Total clean up using the mod template (fixes #1)
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LICENSE.txt
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LICENSE.txt
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License of source code:
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-----------------------
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Copyright (C) 2015-2016 JBB <jbb.mail@gmx.de>
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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License of media (textures, sounds, meshes):
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--------------------------------------------
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(by Authors)
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JBB <jbb.mail@gmx.de> (CC BY-SA 3.0):
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fachwerk_beam_1.png
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fachwerk_beam_2.png
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fachwerk_blank.png
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fachwerk_cross.png
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Details of Licenses:
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--------------------
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CC BY-SA 3.0:
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Attribution-ShareAlike 3.0 Unported
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http://creativecommons.org/licenses/by-sa/3.0/
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64
README.md
64
README.md
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# fachwerk
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# Minetest Mod Timber-Frame [fachwerk]
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version 0.4.9.1
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Version 0.4.9.1 Alpha, License: WTFPL/CC BY-SA 3.0
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copyright (C) 2015 - 2016 JBB
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The fachwerk mod adds timber-framed blocks to Minetest.
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It's using a simple API to add new timber-framed blocks
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# contributors
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License of source code
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----------------------
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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License of media (textures)
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--------------------------------------
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License of textures
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Copyright (C) 2015 JBB CC BY-SA 3.0
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# TODO
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- Make a TNG / AF8 special version
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- add new blocks if requested by users
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- clean up code
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# Screenshots
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![Screenshot 1](http://i.imgur.com/JMegjRt.jpg)
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![Screenshot 1](http://i.imgur.com/JMegjRt.jpg)
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![Screenshot 2](https://forum.minetest.net/download/file.php?mode=view&id=2575 "screenshot by sokomine")
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## Description
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The fachwerk mod adds timber-framed blocks to Minetest. It has a simple API for
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adding new timber-framed nodes.
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## Notes
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This mod depends on:
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* __`default`__ from Minetest Game or similar
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It was tested with Minetest 0.4.14, but should run with the most older versions, too.
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## More Screenshots
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![Screenshot 2](https://forum.minetest.net/download/file.php?mode=view&id=2575 "Screenshot by sokomine")
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## Bug reports and suggestions
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You can report bugs, suggest ideas and ask questions on
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[GitHub](http://github.com/jbbgameich/fachwerk/issues/new), in the
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[Minetest Forum](https://forum.minetest.net/viewtopic.php?id=11036) or just
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[email](mailto:jbb.mail@gmx.de) me.
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## Links
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* [GitHub](http://github.com/jbbgameich/fachwerk/)
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* [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=11036)
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115
api.lua
115
api.lua
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fachwerk.register_fachwerk = function(basename, texture, description, craft_from)
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-- mods/fachwerk/api.lua
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-- =====================
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-- See README.md for licensing and other information.
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local group_def = {choppy = 2, oddly_breakable_by_hand = 2, cracky = 3};
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function fachwerk.register_fachwerk(basename, texture, description, craft_from)
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local group_def = {choppy = 2, oddly_breakable_by_hand = 2, cracky = 3}
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minetest.register_node("fachwerk:"..basename, {
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minetest.register_node("fachwerk:" .. basename, {
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description = "Timber-framed "..description,
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description = "Timber-framed " .. description,
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tile_images = { texture.."^fachwerk_blank.png"},
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tiles = {texture .. "^fachwerk_blank.png"},
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groups = group_def,
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = group_def,
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sounds = default.node_sound_stone_defaults()
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})
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})
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minetest.register_node("fachwerk:"..basename.."_1", {
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minetest.register_node("fachwerk:" .. basename .. "_1", {
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description = "Timber-framed "..description.." oblique beam 1",
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description = "Timber-framed " .. description .. " Oblique Beam 1",
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tile_images = {
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tile_images = {
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texture.."^fachwerk_blank.png", -- top
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texture .. "^fachwerk_blank.png", -- top
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texture.."^fachwerk_blank.png", -- bottom
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texture .. "^fachwerk_blank.png", -- bottom
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texture.."^fachwerk_beam_1.png",
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texture .. "^fachwerk_beam_1.png",
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texture.."^fachwerk_beam_1.png^[transformFX",
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texture .. "^fachwerk_beam_1.png^[transformFX",
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texture.."^fachwerk_beam_1.png^[transformFX",
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texture .. "^fachwerk_beam_1.png^[transformFX",
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texture.."^fachwerk_beam_1.png" },
