Initial Commit
This commit is contained in:
parent
c7ec06abca
commit
b746152f1f
37
README.md
37
README.md
@ -1,4 +1,39 @@
|
||||
# fachwerk
|
||||
Fachwerk mod for Minetest
|
||||
version 0.9.1
|
||||
|
||||
The fachwerk mod adds timber-framed blocks to Minetest.
|
||||
It's using a simple API to add new timber-framed blocks
|
||||
|
||||
# contributors
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
License of media (textures)
|
||||
--------------------------------------
|
||||
|
||||
License of textures
|
||||
Copyright (C) 2015 JBB CC BY-SA 3.0
|
||||
|
||||
# TODO
|
||||
- Make a TNG / AF8 special version
|
||||
- add new blocks if requested by users
|
||||
- clean up code
|
||||
|
||||
# Screenshots
|
||||
![Screenshot 1](http://i.imgur.com/JMegjRt.jpg)
|
||||
![Screenshot 2](https://forum.minetest.net/download/file.php?mode=view&id=2575 "screenshot by sokomine")
|
||||
|
121
api.lua
Normal file
121
api.lua
Normal file
@ -0,0 +1,121 @@
|
||||
--[[
|
||||
================================================================
|
||||
** fachwerk **
|
||||
By JBB
|
||||
|
||||
Copyright (c) 2015 JBB
|
||||
(sites.google.com/site/jbbsblog)
|
||||
The WTFPL applies to all code in this project.
|
||||
http://www.wtfpl.net/txt/copying/
|
||||
See README.txt
|
||||
================================================================
|
||||
--]]
|
||||
|
||||
|
||||
fachwerk = {}
|
||||
|
||||
fachwerk.register_fachwerk = function( basename, texture, description, craft_from )
|
||||
|
||||
local group_def = {choppy=2,oddly_breakable_by_hand=2,cracky=3};
|
||||
|
||||
minetest.register_node("fachwerk:"..basename, {
|
||||
description = "Truss with "..description,
|
||||
tile_images = { texture.."^fachwerk_blank.png"},
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
})
|
||||
|
||||
minetest.register_node("fachwerk:"..basename.."_1", {
|
||||
description = "truss with "..description.." oblique beam 1",
|
||||
tile_images = {
|
||||
texture.."^fachwerk_blank.png", -- top
|
||||
texture.."^fachwerk_blank.png", -- bottom
|
||||
texture.."^fachwerk_beam_1.png",
|
||||
texture.."^fachwerk_beam_1.png^[transformFX",
|
||||
texture.."^fachwerk_beam_1.png^[transformFX",
|
||||
texture.."^fachwerk_beam_1.png" },
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
})
|
||||
|
||||
-- TODO: is this one really needed? the node above covers most of that already
|
||||
minetest.register_node("fachwerk:"..basename.."_2", {
|
||||
description = "Truss with "..description.." oblique beam 2",
|
||||
tile_images = {
|
||||
texture.."^fachwerk_blank.png", -- top
|
||||
texture.."^fachwerk_blank.png", -- bottom
|
||||
texture.."^fachwerk_beam_2.png",
|
||||
texture.."^fachwerk_beam_2.png^[transformFX",
|
||||
texture.."^fachwerk_beam_2.png^[transformFX",
|
||||
texture.."^fachwerk_beam_2.png" },
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
})
|
||||
|
||||
minetest.register_node("fachwerk:"..basename.."_cross", {
|
||||
description = "truss with "..description.." cross",
|
||||
tile_images = {texture.."^fachwerk_cross.png"},
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
--crafting--
|
||||
|
||||
-- yields 2; after all we did add a lot of wood
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.." 8",
|
||||
recipe = { { "group:wood","group:wood","group:wood" },
|
||||
{ "group:wood", craft_from,"group:wood" },
|
||||
{ "group:wood","group:wood","group:wood" },
|
||||
} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_cross 8",
|
||||
recipe = { { "group:wood",craft_from,"group:wood" },
|
||||
{ craft_from, "group:wood",craft_from },
|
||||
{ "group:wood",craft_from,"group:wood" },
|
||||
} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_1 8",
|
||||
recipe = { { craft_from,"group:wood", craft_from},
|
||||
{ craft_from, craft_from, craft_from},
|
||||
{ "group:wood", craft_from, craft_from},
|
||||
} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_2 8",
|
||||
recipe = { { craft_from, craft_from,"group:wood"},
|
||||
{ craft_from, craft_from, craft_from },
|
||||
{ craft_from,"group:wood" ,craft_from },
|
||||
} });
|
||||
|
||||
-- chain of craft receipes to convert nodes into each other
|
||||
--[[minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_1",
|
||||
recipe = { {"fachwerk:"..basename }} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_2",
|
||||
recipe = { {"fachwerk:"..basename.."_1" }} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_cross",
|
||||
recipe = { {"fachwerk:"..basename.."_2" }} });
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename,
|
||||
recipe = { {"fachwerk:"..basename.."_cross" }} });--]]
|
||||
|
||||
end
|
||||
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "[fachwerk] loaded.")
