", visual_scale = 1.0, tiles = {sapling_texture}, inventory_image = sapling_texture, wield_image = sapling_texture, paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},}, groups = {snappy=2,dig_immediate=3,flammable=2,ethereal_sapling=1,attached_node=1}, sounds = default.node_sound_defaults(), }) end end -- Register Saplings ethereal.register_sapling( "ethereal:willow_sapling", "Willow Sapling", "willow_sapling.png" ) ethereal.register_sapling( "ethereal:yellow_tree_sapling", "Healing Tree Sapling", "yellow_tree_sapling.png" ) ethereal.register_sapling( "ethereal:tree_sapling", "Tree Sapling", "ethereal_tree_sapling.png" ) ethereal.register_sapling( "ethereal:jungle_tree_sapling","Jungletree Sapling", "ethereal_jungle_tree_sapling.png" ) ethereal.register_sapling( "ethereal:pine_tree_sapling", "Pine Sapling", "ethereal_pine_tree_sapling.png" ) ethereal.register_sapling( "ethereal:big_tree_sapling", "Big Tree Sapling", "ethereal_big_tree_sapling.png" ) ethereal.register_sapling( "ethereal:banana_tree_sapling", "Banana Tree Sapling", "banana_tree_sapling.png" ) ethereal.register_sapling( "ethereal:frost_tree_sapling", "Frost Sapling", "ethereal_frost_tree_sapling.png" ) ethereal.register_sapling( "ethereal:gray_tree_sapling", "Gray Sapling", "ethereal_gray_tree_sapling.png" ) ethereal.register_sapling( "ethereal:mushroom_sapling", "Mushroom Sapling", "ethereal_mushroom_sapling.png" ) ethereal.register_sapling( "ethereal:palm_sapling", "Palm Sapling", "moretrees_palm_sapling.png" ) ethereal.register_sapling( "ethereal:redwood_sapling", "Redwood Sapling", "redwood_sapling.png" ) ethereal.register_sapling( "ethereal:orange_tree_sapling", "Orange Tree Sapling", "orange_tree_sapling.png" ) ethereal.register_sapling( "ethereal:acacia_sapling", "Acacia Sapling", "moretrees_acacia_sapling.png" ) ethereal.place_tree = function (pos, ofx, ofz, schem) -- Remove Sapling and Place Tree Schematic minetest.set_node(pos, {name="air"}) pos.x = pos.x - ofx pos.z = pos.z - ofz minetest.place_schematic(pos, minetest.get_modpath("ethereal").."/schematics/"..schem..".mts", "0", {}, false ) end -- Grow saplings minetest.register_abm({ nodenames = {"group:ethereal_sapling"}, interval = 20, chance = 25, action = function(pos, node) local under = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name -- Check if Sapling is growing on correct substrate if (node.name == "ethereal:yellow_tree_sapling" and under == "default:dirt_with_snow") then ethereal.place_tree(pos, 4, 4, "yellowtree") elseif (node.name == "ethereal:tree_sapling" and under == "ethereal:green_dirt") then ethereal.place_tree(pos, 2, 2, "tree") elseif (node.name == "ethereal:jungle_tree_sapling" and under == "ethereal:jungle_dirt") then ethereal.place_tree(pos, 6, 6, "jungletree") elseif (node.name == "ethereal:pine_tree_sapling" and under == "ethereal:cold_dirt") then ethereal.place_tree(pos, 3, 3, "pinetree") elseif (node.name == "ethereal:big_tree_sapling" and under == "ethereal:green_dirt") then ethereal.place_tree(pos, 4, 4, "bigtree") elseif (node.name == "ethereal:banana_tree_sapling" and under == "ethereal:grove_dirt") then ethereal.place_tree(pos, 3, 3, "bananatree") elseif (node.name == "ethereal:frost_tree_sapling" and under == "ethereal:crystal_dirt") then ethereal.place_tree(pos, 4, 4, "frosttrees") elseif (node.name == "ethereal:gray_tree_sapling" and under == "ethereal:gray_dirt") then ethereal.place_tree(pos, 2, 2, "graytrees") elseif (node.name == "ethereal:mushroom_sapling" and under == "ethereal:mushroom_dirt") then ethereal.place_tree(pos, 4, 4, "mushroomone") elseif (node.name == "ethereal:palm_sapling" and under == "default:sand") then ethereal.place_tree(pos, 4, 4, "palmtree") elseif (node.name == "ethereal:willow_sapling" and under == "ethereal:gray_dirt") then ethereal.place_tree(pos, 5, 5, "willow") elseif (node.name == "ethereal:redwood_sapling" and under == "bakedclay:red") then ethereal.place_tree(pos, 9, 9, "redwood") elseif (node.name == "ethereal:orange_tree_sapling" and under == "ethereal:prairie_dirt") then ethereal.place_tree(pos, 1, 1, "orangetree") elseif (node.name == "ethereal:acacia_sapling" and under == "default:desert_sand") then ethereal.place_tree(pos, 5, 5, "acaciatree") end end, })