Total clean up using the mod template (fixes #1)
This commit is contained in:
parent
a3541be25c
commit
ed0d545dc9
36
LICENSE.txt
Normal file
36
LICENSE.txt
Normal file
@ -0,0 +1,36 @@
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2015-2016 JBB <jbb.mail@gmx.de>
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
License of media (textures, sounds, meshes):
|
||||
--------------------------------------------
|
||||
(by Authors)
|
||||
|
||||
JBB <jbb.mail@gmx.de> (CC BY-SA 3.0):
|
||||
fachwerk_beam_1.png
|
||||
fachwerk_beam_2.png
|
||||
fachwerk_blank.png
|
||||
fachwerk_cross.png
|
||||
|
||||
|
||||
Details of Licenses:
|
||||
--------------------
|
||||
|
||||
CC BY-SA 3.0:
|
||||
Attribution-ShareAlike 3.0 Unported
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
64
README.md
64
README.md
@ -1,40 +1,28 @@
|
||||
# fachwerk
|
||||
version 0.4.9.1
|
||||
copyright (C) 2015 - 2016 JBB
|
||||
# Minetest Mod Timber-Frame [fachwerk]
|
||||
Version 0.4.9.1 Alpha, License: WTFPL/CC BY-SA 3.0
|
||||
|
||||
The fachwerk mod adds timber-framed blocks to Minetest.
|
||||
It's using a simple API to add new timber-framed blocks
|
||||
|
||||
# contributors
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
License of media (textures)
|
||||
--------------------------------------
|
||||
|
||||
License of textures
|
||||
Copyright (C) 2015 JBB CC BY-SA 3.0
|
||||
|
||||
# TODO
|
||||
- Make a TNG / AF8 special version
|
||||
- add new blocks if requested by users
|
||||
- clean up code
|
||||
|
||||
# Screenshots
|
||||
![Screenshot 1](http://i.imgur.com/JMegjRt.jpg)
|
||||
![Screenshot 2](https://forum.minetest.net/download/file.php?mode=view&id=2575 "screenshot by sokomine")
|
||||
|
||||
## Description
|
||||
The fachwerk mod adds timber-framed blocks to Minetest. It has a simple API for
|
||||
adding new timber-framed nodes.
|
||||
|
||||
## Notes
|
||||
This mod depends on:
|
||||
|
||||
* __`default`__ from Minetest Game or similar
|
||||
|
||||
It was tested with Minetest 0.4.14, but should run with the most older versions, too.
|
||||
|
||||
## More Screenshots
|
||||
![Screenshot 2](https://forum.minetest.net/download/file.php?mode=view&id=2575 "Screenshot by sokomine")
|
||||
|
||||
## Bug reports and suggestions
|
||||
You can report bugs, suggest ideas and ask questions on
|
||||
[GitHub](http://github.com/jbbgameich/fachwerk/issues/new), in the
|
||||
[Minetest Forum](https://forum.minetest.net/viewtopic.php?id=11036) or just
|
||||
[email](mailto:jbb.mail@gmx.de) me.
|
||||
|
||||
## Links
|
||||
* [GitHub](http://github.com/jbbgameich/fachwerk/)
|
||||
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?id=11036)
|
||||
|
105
api.lua
105
api.lua
@ -1,90 +1,97 @@
|
||||
fachwerk.register_fachwerk = function(basename, texture, description, craft_from)
|
||||
-- mods/fachwerk/api.lua
|
||||
-- =====================
|
||||
-- See README.md for licensing and other information.
|
||||
|
||||
local group_def = {choppy = 2, oddly_breakable_by_hand = 2, cracky = 3};
|
||||
function fachwerk.register_fachwerk(basename, texture, description, craft_from)
|
||||
local group_def = {choppy = 2, oddly_breakable_by_hand = 2, cracky = 3}
|
||||
|
||||
minetest.register_node("fachwerk:"..basename, {
|
||||
description = "Timber-framed "..description,
|
||||
tile_images = { texture.."^fachwerk_blank.png"},
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
minetest.register_node("fachwerk:" .. basename, {
|
||||
description = "Timber-framed " .. description,
|
||||
tiles = {texture .. "^fachwerk_blank.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("fachwerk:"..basename.."_1", {
|
||||
description = "Timber-framed "..description.." oblique beam 1",
|
||||
minetest.register_node("fachwerk:" .. basename .. "_1", {
|
||||
description = "Timber-framed " .. description .. " Oblique Beam 1",
|
||||
tile_images = {
|
||||
texture.."^fachwerk_blank.png", -- top
|
||||
texture.."^fachwerk_blank.png", -- bottom
|
||||
texture.."^fachwerk_beam_1.png",
|
||||
texture.."^fachwerk_beam_1.png^[transformFX",
|
||||
texture.."^fachwerk_beam_1.png^[transformFX",
|
||||
texture.."^fachwerk_beam_1.png" },
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
texture .. "^fachwerk_blank.png", -- top
|
||||
texture .. "^fachwerk_blank.png", -- bottom
|
||||
texture .. "^fachwerk_beam_1.png",
|
||||
texture .. "^fachwerk_beam_1.png^[transformFX",
|
||||
