ethereal/mapgen_v7n.lua
2016-01-10 18:43:29 +00:00

530 lines
21 KiB
Lua

-- clear default mapgen biomes and decorations
minetest.clear_registered_biomes()
minetest.clear_registered_decorations()
-- register ore's
minetest.register_ore({
ore_type = "blob",
ore = "bakedclay:red",
wherein = {"bakedclay:orange"},
clust_scarcity = 4 * 4 * 4,
clust_num_ores = 8,
clust_size = 6,
y_min = -10,
y_max = 71,
noise_params = {
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.5
},
})
minetest.register_ore({
ore_type = "blob",
ore = "bakedclay:grey",
wherein = {"bakedclay:orange"},
clust_scarcity = 4 * 4 * 4,
clust_num_ores = 8,
clust_size = 6,
y_min = -10,
y_max = 71,
noise_params = {
offset = 0.35,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -613,
octaves = 1,
persist = 0.5
},
})
local path = minetest.get_modpath("ethereal") .. "/schematics/"
-- tree schematics
dofile(path .. "apple_tree.lua")
dofile(path .. "orange_tree.lua")
dofile(path .. "banana_tree.lua")
dofile(path .. "bamboo_tree.lua")
dofile(path .. "birch_tree.lua")
dofile(path .. "bush.lua")
dofile(path .. "waterlily.lua")
--= Biomes (Minetest 0.4.13 and above)
local add_biome = function(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p)
if p ~= 1 then return end
minetest.register_biome({
name = a,
node_dust = b,
node_top = c,
depth_top = d,
node_filler = e,
depth_filler = f,
node_stone = g,
node_water_top = h,
depth_water_top = i,
node_water = j,
node_river_water = k,
y_min = l,
y_max = m,
heat_point = n,
humidity_point = o,
})
end
add_biome("underground", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
-31000, -192, 50, 50, 1)
add_biome("mountain", nil, "default:snow", 1, "default:snowblock", 2,
nil, nil, nil, nil, nil, 140, 31000, 50, 50, 1)
add_biome("desert", nil, "default:desert_sand", 1, "default:desert_sand", 3,
"default:desert_stone", nil, nil, nil, nil, 3, 23, 35, 20, ethereal.desert)
add_biome("desert_ocean", nil, "default:sand", 1, "default:sand", 2,
"default:desert_stone", nil, nil, nil, nil, -192, 3, 35, 20, ethereal.desert)
add_biome("glacier", "default:snowblock", "default:snowblock", 1,
"default:snowblock", 3, "default:ice", "default:ice", 10, -8, 31000, 0, 50, ethereal.glacier)
add_biome("glacier_ocean", "default:snowblock", "default:sand", 1, "default:sand", 3,
nil, nil, nil, nil, nil, -112, -9, 0, 50, ethereal.glacier)
add_biome("bamboo", nil, "ethereal:bamboo_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 71, 45, 75, ethereal.bamboo)
add_biome("bamboo_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 75, ethereal.bamboo)
add_biome("mesa", nil, "bakedclay:orange", 1, "bakedclay:orange", 15,
nil, nil, nil, nil, nil, 1, 71, 25, 28, ethereal.mesa)
add_biome("mesa_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 25, 28, ethereal.mesa)
add_biome("alpine", nil, "default:dirt_with_snow", 1, "default:dirt", 2,
nil, nil, nil, nil, nil, 40, 140, 10, 40, ethereal.alpine)
add_biome("snowy", nil, "ethereal:cold_dirt", 1, "default:dirt", 2,
nil, nil, nil, nil, nil, 4, 40, 10, 40, ethereal.snowy)
add_biome("frost", nil, "ethereal:crystal_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 10, 40, ethereal.frost)
add_biome("frost_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 10, 40, ethereal.frost)
add_biome("grassy", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 91, 13, 40, ethereal.grassy)
add_biome("grassy_ocean", nil, "defaut:sand", 2, "default:gravel", 1,
nil, nil, nil, nil, nil, -31000, 3, 13, 40, ethereal.grassy)
add_biome("caves", nil, "default:desert_stone", 3, "air", 8,
nil, nil, nil, nil, nil, 4, 41, 15, 25, ethereal.caves)
add_biome("grayness", nil, "ethereal:gray_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 2, 41, 15, 30, ethereal.grayness)
add_biome("grayness_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 15, 30, ethereal.grayness)
add_biome("grassytwo", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 91, 15, 40, ethereal.grassytwo)
add_biome("grassytwo_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 15, 40, ethereal.grassytwo)
add_biome("prairie", nil, "ethereal:prairie_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 26, 20, 40, ethereal.prairie)
add_biome("prairie_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 20, 40, ethereal.prairie)
add_biome("jumble", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 25, 50, ethereal.jumble)
