595 lines
14 KiB
Lua
595 lines
14 KiB
Lua
--[[
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This fishing routine is inspired by the great work Rootyjr did for MineClone2
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]]--
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-- fish and where they can be caught
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local fish_items = {
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"ethereal:fish_bluefin",
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"ethereal:fish_blueram",
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"ethereal:fish_catfish",
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"ethereal:fish_plaice",
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"ethereal:fish_salmon",
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{"ethereal:fish_clownfish", "savanna"},
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{"ethereal:fish_pike", "grassland_ocean"},
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{"ethereal:fish_flathead", "jungle"},
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{"ethereal:fish_pufferfish", "desert_ocean"},
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{"ethereal:fish_cichlid", "junglee_ocean"},
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{"ethereal:fish_coy", "bamboo"},
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{"ethereal:fish_tilapia", "bamboo"},
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{"ethereal:fish_trevally", "bamboo"},
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{"ethereal:fish_angler", "ocean"},
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{"ethereal:fish_jellyfish", "ocean"},
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{"ethereal:fish_seahorse", "ocean"},
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{"ethereal:fish_seahorse_green", "junglee_ocean"},
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{"ethereal:fish_seahorse_pink", "mushroom_ocean"},
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{"ethereal:fish_seahorse_blue", "coniferous_forest_ocean"},
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{"ethereal:fish_seahorse_yellow", "desert_ocean"},
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{"ethereal:fish_parrot", "desert"},
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{"ethereal:fish_piranha", "jungle"},
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{"ethereal:fish_tuna", "jungle"},
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{"ethereal:fish_trout", "ocean"},
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{"ethereal:fish_cod", "ocean"},
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{"ethereal:fish_flounder", "ocean"},
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{"ethereal:fish_redsnapper", "ocean"},
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{"ethereal:fish_squid", "ocean"},
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{"ethereal:fish_shrimp", "ocean"},
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{"ethereal:fish_carp", "swamp"},
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{"ethereal:fish_tetra", "grayness_ocean"},
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{"ethereal:fish_mackerel", "glacier"}
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}
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-- grassland_ocean, desert_ocean, bamboo_ocean, mesa_ocean, coniferous_forest_ocean,
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-- taiga_ocean, frost_ocean, deciduous_forest_ocean, grayness_ocean, grassytwo_ocean,
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-- prairie_ocean, jumble_ocean, junglee_ocean, grove_ocean, mushroom_ocean,
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-- sandstone_desert_ocean, plains_ocean, savanna_ocean, fiery_ocean, swamp_ocean,
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-- glacier_ocean, tundra_ocean
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-- translation and mod checks
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local S = minetest.get_translator("ethereal")
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local mod_bonemeal = minetest.get_modpath("bonemeal")
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local mod_armor = minetest.get_modpath("3d_armor")
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local mod_mobs = minetest.get_modpath("mobs")
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-- junk items to be found
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local junk_items = {
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"ethereal:bowl",
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"default:stick",
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"farming:string",
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"default:papyrus",
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"dye:black",
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"flowers:waterlily",
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"default:paper",
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"flowers:mushroom_red",
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"vessels:glass_bottle",
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{"ethereal:bamboo", "bamboo"},
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mod_bonemeal and "bonemeal:bone" or "default:stick",
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mod_armor and "3d_armor:boots_wood 6000" or "default:stick"
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}
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-- bonus items to be found
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local bonus_items = {
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mod_mobs and "mobs:nametag" or "fireflies:bug_net",
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mod_mobs and "mobs:net" or "default:sapling",
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"fireflies:firefly_bottle",
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mod_mobs and "mobs:saddle" or "farming:cotton_wild",
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"default:book",
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{"ethereal:firethorn", "glacier"},
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{"ethereal:crystal_spike", "frost"},
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{"ethereal:banana_bunch", "grove"},
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"tnt:tnt_stick",
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"bucket:bucket_empty",
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"default:sword_steel 12000",
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"ethereal:fishing_rod 9000"
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}
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-- helpers
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local default_item = "default:dirt"
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local random = math.random -- yup we use this a lot
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-- global add item function
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ethereal.add_item = function(fish, junk, bonus)
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if fish and fish ~= "" then table.insert(fish_items, fish) end
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if junk and junk ~= "" then table.insert(junk_items, junk) end
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if bonus and bonus ~= "" then table.insert(bonus_items, bonus) end
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end
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-- bubble particle effect
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local function effect(pos)
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minetest.add_particle({
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pos = {
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x = pos.x + random() - 0.5,
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y = pos.y + 0.1,
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z = pos.z + random() - 0.5
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},
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velocity = {x = 0, y = 4, z = 0},
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acceleration = {x = 0, y = -5, z = 0},
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expirationtime = random() * 0.5,
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size = random(),
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png"
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})
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end
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-- fishing bob entity
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minetest.register_entity("ethereal:bob_entity", {
