210 lines
4.5 KiB
Lua
210 lines
4.5 KiB
Lua
local flight_secs = minetest.settings:get("ethereal.flightpotion_duration") or (5 * 60)
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local timer_check = 5 -- seconds per check
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local S = ethereal.translate
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local function get_timer(user)
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if not user then return end
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local meta = user:get_meta()
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if not meta then return "" end
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return meta:get_string("ethereal:fly_timer") or ""
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end
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local function has_fly(name)
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return minetest.get_player_privs(name).fly
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end
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local function set_timer(user, timer)
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local meta = user:get_meta() ; if not meta then return end
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meta:set_string("ethereal:fly_timer", timer)
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end
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local function set_flight(user, set)
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local name = user and user:get_player_name() ; if not name then return end
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local privs = minetest.get_player_privs(name)
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privs.fly = set
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minetest.set_player_privs(name, privs)
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-- when flight removed set timer to temp position
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if set ~= true then
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set_timer(user, "-99")
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end
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end
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-- after function
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local function ethereal_set_flight(user)
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local name = user and user:get_player_name() ; if not name then return end
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local timer = tonumber(get_timer(user)) or 0
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-- if timer ran out then remove 'fly' privelage
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if timer <= 0 and timer ~= -99 then
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set_flight(user, nil)
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return
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end
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local privs = minetest.get_player_privs(name)
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-- have we already applied 'fly' privelage?
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if not privs.fly then
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set_flight(user, true)
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end
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-- handle timer
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timer = timer - timer_check
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-- show expiration message and play sound
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if timer <= 10 then
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minetest.chat_send_player(name,
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minetest.get_color_escape_sequence("#ff5500")
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.. S("Flight timer about to expire!"))
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minetest.sound_play("default_dig_dig_immediate",
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{to_player = name, gain = 1.0}, true)
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end
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-- set updated timer
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set_timer(user, timer)
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-- restart checks
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minetest.after(timer_check, function()
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ethereal_set_flight(user)
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end)
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end
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-- on join / leave
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minetest.register_on_joinplayer(function(player)
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-- wait 2 seconds before doing flight checks on player
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minetest.after(2.0, function(player)
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-- get player name and timer
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local name = player and player:get_player_name() ; if not name then return end
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local timer = get_timer(player)
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-- if timer is blank and player can already fly then default and return
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if timer == "" and has_fly(name) then
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set_timer(player, "-99")
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return
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end
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timer = tonumber(timer) or 0
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-- if timer is set to default then return
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if timer == -99 then
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return
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end
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-- if we got this far and player is flying then start countdown check
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if has_fly(name) then
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minetest.after(timer_check, function()
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ethereal_set_flight(player)
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end)
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end
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end, player)
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end)
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-- potion item
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minetest.register_node("ethereal:flight_potion", {
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description = S("Flight Potion"),
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drawtype = "plantlike",
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tiles = {"ethereal_flight_potion.png"},
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inventory_image = "ethereal_flight_potion.png",
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wield_image = "ethereal_flight_potion.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.37, -0.2, 0.2, 0.31, 0.2}
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},
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groups = {dig_immediate = 3},
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sounds = default.node_sound_glass_defaults(),
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on_use = function(itemstack, user, pointed_thing)
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if user.is_fake_player then
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return
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end
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-- get privs
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local name = user:get_player_name()
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local privs = minetest.get_player_privs(name)
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local timer = get_timer(user)
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if privs.fly then
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local msg = timer
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if timer == "" or timer == "-99" then
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msg = S("unlimited")
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end
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minetest.chat_send_player(name,
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minetest.get_color_escape_sequence("#ffff00")
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.. S("Flight already granted, @1 seconds left!", msg))
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return
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end
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-- set flight timer
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set_timer(user, flight_secs)
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-- show time remaining
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minetest.chat_send_player(name,
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minetest.get_color_escape_sequence("#1eff00")
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.. S("Flight granted, you have @1 seconds!", flight_secs))
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-- start check
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ethereal_set_flight(user)
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-- take item
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itemstack:take_item()
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-- return empty bottle
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name = "vessels:glass_bottle"}) then
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user:get_inventory():add_item("main", "vessels:glass_bottle")
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else
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minetest.add_item(user:get_pos(), {name = "vessels:glass_bottle"})
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end
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return itemstack
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end
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})
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-- recipe
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minetest.register_craft({
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output = "ethereal:flight_potion",
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recipe = {
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{"ethereal:etherium_dust", "ethereal:etherium_dust", "ethereal:etherium_dust"},
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{"ethereal:etherium_dust", "ethereal:fire_dust", "ethereal:etherium_dust"},
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{"ethereal:etherium_dust", "vessels:glass_bottle", "ethereal:etherium_dust"}
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}
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})
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