75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
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-- add lucky blocks
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if minetest.get_modpath("lucky_block") then
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local epath = minetest.get_modpath("ethereal") .. "/schematics/"
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lucky_block:add_schematics({
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{"pinetree", epath .. "pinetree.mts", {x = 3, y = 0, z = 3}},
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{"palmtree", epath .. "palmtree.mts", {x = 4, y = 0, z = 4}},
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{"bananatree", ethereal.bananatree, {x = 3, y = 0, z = 3}},
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{"orangetree", ethereal.orangetree, {x = 1, y = 0, z = 1}},
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{"birchtree", ethereal.birchtree, {x = 2, y = 0, z = 2}},
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})
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lucky_block:add_blocks({
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{"nod", "ethereal:crystal_spike", 1},
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{"sch", "pinetree", 0, false},
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{"dro", {"ethereal:orange"}, 10},
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{"sch", "appletree", 0, false},
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{"dro", {"ethereal:strawberry"}, 10},
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{"sch", "bananatree", 0, false},
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{"sch", "orangetree", 0, false},
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{"dro", {"ethereal:banana"}, 10},
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{"sch", "acaciatree", 0, false},
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{"dro", {"ethereal:golden_apple"}, 3},
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{"sch", "palmtree", 0, false},
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{"dro", {"ethereal:tree_sapling"}, 5},
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{"dro", {"ethereal:orange_tree_sapling"}, 5},
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{"dro", {"ethereal:banana_tree_sapling"}, 5},
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{"dro", {"ethereal:willow_sapling"} ,5},
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{"dro", {"ethereal:mushroom_sapling"} ,5},
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{"dro", {"ethereal:palm_sapling"} ,5},
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{"dro", {"ethereal:birch_sapling"} ,5},
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{"dro", {"ethereal:redwood_sapling"} ,1},
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{"dro", {"ethereal:green_dirt"}, 10},
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{"dro", {"ethereal:prairie_dirt"}, 10},
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{"dro", {"ethereal:grove_dirt"}, 10},
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{"dro", {"ethereal:cold_dirt"}, 10},
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{"dro", {"ethereal:mushroom_dirt"}, 10},
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{"dro", {"ethereal:fiery_dirt"}, 10},
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{"dro", {"ethereal:axe_crystal"}},
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{"nod", "ethereal:fire_flower", 1},
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{"dro", {"ethereal:sword_crystal"}},
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{"dro", {"ethereal:pick_crystal"}},
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{"sch", "birchtree", 0, false},
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{"dro", {"ethereal:fish_raw"}},
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{"dro", {"ethereal:shovel_crystal"}},
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{"dro", {"ethereal:fishing_rod_baited"}},
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{"exp"},
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{"dro", {"ethereal:fire_dust"}, 2},
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{"exp", 4},
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{"dro", {"ethereal:crystal_gilly_staff"}},
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{"dro", {"ethereal:light_staff"}},
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})
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if minetest.get_modpath("3d_armor") then
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lucky_block:add_blocks({
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{"dro", {"3d_armor:helmet_crystal"}},
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{"dro", {"3d_armor:chestplate_crystal"}},
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{"dro", {"3d_armor:leggings_crystal"}},
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{"dro", {"3d_armor:boots_crystal"}},
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{"lig"},
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})
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end
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if minetest.get_modpath("shields") then
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lucky_block:add_blocks({
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{"dro", {"shields:shield_crystal"}},
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{"exp"},
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})
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end
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end -- END IF
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