add_biome("jumble_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 25, 50, ethereal.jumble)
add_biome("junglee", nil, "ethereal:jungle_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 30, 60, ethereal.junglee)
add_biome("junglee_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 30, 60, ethereal.junglee)
add_biome("grove", nil, "ethereal:grove_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 23, 45, 35, ethereal.grove)
add_biome("grove_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 35, ethereal.grove)
add_biome("mushroom", nil, "ethereal:mushroom_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 50, 45, 55, ethereal.mushroom)
add_biome("mushroom_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 55, ethereal.mushroom)
add_biome("sandstone", nil, "default:sandstone", 1, "default:sandstone", 1,
"default:sandstone", nil, nil, nil, nil, 3, 23, 50, 20, ethereal.sandstone)
add_biome("sandstone_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 50, 20, ethereal.sandstone)
add_biome("quicksand", nil, "ethereal:quicksand2", 3, "default:gravel", 1,
nil, nil, nil, nil, nil, 1, 1, 50, 38, ethereal.quicksand)
add_biome("plains", nil, "ethereal:dry_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 25, 65, 25, ethereal.plains)
add_biome("plains_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 55, 25, ethereal.plains)
add_biome("savannah", nil, "default:dirt_with_dry_grass", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 50, 55, 25, ethereal.savannah)
add_biome("savannah_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 55, 25, ethereal.savannah)
add_biome("fiery", nil, "ethereal:fiery_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 5, 20, 75, 10, ethereal.fiery)
add_biome("fiery_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 4, 75, 10, ethereal.fiery)
add_biome("sandclay", nil, "default:sand", 3, "default:clay", 2,
nil, nil, nil, nil, nil, 1, 11, 65, 2, ethereal.sandclay)
--= schematic decorations
local add_schem = function(a, b, c, d, e, f, g)
if g ~= 1 then return end
minetest.register_decoration({
deco_type = "schematic",
place_on = a,
sidelen = 80,
fill_ratio = b,
biomes = c,
y_min = d,
y_max = e,
schematic = f,
flags = "place_center_x, place_center_z",
})
end
-- redwood tree
add_schem({"bakedclay:orange"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
-- banana tree
add_schem({"ethereal:grove_dirt"}, 0.015, {"grove"}, 1, 100, ethereal.bananatree, ethereal.grove)
-- healing tree
add_schem({"default:dirt_with_snow"}, 0.01, {"alpine"}, 120, 140, path .. "yellowtree.mts", ethereal.alpine)
-- crystal frost tree
add_schem({"ethereal:crystal_dirt"}, 0.01, {"frost"}, 1, 100, path .. "frosttrees.mts", ethereal.frost)
-- giant mushroom
add_schem({"ethereal:mushroom_dirt"}, 0.02, {"mushroom"}, 1, 100, path .. "mushroomone.mts", ethereal.mushroom)
-- small lava crater
add_schem({"ethereal:fiery_dirt"}, 0.01, {"fiery"}, 1, 100, path .. "volcanom.mts", ethereal.fiery)
-- large lava crater
add_schem({"ethereal:fiery_dirt"}, 0.01, {"fiery"}, 1, 100, path .. "volcanol.mts", ethereal.fiery)
-- jungle tree
add_schem({"ethereal:jungle_dirt"}, 0.08, {"junglee"}, 1, 100, path .. "jungletree.mts", ethereal.junglee)
-- willow tree
add_schem({"ethereal:gray_dirt"}, 0.02, {"grayness"}, 1, 100, path .. "willow.mts", ethereal.grayness)
-- pine tree
add_schem({"ethereal:cold_dirt"}, 0.025, {"snowy"}, 10, 40, path .. "pinetree.mts", ethereal.snowy)
add_schem({"default:dirt_with_snow"}, 0.025, {"alpine"}, 40, 140, path .. "pinetree.mts", ethereal.alpine)
-- apple tree
add_schem({"ethereal:green_dirt"}, 0.03, {"grassy"}, 1, 100, ethereal.appletree, ethereal.grassy)
add_schem({"ethereal:green_dirt"}, 0.03, {"jumble"}, 1, 100, ethereal.appletree, ethereal.jumble)
-- big old tree
add_schem({"ethereal:green_dirt"}, 0.0025, {"jumble"}, 1, 100, path .. "bigtree.mts", ethereal.jumble)
-- birch tree
add_schem({"ethereal:green_dirt"}, 0.03, {"grassytwo"}, 1, 100, ethereal.birchtree, ethereal.grassytwo)
-- orange tree
add_schem({"ethereal:prairie_dirt"}, 0.01, {"prairie"}, 1, 100, ethereal.orangetree, ethereal.prairie)
-- acacia tree
add_schem({"default:dirt_with_dry_grass"}, 0.004, {"savannah"}, 1, 100, path .. "acaciatree.mts", ethereal.savannah)
-- large cactus (by Paramat)
if ethereal.desert == 1 then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 80,
