148 lines
4.4 KiB
Lua
148 lines
4.4 KiB
Lua
-- Ice Brick
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minetest.register_node("ethereal:icebrick", {
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description = "Ice Brick",
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tiles = {"brick_ice.png"},
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paramtype = "light",
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freezemelt = "default:water_source",
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groups = {cracky=3, melts=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = 'ethereal:icebrick 4',
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recipe = {
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{'default:ice', 'default:ice'},
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{'default:ice', 'default:ice'},
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}
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})
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-- Snow Brick
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minetest.register_node("ethereal:snowbrick", {
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description = "Snow Brick",
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tiles = {"brick_snow.png"},
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paramtype = "light",
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-- leveled = 7,
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--drawtype = "nodebox",
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freezemelt = "default:water_source",
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groups = {crumbly=3, melts=1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dug = {name="default_snow_footstep", gain=0.75},
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}),
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end,
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})
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minetest.register_craft({
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output = 'ethereal:snowbrick 4',
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recipe = {
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{'default:snowblock', 'default:snowblock'},
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{'default:snowblock', 'default:snowblock'},
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}
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})
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-- Over time Cobble placed in water changes to Mossy Cobble
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minetest.register_abm({
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nodenames = {"default:cobble"},
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neighbors={"default:water_source"},
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interval = 30,
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chance = 10,
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action = function(pos, node)
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minetest.add_node(pos, {name="default:mossycobble"})
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end
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})
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-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
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minetest.register_abm({
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nodenames = {"ethereal:crystal_spike", "ethereal:crystal_dirt", "default:snow", "default:snowblock", "ethereal:snowbrick"},
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neighbors = {"default:water_source"},
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interval = 15,
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chance = 2,
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action = function(pos, node)
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local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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local water = minetest.find_nodes_in_area(pos0, pos1, "default:water_source")
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if water then
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minetest.set_node(water[1], {name="default:ice"})
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end
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end,
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})
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-- If Heat Source near Ice or Snow then melt
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minetest.register_abm({
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nodenames = {"default:ice", "default:snowblock", "default:snow", "default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"},
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--nodenames = {"group:melts", "default:dirt_with_snow"},
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--neighbors = {"group:hot"},
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neighbors = {"fire:basic_fire", "default:lava_source", "default:lava_flowing", "default:furnace_active", "default:torch"},
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interval = 1, -- 10
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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--print ("NODE:", string.split(node.name, ":")[1])
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if node.name == "default:ice" or node.name == "default:snowblock"
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or node.name == "ethereal:icebrick" or node.name == "ethereal:snowbrick" then
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minetest.add_node(pos,{name="default:water_source"})
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elseif node.name == "default:snow" then -- or string.split(node.name, ":")[1]then
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minetest.add_node(pos,{name="default:water_flowing"})
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elseif node.name == "default:dirt_with_snow" then
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minetest.add_node(pos,{name="default:dirt_with_grass"})
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end
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nodeupdate(pos)
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end,
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})
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-- If Water Source near Dry Dirt, change to normal Dirt
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minetest.register_abm({
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nodenames = {"ethereal:dry_dirt"},
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neighbors = {"group:water"},
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interval = 15,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos,{name="default:dirt"})
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end,
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})
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--[[
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-- If water next to mushroom pore then remove water
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minetest.register_abm({
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nodenames = {"ethereal:mushroom_pore"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 1,
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action = function(pos, node)
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local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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local water = minetest.find_nodes_in_area(pos0, pos1, "group:water")
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if water then
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for n = 1, #water do
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minetest.set_node(water[n], {name="air"})
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end
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end
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end,
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})
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]]
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--[[
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-- If torch next to water then drop torch
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minetest.register_abm({
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nodenames = {"default:torch"},
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neighbors = {"default:water_source", "default:water_flowing"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local pos0 = {x=pos.x-1,y=pos.y,z=pos.z-1}
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local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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if #minetest.find_nodes_in_area(pos0, pos1, {"default:water_source", "default:water_flowing"}) > 0 then
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minetest.set_node(pos, {name="default:water_flowing"})
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minetest.add_item(pos, {name = "default:torch"})
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end
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end,
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})
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]]
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