|
||||
end
|
1
depends.txt
Normal file
1
depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
2
init.lua
Normal file
2
init.lua
Normal file
@ -0,0 +1,2 @@
|
||||
dofile(minetest.get_modpath("fachwerk").."/api.lua")
|
||||
dofile(minetest.get_modpath("fachwerk").."/nodes.lua")
|
33
nodes.lua
Normal file
33
nodes.lua
Normal file
@ -0,0 +1,33 @@
|
||||
-- Blokck id textur description crafting recepie
|
||||
-- fachwerk_ truss with ..
|
||||
|
||||
fachwerk.register_fachwerk( 'clay', 'default_clay.png', 'clay', 'default:clay' );
|
||||
fachwerk.register_fachwerk( 'brick', 'default_brick.png', 'bricks', 'default:brick' );
|
||||
fachwerk.register_fachwerk( 'stone_brick', 'default_stone_brick.png', 'stone bricks', 'default:stonebrick' );
|
||||
|
||||
fachwerk.register_fachwerk( 'cobble', 'default_cobble.png', 'cobble', 'default:cobble' );
|
||||
fachwerk.register_fachwerk( 'stone', 'default_stone.png', 'stone', 'default:stone' );
|
||||
|
||||
--optional fachwerk types you can enable if you like
|
||||
--[[
|
||||
|
||||
fachwerk.register_fachwerk( 'desert_stone','default_desert_stone.png','desert stone', 'default:desert_stone' );
|
||||
fachwerk.register_fachwerk( 'white', 'wool_white.png', 'white', 'wool:white' );
|
||||
fachwerk.register_fachwerk( 'grey', 'wool_grey.png', 'grey', 'wool:grey' );
|
||||
fachwerk.register_fachwerk( 'yellow', 'wool_yellow.png', 'yellow', 'wool:yellow' );
|
||||
fachwerk.register_fachwerk( 'wood', 'default_wood.png', 'wood', 'default:wood' );
|
||||
fachwerk.register_fachwerk( 'junglewood', 'default_junglewood.png', 'junglewood', 'default:junglewood' );]]-- -- you can enable this to get more fachwerk blocks.
|
||||
|
||||
--nodes wich are not supported by the api
|
||||
|
||||
minetest.register_node("fachwerk:framed_glass", {
|
||||
description = "Fachwerk framed Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("fachwerk_blank.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
BIN
textures/fachwerk_beam_1.png
Normal file
BIN
textures/fachwerk_beam_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 799 B |
BIN
textures/fachwerk_beam_2.png
Normal file
BIN
textures/fachwerk_beam_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 697 B |
BIN
textures/fachwerk_blank.png
Normal file
BIN
textures/fachwerk_blank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 586 B |
BIN
textures/fachwerk_cross.png
Normal file
BIN
textures/fachwerk_cross.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 924 B |
Loading…
Reference in New Issue
Block a user