noise_params = {
offset = -0.0005,
scale = 0.0015,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 5,
y_max = 31000,
schematic = path.."large_cactus.mts",
flags = "place_center_x", --, place_center_z",
rotation = "random",
})
end
-- palm tree
add_schem({"default:sand"}, 0.0025, {"desert_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.desert)
add_schem({"default:sand"}, 0.0025, {"plains_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.plains)
add_schem({"default:sand"}, 0.0025, {"sandclay"}, 1, 1, path .. "palmtree.mts", ethereal.sandclay)
add_schem({"default:sand"}, 0.0025, {"sandstone_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.sandstone)
add_schem({"default:sand"}, 0.0025, {"mesa_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.mesa)
add_schem({"default:sand"}, 0.0025, {"grove_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.grove)
add_schem({"default:sand"}, 0.0025, {"grassy_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.grassy)
-- bamboo tree
add_schem({"ethereal:bamboo_dirt"}, 0.025, {"bamboo"}, 1, 100, ethereal.bambootree, ethereal.bamboo)
-- bush
add_schem({"ethereal:bamboo_dirt"}, 0.08, {"bamboo"}, 1, 100, ethereal.bush, ethereal.bamboo)
--= simple decorations
local add_node = function(a, b, c, d, e, f, g, h, i, j)
if j ~= 1 then return end
minetest.register_decoration({
deco_type = "simple",
place_on = a,
sidelen = 80,
fill_ratio = b,
biomes = c,
y_min = d,
y_max = e,
decoration = f,
height_max = g,
spawn_by = h,
num_spawn_by = i,
})
end
-- scorched tree
add_node({"ethereal:dry_dirt"}, 0.006, {"plains"}, 1, 100, {"ethereal:scorched_tree"}, 6, nil, nil, ethereal.plains)
-- dry shrub
add_node({"ethereal:dry_dirt"}, 0.015, {"plains"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.plains)
add_node({"default:sand"}, 0.015, {"grassy_ocean"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.grassy)
add_node({"default:desert_sand"}, 0.015, {"desert"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.desert)
add_node({"default:sandstone"}, 0.015, {"sandstone"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.sandstone)
add_node({"bakedclay:red", "bakedclay:orange"}, 0.015, {"mesa"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.mesa)
-- dry grass
add_node({"default:dirt_with_dry_grass"}, 0.25, {"savannah"}, 1, 100, {"default:dry_grass_2",
"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"}, nil, nil, nil, ethereal.savannah)
-- flowers & strawberry
add_node({"ethereal:green_dirt"}, 0.025, {"grassy"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.025, {"grassytwo"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.grassytwo)
-- prairie flowers & strawberry
add_node({"ethereal:prairie_dirt"}, 0.035, {"prairie"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.prairie)
-- crystal spike & crystal grass
add_node({"ethereal:crystal_dirt"}, 0.02, {"frost"}, 1, 100, {"ethereal:crystal_spike",
"ethereal:crystalgrass"}, nil, nil, nil, ethereal.frost)
-- red shrub
add_node({"ethereal:fiery_dirt"}, 0.12, {"fiery"}, 1, 100, {"ethereal:dry_shrub"}, nil, nil, nil, ethereal.fiery)
-- fire flower
--add_node({"ethereal:fiery_dirt"}, 0.02, {"fiery"}, 1, 100, {"ethereal:fire_flower"}, nil, nil, nil, ethereal.fiery)
-- snowy grass
add_node({"ethereal:gray_dirt"}, 0.05, {"grayness"}, 1, 100, {"ethereal:snowygrass"}, nil, nil, nil, ethereal.grayness)
add_node({"ethereal:cold_dirt"}, 0.05, {"snowy"}, 1, 100, {"ethereal:snowygrass"}, nil, nil, nil, ethereal.snowy)
-- cactus
add_node({"default:sandstone"}, 0.0025, {"sandstone"}, 1, 100, {"default:cactus"}, 3, nil, nil, ethereal.sandstone)
add_node({"default:desert_sand"}, 0.005, {"desert"}, 1, 100, {"default:cactus"}, 4, nil, nil, ethereal.desert)
-- wild red mushroom
add_node({"ethereal:mushroom_dirt"}, 0.01, {"mushroom"}, 1, 100, {"flowers:mushroom_fertile_red"}, nil, nil, nil, ethereal.mushroom)
local list = {
{"junglee", "ethereal:jungle_dirt", ethereal.junglee},
{"grassy", "ethereal:green_dirt", ethereal.grassy},
{"grassytwo", "ethereal:green_dirt", ethereal.grassytwo},
{"prairie", "ethereal:prairie_dirt", ethereal.prairie},
{"mushroom", "ethereal:mushroom_dirt", ethereal.mushroom}
}
-- wild red and brown mushrooms
for _, row in pairs(list) do
if row[3] == 1 then
minetest.register_decoration({
deco_type = "simple",