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texture .. "^fachwerk_beam_1.png"
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groups = group_def,
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},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = group_def,
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sounds = default.node_sound_stone_defaults()
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})
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})
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-- TODO: is this one really needed? the node above covers most of that already
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-- TODO: is this one really needed? the node above covers most of that already
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minetest.register_node("fachwerk:"..basename.."_2", {
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minetest.register_node("fachwerk:" .. basename .. "_2", {
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description = "Timber-framed "..description.." oblique beam 2",
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description = "Timber-framed " .. description .. " Oblique Beam 2",
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tile_images = {
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tiles = {
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texture.."^fachwerk_blank.png", -- top
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texture .. "^fachwerk_blank.png", -- top
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texture.."^fachwerk_blank.png", -- bottom
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texture .. "^fachwerk_blank.png", -- bottom
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texture.."^fachwerk_beam_2.png",
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texture .. "^fachwerk_beam_2.png",
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texture.."^fachwerk_beam_2.png^[transformFX",
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texture .. "^fachwerk_beam_2.png^[transformFX",
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texture.."^fachwerk_beam_2.png^[transformFX",
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texture .. "^fachwerk_beam_2.png^[transformFX",
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texture.."^fachwerk_beam_2.png" },
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texture .. "^fachwerk_beam_2.png"
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groups = group_def,
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},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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})
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minetest.register_node("fachwerk:"..basename.."_cross", {
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description = "Timber-framed "..description.." cross",
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tile_images = {texture.."^fachwerk_cross.png"},
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groups = group_def,
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groups = group_def,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults()
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})
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})
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--crafting--
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minetest.register_node("fachwerk:" .. basename .. "_cross", {
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description = "Timber-framed " .. description .. " Cross",
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tiles = {texture .. "^fachwerk_cross.png"},
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groups = group_def,
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sounds = default.node_sound_stone_defaults()
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})
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-- yields 2; after all we did add a lot of wood
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--
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-- Crafting
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--
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-- yields 8, after all we did add a lot of wood
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minetest.register_craft({
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minetest.register_craft({
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output = "fachwerk:"..basename.." 8",
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output = "fachwerk:" .. basename .. " 8",
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recipe = {
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recipe = {
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", craft_from, "group:wood"},
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{"group:wood", craft_from, "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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}
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}
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});
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "fachwerk:"..basename.."_cross 8",
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output = "fachwerk:" .. basename .. "_cross 8",
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recipe = {
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recipe = {
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{"group:wood", craft_from, "group:wood"},
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{"group:wood", craft_from, "group:wood"},
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{craft_from, "group:wood", craft_from},
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{craft_from, "group:wood", craft_from},
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{"group:wood", craft_from, "group:wood"},
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{"group:wood", craft_from, "group:wood"}
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}
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}
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});
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "fachwerk:"..basename.."_1 8",
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output = "fachwerk:" .. basename .. "_1 8",
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recipe = {
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recipe = {
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{craft_from,"group:wood", craft_from},
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{craft_from, "group:wood", craft_from},
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{craft_from, craft_from, craft_from},
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{craft_from, craft_from, craft_from},
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{"group:wood", craft_from, craft_from},
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{"group:wood", craft_from, craft_from}
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}
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}
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});
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "fachwerk:"..basename.."_2 8",
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output = "fachwerk:" .. basename .. "_2 8",
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recipe = {
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recipe = {
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{craft_from, craft_from, "group:wood"},
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{craft_from, craft_from, "group:wood"},
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{craft_from, craft_from, craft_from },
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{craft_from, craft_from, craft_from },
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{craft_from, "group:wood", craft_from},
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{craft_from, "group:wood", craft_from}
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}
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}
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});
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})
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end
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end
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2
description.txt
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2
description.txt
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This mod adds timber-framed clay, bricks, cobble, stone and stone bricks to the game.