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initial_properties = {
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textures = {"ethereal_fishing_bob.png"},
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visual_size = {x = 0.5, y = 0.5},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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physical = false,
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pointable = false,
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static_save = false
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},
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timer = 0,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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-- casting rod into water
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if not self.cast then
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-- remove if we hit something hard
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if (def and def.walkable) or node.name == "ignore" then
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self.object:remove() ; --print("-- hit block")
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return
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end
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-- while bob is in water
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if def and def.liquidtype == "source"
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and minetest.get_item_group(node.name, "water") > 0 then
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-- incase of lag find water level
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local free_fall, blocker = minetest.line_of_sight(
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{x = pos.x, y = pos.y + 2, z = pos.z},
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{x = pos.x, y = pos.y , z = pos.z})
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-- do we have worms for bait, if so take one
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local player = self.fisher and minetest.get_player_by_name(self.fisher)
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local inv = player and player:get_inventory()
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local bait = 0
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if inv and inv:contains_item("main", "caverealms:glow_bait") then
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inv:remove_item("main", "caverealms:glow_bait")
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bait = 40
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elseif inv and inv:contains_item("main", "ethereal:worm") then
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inv:remove_item("main", "ethereal:worm")
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bait = 20
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end
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-- re-position fishing bob and set to cast
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pos = {x = pos.x, y = blocker.y + 0.45, z = pos.z}
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_pos(pos)
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self.bait = bait
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self.cast = true
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-- splash
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effect(pos) ; effect(pos) ; effect(pos) ; effect(pos)
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minetest.sound_play("default_water_footstep",
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{pos = pos, gain = 0.1}, true)
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end
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else -- already cast and waiting for fish
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-- we need a name
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if self.fisher == nil or self.fisher == "" then
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self.object:remove() ; --print("-- no name")
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return
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end
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local player = minetest.get_player_by_name(self.fisher)
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-- we need an actual person
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if not player then
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self.object:remove() ; --print("-- no player")
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return
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end
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local wield = player:get_wielded_item()
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-- we also need a rod to fish with
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if not wield or wield:get_name() ~= "ethereal:fishing_rod" then
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self.object:remove() ; --print("-- no rod")
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return
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end
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-- remove bob if player is too far away
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local pla_pos = player:get_pos()
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if (pla_pos.y - pos.y) > 15 or (pla_pos.y - pos.y) < -15
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or (pla_pos.x - pos.x) > 15 or (pla_pos.x - pos.x) < -15
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or (pla_pos.z - pos.z) > 15 or (pla_pos.z - pos.z) < -15 then
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self.object:remove() ; --print("-- out of range")
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return
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end
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-- when in water, bob.
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if def and def.liquidtype == "source"
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and minetest.get_item_group(def.name, "water") ~= 0 then
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self.old_y = self.old_y or pos.y
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-- choose random time to wait (minus bait time for worm)
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if not self.patience or self.patience <= 0 then
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self.patience = random(10, (45 - self.bait))
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self.bait = 0
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end
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-- add particles if bobber bobbing
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if self.bob then
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effect(pos)
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-- handle timer
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if self.timer < self.patience then
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self.timer = self.timer + dtime
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else
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self.patience = 0
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self.timer = 0
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self.bob = false
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end
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else
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-- handle timer
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if self.timer < self.patience then
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self.timer = self.timer + dtime
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else
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-- waiting over, bob that bobber and play splash sound
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self.bob = true
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self.patience = 1.4 -- timeframe to catch fish after bob
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self.timer = 0
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self.object:set_velocity({x = 0, y = -1, z = 0})
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self.object:set_acceleration({x = 0, y = 3, z = 0})
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minetest.sound_play("default_water_footstep", {
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pos = pos, gain = 0.1}, true)
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end
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end
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else
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-- reset to original position after dive.