place_on = {row[2]},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.009,
spread = {x = 200, y = 200, z = 200},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {row[1]},
y_min = 1,
y_max = 120,
decoration = {"flowers:mushroom_fertile_brown", "flowers:mushroom_fertile_red"},
})
end
end
-- jungle grass
add_node({"ethereal:jungle_dirt"}, 0.15, {"junglee"}, 1, 100, {"default:junglegrass"}, nil, nil, nil, ethereal.junglee)
add_node({"ethereal:green_dirt"}, 0.15, {"jumble"}, 1, 100, {"default:junglegrass"}, nil, nil, nil, ethereal.jumble)
-- grass
add_node({"ethereal:green_dirt"}, 0.35, {"grassy"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.35, {"grassytwo"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.35, {"jumble"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:jungle_dirt"}, 0.35, {"junglee"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.junglee)
add_node({"ethereal:prairie_dirt"}, 0.35, {"prairie"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.prairie)
add_node({"ethereal:grove_dirt"}, 0.35, {"grove"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grove)
add_node({"ethereal:bamboo_dirt"}, 0.35, {"bamboo"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.bamboo)
-- grass on sand
add_node({"default:sand"}, 0.25, {"sandclay"}, 3, 3, {"default:grass_2", "default:grass_3"}, nil, nil, nil, ethereal.sandclay)
-- ferns
add_node({"ethereal:grove_dirt"}, 0.2, {"grove"}, 1, 100, {"ethereal:fern"}, nil, nil, nil, ethereal.grove)
-- snow
add_node({"ethereal:cold_dirt"}, 0.8, {"snowy"}, 4, 40, {"default:snow"}, nil, nil, nil, ethereal.snowy)
add_node({"default:dirt_with_snow"}, 0.8, {"alpine"}, 40, 140, {"default:snow"}, nil, nil, nil, ethereal.alpine)
-- wild onion
add_node({"ethereal:green_dirt"}, 0.25, {"grassy"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.25, {"grassytwo"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.25, {"jumble"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:prairie_dirt"}, 0.25, {"prairie"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.prairie)
-- papyrus
add_node({"ethereal:green_dirt"}, 0.1, {"grassy"}, 1, 1, {"default:papyrus"}, 4, "default:water_source", 1, ethereal.grassy)
add_node({"ethereal:jungle_dirt"}, 0.1, {"junglee"}, 1, 1, {"default:papyrus"}, 4, "default:water_source", 1, ethereal.junglee)
--= Farming Redo plants
if farming and farming.mod and farming.mod == "redo" then
print ("[MOD] Ethereal - Farming Redo detected and in use")
-- potato
add_node({"ethereal:jungle_dirt"}, 0.035, {"junglee"}, 1, 100, {"farming:potato_3"}, nil, nil, nil, ethereal.junglee)
-- carrot, cucumber, potato, tomato, corn, coffee, raspberry, rhubarb
add_node({"ethereal:green_dirt"}, 0.05, {"grassytwo"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.05, {"grassy"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.05, {"jumble"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:prairie_dirt"}, 0.05, {"prairie"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.prairie)
-- melon and pumpkin
add_node({"ethereal:jungle_dirt"}, 0.015, {"junglee"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.junglee)
add_node({"ethereal:green_dirt"}, 0.015, {"grassy"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.015, {"grassytwo"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.015, {"jumble"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.jumble)
-- green beans
add_node({"ethereal:green_dirt"}, 0.035, {"grassytwo"}, 1, 100, {"farming:beanbush"}, nil, nil, nil, ethereal.grassytwo)
-- grape bushel
add_node({"ethereal:green_dirt"}, 0.025, {"grassytwo"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.025, {"grassy"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:prairie_dirt"}, 0.025, {"prairie"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.prairie)
end
-- is waterlily in game?
if minetest.registered_nodes["flowers:waterlily"] then
-- place in these beach areas
local list = {
{"desert_ocean", ethereal.desert},
{"plains_ocean", ethereal.plains},
{"sandclay", ethereal.sandclay},
{"sandstone_ocean", ethereal.sandstone},
{"mesa_ocean", ethereal.mesa},
{"grove_ocean", ethereal.grove},
{"grassy_ocean", ethereal.grassy},
}
for _, row in pairs(list) do
if row[2] == 1 then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {row[1]},
y_min = 0,
y_max = 0,
schematic = ethereal.waterlily,
rotation = "random",
})
end
end
end