ethereal/lucky_block.lua
2017-10-12 12:10:30 +01:00

75 lines
2.2 KiB
Lua

-- add lucky blocks
if minetest.get_modpath("lucky_block") then
local epath = minetest.get_modpath("ethereal") .. "/schematics/"
lucky_block:add_schematics({
{"pinetree", epath .. "pinetree.mts", {x = 3, y = 0, z = 3}},
{"palmtree", epath .. "palmtree.mts", {x = 4, y = 0, z = 4}},
{"bananatree", ethereal.bananatree, {x = 3, y = 0, z = 3}},
{"orangetree", ethereal.orangetree, {x = 1, y = 0, z = 1}},
{"birchtree", ethereal.birchtree, {x = 2, y = 0, z = 2}},
})
lucky_block:add_blocks({
{"nod", "ethereal:crystal_spike", 1},
{"sch", "pinetree", 0, false},
{"dro", {"ethereal:orange"}, 10},
{"sch", "appletree", 0, false},
{"dro", {"ethereal:strawberry"}, 10},
{"sch", "bananatree", 0, false},
{"sch", "orangetree", 0, false},
{"dro", {"ethereal:banana"}, 10},
{"sch", "acaciatree", 0, false},
{"dro", {"ethereal:golden_apple"}, 3},
{"sch", "palmtree", 0, false},
{"dro", {"ethereal:tree_sapling"}, 5},
{"dro", {"ethereal:orange_tree_sapling"}, 5},
{"dro", {"ethereal:banana_tree_sapling"}, 5},
{"dro", {"ethereal:willow_sapling"} ,5},
{"dro", {"ethereal:mushroom_sapling"} ,5},
{"dro", {"ethereal:palm_sapling"} ,5},
{"dro", {"ethereal:birch_sapling"} ,5},
{"dro", {"ethereal:redwood_sapling"} ,1},
{"dro", {"ethereal:green_dirt"}, 10},
{"dro", {"ethereal:prairie_dirt"}, 10},
{"dro", {"ethereal:grove_dirt"}, 10},
{"dro", {"ethereal:cold_dirt"}, 10},
{"dro", {"ethereal:mushroom_dirt"}, 10},
{"dro", {"ethereal:fiery_dirt"}, 10},
{"dro", {"ethereal:axe_crystal"}},
{"nod", "ethereal:fire_flower", 1},
{"dro", {"ethereal:sword_crystal"}},
{"dro", {"ethereal:pick_crystal"}},
{"sch", "birchtree", 0, false},
{"dro", {"ethereal:fish_raw"}},
{"dro", {"ethereal:shovel_crystal"}},
{"dro", {"ethereal:fishing_rod_baited"}},
{"exp"},
{"dro", {"ethereal:fire_dust"}, 2},
{"exp", 4},
{"dro", {"ethereal:crystal_gilly_staff"}},
{"dro", {"ethereal:light_staff"}},
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_crystal"}},
{"dro", {"3d_armor:chestplate_crystal"}},
{"dro", {"3d_armor:leggings_crystal"}},
{"dro", {"3d_armor:boots_crystal"}},
{"lig"},
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_crystal"}},
{"exp"},
})
end
end -- END IF