181 lines
4.2 KiB
Lua
181 lines
4.2 KiB
Lua
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-- language support
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local S = ethereal.intllib
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-- stair mods active
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local stairs_redo = stairs and stairs.mod and stairs.mod == "redo"
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local stairs_plus = minetest.global_exists("stairsplus")
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-- stair selection function
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local do_stair = function(description, name, node, groups, texture, sound)
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if stairs_redo then
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stairs.register_all(name, node, groups, texture, S(description), sound)
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elseif stairs_plus then
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stairsplus:register_all("ethereal", name, node, {
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description = S(description),
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tiles = texture,
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groups = groups,
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sounds = sound,
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})
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else
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stairs.register_stair_and_slab(name, node, groups, texture,
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S(description .. " Stair"), S(description .. " Slab"), sound)
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end
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end
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-- Register Stairs (stair mod will be auto-selected)
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do_stair(
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"Blue Marble",
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"blue_marble",
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"ethereal:blue_marble",
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{cracky = 1},
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{"ethereal_blue_marble.png"},
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default.node_sound_stone_defaults())
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do_stair(
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"Blue Marble Tile",
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"blue_marble_tile",
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"ethereal:blue_marble_tile",
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{cracky = 1},
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{"ethereal_blue_marble_tile.png"},
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default.node_sound_stone_defaults())
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do_stair(
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"Crystal Block",
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"crystal_block",
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"ethereal:crystal_block",
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{cracky = 1, level = 2, puts_out_fire = 1, cools_lava = 1},
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{"ethereal_crystal_block.png"},
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default.node_sound_glass_defaults())
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do_stair(
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"Ice Brick",
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"icebrick",
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"ethereal:icebrick",
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{cracky = 3, puts_out_fire = 1, cools_lava = 1},
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{"ethereal_brick_ice.png"},
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default.node_sound_glass_defaults())
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do_stair(
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"Snow Brick",
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"snowbrick",
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"ethereal:snowbrick",
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{crumbly = 3, puts_out_fire = 1, cools_lava = 1},
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{"ethereal_brick_snow.png"},
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default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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dug = {name = "default_snow_footstep", gain = 0.75},
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}))
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do_stair(
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"Dried Dirt",
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"dry_dirt",
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"ethereal:dry_dirt",
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{crumbly = 3},
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{"ethereal_dry_dirt.png"},
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default.node_sound_dirt_defaults())
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do_stair(
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"Mushroom Trunk",
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"mushroom_trunk",
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"ethereal:mushroom_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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{"ethereal_mushroom_trunk.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Mushroom Top",
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"mushroom",
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"ethereal:mushroom",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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{"ethereal_mushroom_block.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Frost Wood",
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"frost_wood",
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"ethereal:frost_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
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{"ethereal_frost_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Healing Wood",
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"yellow_wood",
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"ethereal:yellow_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, put_out_fire = 1},
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{"ethereal_yellow_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Palm Wood",
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"palm_wood",
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"ethereal:palm_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"moretrees_palm_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Birch Wood",
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"birch_wood",
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"ethereal:birch_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"moretrees_birch_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Banana Wood",
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"banana_wood",
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"ethereal:banana_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_banana_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Willow Wood",
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"willow_wood",
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"ethereal:willow_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_willow_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Redwood",
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"redwood_wood",
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"ethereal:redwood_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_redwood_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Bamboo",
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"bamboo_wood",
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"ethereal:bamboo_block",
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{snappy = 3, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_bamboo_floor.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Sakura Wood",
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"sakura_wood",
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"ethereal:sakura_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_sakura_wood.png"},
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default.node_sound_wood_defaults())
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do_stair(
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"Olive Wood",
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"olive_wood",
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"ethereal:olive_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"ethereal_olive_wood.png"},
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default.node_sound_wood_defaults())
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