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if self.old_y and pos.y > self.old_y then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_pos({x = pos.x, y = self.old_y, z = pos.z})
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--print("-- reset bob y pos")
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end
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-- remove if not in water and not bobbing
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if not self.bob then
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self.object:remove() ; --print("-- not in water")
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end
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end
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end -- if not self.cast
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end -- on_step
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})
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-- narrow item list depending on biome
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local find_item = function(list, pos)
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local item
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local items = {}
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local data= minetest.get_biome_data(pos)
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local biome = data and minetest.get_biome_name(data.biome) or ""
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--print("--biome", biome)
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for n = 1, #list do
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item = list[n]
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if type(item) == "string" then
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table.insert(items, item)
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elseif type(item) == "table" then
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if item[2] == "" or biome:find(item[2]) then
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table.insert(items, item[1])
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end
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end
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end
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--print("==biome: " .. biome, dump(items))
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if #items > 0 then return items[random(#items)] end
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return ""
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end
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-- fishing rod function that throws pre bob, places bob and catches fish when it moves
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local use_rod = function(itemstack, player, pointed_thing)
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 15)
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local found = true
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local ent
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-- loop through entities and look for bobs
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent and ent.fisher and ent.name == "ethereal:bob_entity"
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and player:get_player_name() == ent.fisher then
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found = false
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if ent.bob == true then
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local item
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local r = random(100)
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local rodpos = ent.object:get_pos() or pos
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-- lower position to be in water
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rodpos.y = rodpos.y - 1
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-- chance between catching fish, bonuns item or junk
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if r < 86 then
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item = find_item(fish_items, rodpos)
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elseif r > 85 and r < 96 then
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item = find_item(junk_items, rodpos)
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else
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item = find_item(bonus_items, rodpos)
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end
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-- split into name and number (wear level or number of items)
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local item_name = item:split(" ")[1]
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local item_wear = item:split(" ")[2]
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-- make sure item exists, if not replace with default item
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if not minetest.registered_items[item_name] then
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item = default_item
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end
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--print ("---caught", item, r)
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item = ItemStack(item) -- convert into itemstack
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-- if tool then add wear
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if item_wear and minetest.registered_tools[item_name] then
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item:set_wear(65535 - item_wear)
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end
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local inv = player:get_inventory()
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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else
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minetest.add_item(pos, item)
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end
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end
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ent.object:remove()
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return itemstack
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end
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end
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-- loop through entities and look for bobs
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent and ent.fisher and ent.name == "ethereal:bob_entity"
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and player:get_player_name() == ent.fisher then
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found = false
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break
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end
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end
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if found == true then
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local playerpos = player:get_pos()
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local dir = player:get_look_dir()
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local pos = {x = playerpos.x, y = playerpos.y + 1.5, z = playerpos.z}
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minetest.sound_play("ethereal_casting_rod",
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{pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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-- place actual bob