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There is a simple API for adding new timeber-framed nodes.
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10
init.lua
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init.lua
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-- mods/fachwerk/init.lua
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-- ======================
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-- See README.md for licensing and other information.
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fachwerk = {}
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fachwerk = {}
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dofile(minetest.get_modpath("fachwerk").."/api.lua")
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local modpath = minetest.get_modpath("fachwerk")
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dofile(minetest.get_modpath("fachwerk").."/nodes.lua")
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dofile(modpath .."/api.lua")
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dofile(modpath .. "/nodes.lua")
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nodes.lua
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nodes.lua
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-- Node id texturedescription crafting recepie
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-- mods/fachwerk/nodes.lua
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-- fachwerk_ Timber-framed ...
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-- =======================
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-- See README.md for licensing and other information.
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fachwerk.register_fachwerk( "clay", "default_clay.png", "clay", "default:clay" );
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-- Optional fachwerk types you can enable if you like
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fachwerk.register_fachwerk( "brick", "default_brick.png", "bricks", "default:brick" );
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-- Registers desert stone, white, grey and yellow wool, wood and junglewood
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fachwerk.register_fachwerk( "stone_brick", "default_stone_brick.png", "stone bricks", "default:stonebrick" );
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local additional_fachwerk_types = false
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fachwerk.register_fachwerk( "cobble", "default_cobble.png", "cobble", "default:cobble" );
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-- fachwerk.register_fachwerk(basename, texture, description, craft_from)
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fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
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fachwerk.register_fachwerk("clay", "default_clay.png", "Clay", "default:clay")
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fachwerk.register_fachwerk("brick", "default_brick.png", "Bricks", "default:brick")
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fachwerk.register_fachwerk("stone_brick", "default_stone_brick.png", "Stone Brick", "default:stonebrick")
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fachwerk.register_fachwerk("cobble", "default_cobble.png", "Cobble", "default:cobble")
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fachwerk.register_fachwerk("stone", "default_stone.png", "Stone", "default:stone")
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fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
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if additional_fachwerk_types == true then
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fachwerk.register_fachwerk("desert_stone", "default_desert_stone.png", "Desert Stone", "default:desert_stone")
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fachwerk.register_fachwerk("white", "wool_white.png", "White Wool", "wool:white")
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fachwerk.register_fachwerk("grey", "wool_grey.png", "Grey Wool", "wool:grey")
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fachwerk.register_fachwerk("yellow", "wool_yellow.png", "Yellow Wool", "wool:yellow")
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fachwerk.register_fachwerk("wood", "default_wood.png", "Wood", "default:wood")
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fachwerk.register_fachwerk("junglewood", "default_junglewood.png", "Junglewood", "default:junglewood")
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end
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-- optional fachwerk types you can enable if you like
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--
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--[[
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-- Special Nodes (these are not supported by the API)
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--
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fachwerk.register_fachwerk( "desert_stone","default_desert_stone.png","desert stone", "default:desert_stone" );
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fachwerk.register_fachwerk( "white", "wool_white.png", "white", "wool:white" );
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fachwerk.register_fachwerk( "grey", "wool_grey.png", "grey", "wool:grey" );
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fachwerk.register_fachwerk( "yellow", "wool_yellow.png", "yellow", "wool:yellow" );
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fachwerk.register_fachwerk( "wood", "default_wood.png", "wood", "default:wood" );
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fachwerk.register_fachwerk( "junglewood", "default_junglewood.png", "junglewood", "default:junglewood" );
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]]
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--nodes wich are not supported by the api
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minetest.register_node("fachwerk:framed_glass", {
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minetest.register_node("fachwerk:framed_glass", {
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description = "Timber-framed Glass",
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description = "Timber-framed Glass",
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"},
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tiles = {"fachwerk_blank.png^default_glass_detail.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("fachwerk_blank.png"),
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inventory_image = minetest.inventorycube("fachwerk_blank.png"),
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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