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local obj = minetest.add_entity(pos, "ethereal:bob_entity")
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obj:set_velocity({x = dir.x * 8, y = dir.y * 8, z = dir.z * 8})
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obj:set_acceleration({x = dir.x * -3, y = -9.8, z = dir.z * -3})
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obj:get_luaentity().fisher = player and player:get_player_name()
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end
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-- Add wear to fishing rod (65 uses)
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itemstack:add_wear(65535 / 65)
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return itemstack
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end
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-- scan area for bobs that belong to player and remove
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local remove_bob = function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 15)
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local name = player:get_player_name()
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local ent
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent and ent.name == "ethereal:bob_entity" then
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-- only remove players own bob
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if ent.fisher and ent.fisher == name then
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ent.object:remove()
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end
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end
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end
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end
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-- remove bob if player signs off
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minetest.register_on_leaveplayer(function(player)
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remove_bob(player)
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end)
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-- remove bob if player dies
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minetest.register_on_dieplayer(function(player)
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remove_bob(player)
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end)
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-- fishing rod
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minetest.register_tool("ethereal:fishing_rod", {
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description = S("Fishing Rod (USE to cast and again when the time is right)"),
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groups = {tool = 1},
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inventory_image = "ethereal_fishing_rod.png",
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wield_image = "ethereal_fishing_rod.png^[transformFX",
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wield_scale = {x = 1.5, y = 1.5, z = 1},
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stack_max = 1,
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on_use = use_rod,
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sound = {breaks = "default_tool_breaks"}
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})
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minetest.register_craft({
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output = "ethereal:fishing_rod",
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recipe = {
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{"","","group:stick"},
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{"","group:stick","farming:string"},
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{"group:stick","","farming:string"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "ethereal:fishing_rod",
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burntime = 15
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})
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-- table of fish and edibility
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local fish = {
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{"Blue Fin", "bluefin", 2},
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{"Blue Ram Chichlid", "blueram", 2},
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{"Common Carp", "carp", 2},
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{"Cod", "cod", 2},
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{"Redtail Catfish", "catfish", 2},
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{"Clownfish", "clownfish", 2},
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{"Northern Pike", "pike", 2},
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{"Dusky Flathead", "flathead", 2},
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{"Plaice", "plaice", 2},
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{"Tiger Pufferfish", "pufferfish", -2},
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{"Coy", "coy", 2},
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{"European Flounder", "flounder", 2},
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{"Atlantic Salmon", "salmon", 2},
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{"Iceblue Zebra Cichlid", "cichlid", 2},
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{"Angler", "angler", 2},
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{"Moon Jellyfish", "jellyfish", 0},
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{"Pacific Mackerel", "mackerel", 2},
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{"Piranha", "piranha", 2},
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{"Rainbow Trout", "trout", 2},
|
|
{"Red Snapper", "redsnapper", 2},
|
|
{"Red Seahorse", "seahorse", 0},
|
|
{"Green Seahorse", "seahorse_green", 0},
|
|
{"Pink Seahorse", "seahorse_pink", 0},
|
|
{"Blue Seahorse", "seahorse_blue", 0},
|
|
{"Yellow Seahorse", "seahorse_yellow", 0},
|
|
{"Yellowfin Tuna", "tuna", 2},
|
|
{"Humboldt Squid", "squid", 0},
|
|
{"White Shrimp", "shrimp", 0},
|
|
{"Neon Tetra", "tetra", 1},
|
|
{"Tilapia", "tilapia", 2},
|
|
{"Golden Trevally", "trevally", 2},
|
|
{"Stoplight Parrotfish", "parrot", 2}
|
|
}
|
|
|
|
-- register above fish
|
|
|
|
for n = 1, #fish do
|
|
|
|
local usage
|
|
local groups = nil
|
|
|
|
if fish[n][3] > 0 then
|
|
usage = minetest.item_eat(fish[n][3])
|
|
groups = {food_fish_raw = 1, ethereal_fish = 1}
|
|
end
|
|
|
|
minetest.register_craftitem("ethereal:fish_" .. fish[n][2], {
|
|
description = S(fish[n][1]),
|
|
inventory_image = "ethereal_fish_" .. fish[n][2] .. ".png",
|
|
on_use = usage,
|
|
groups = groups
|
|
})
|
|
|
|
if groups then
|
|
ethereal.add_eatable("ethereal:fish_" .. fish[n][2], fish[n][3])
|
|
end
|
|
end
|
|
|
|
-- Make Neon Tetra glow slightly
|
|
|
|
minetest.override_item("ethereal:fish_tetra", {light_source = 3})
|
|
|
|
-- Worm
|
|
|
|
minetest.register_craftitem("ethereal:worm", {
|
|
description = S("Worm"),
|
|
inventory_image = "ethereal_worm.png",
|
|
wield_image = "ethereal_worm.png"
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "ethereal:worm",
|
|
recipe = {
|
|
{"default:dirt", "default:dirt"}
|
|
}
|
|
})
|
|
|
|
-- compatibility
|
|
|
|
minetest.register_alias("ethereal:fish_raw", "ethereal:fish_cichlid")
|
|
minetest.register_alias("ethereal:fishing_rod_baited", "ethereal:fishing_rod")
|
|
minetest.register_alias("ethereal:fish_chichlid", "ethereal:fish_cichlid")
|