texture .. "^fachwerk_beam_1.png^[transformFX",
|
||||
texture .. "^fachwerk_beam_1.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
-- TODO: is this one really needed? the node above covers most of that already
|
||||
minetest.register_node("fachwerk:"..basename.."_2", {
|
||||
description = "Timber-framed "..description.." oblique beam 2",
|
||||
tile_images = {
|
||||
texture.."^fachwerk_blank.png", -- top
|
||||
texture.."^fachwerk_blank.png", -- bottom
|
||||
texture.."^fachwerk_beam_2.png",
|
||||
texture.."^fachwerk_beam_2.png^[transformFX",
|
||||
texture.."^fachwerk_beam_2.png^[transformFX",
|
||||
texture.."^fachwerk_beam_2.png" },
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
minetest.register_node("fachwerk:" .. basename .. "_2", {
|
||||
description = "Timber-framed " .. description .. " Oblique Beam 2",
|
||||
tiles = {
|
||||
texture .. "^fachwerk_blank.png", -- top
|
||||
texture .. "^fachwerk_blank.png", -- bottom
|
||||
texture .. "^fachwerk_beam_2.png",
|
||||
texture .. "^fachwerk_beam_2.png^[transformFX",
|
||||
texture .. "^fachwerk_beam_2.png^[transformFX",
|
||||
texture .. "^fachwerk_beam_2.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
})
|
||||
|
||||
minetest.register_node("fachwerk:"..basename.."_cross", {
|
||||
description = "Timber-framed "..description.." cross",
|
||||
tile_images = {texture.."^fachwerk_cross.png"},
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
--crafting--
|
||||
minetest.register_node("fachwerk:" .. basename .. "_cross", {
|
||||
description = "Timber-framed " .. description .. " Cross",
|
||||
tiles = {texture .. "^fachwerk_cross.png"},
|
||||
groups = group_def,
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
-- yields 2; after all we did add a lot of wood
|
||||
--
|
||||
-- Crafting
|
||||
--
|
||||
|
||||
-- yields 8, after all we did add a lot of wood
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.." 8",
|
||||
output = "fachwerk:" .. basename .. " 8",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", craft_from, "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_cross 8",
|
||||
output = "fachwerk:" .. basename .. "_cross 8",
|
||||
recipe = {
|
||||
{"group:wood", craft_from, "group:wood"},
|
||||
{craft_from, "group:wood", craft_from},
|
||||
{"group:wood", craft_from, "group:wood"},
|
||||
{"group:wood", craft_from, "group:wood"}
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_1 8",
|
||||
output = "fachwerk:" .. basename .. "_1 8",
|
||||
recipe = {
|
||||
{craft_from,"group:wood", craft_from},
|
||||
{craft_from, "group:wood", craft_from},
|
||||
{craft_from, craft_from, craft_from},
|
||||
{"group:wood", craft_from, craft_from},
|
||||
{"group:wood", craft_from, craft_from}
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "fachwerk:"..basename.."_2 8",
|
||||
output = "fachwerk:" .. basename .. "_2 8",
|
||||
recipe = {
|
||||
{craft_from, craft_from, "group:wood"},
|
||||
{craft_from, craft_from, craft_from },
|
||||
{craft_from, "group:wood", craft_from},
|
||||
{craft_from, "group:wood", craft_from}
|
||||
}
|
||||
});
|
||||
})
|
||||
end
|
||||
|
2
description.txt
Normal file
2
description.txt
Normal file
@ -0,0 +1,2 @@
|
||||
This mod adds timber-framed clay, bricks, cobble, stone and stone bricks to the game.
|
||||
There is a simple API for adding new timeber-framed nodes.
|
10
init.lua
10
init.lua
@ -1,4 +1,10 @@
|
||||
-- mods/fachwerk/init.lua
|
||||
-- ======================
|
||||
-- See README.md for licensing and other information.
|
||||
|
||||
fachwerk = {}
|
||||
|
||||
dofile(minetest.get_modpath("fachwerk").."/api.lua")
|
||||
dofile(minetest.get_modpath("fachwerk").."/nodes.lua")
|
||||
local modpath = minetest.get_modpath("fachwerk")
|
||||
|
||||
dofile(modpath .."/api.lua")
|
||||
dofile(modpath .. "/nodes.lua")
|
||||
|
45
nodes.lua
45
nodes.lua
@ -1,32 +1,35 @@
|
||||
-- Node id texturedescription crafting recepie
|
||||
-- fachwerk_ Timber-framed ...
|
||||
-- mods/fachwerk/nodes.lua
|
||||
-- =======================
|
||||
-- See README.md for licensing and other information.
|
||||
|
||||
fachwerk.register_fachwerk( "clay", "default_clay.png", "clay", "default:clay" );
|
||||
fachwerk.register_fachwerk( "brick", "default_brick.png", "bricks", "default:brick" );
|
||||
fachwerk.register_fachwerk( "stone_brick", "default_stone_brick.png", "stone bricks", "default:stonebrick" );
|
||||
-- Optional fachwerk types you can enable if you like
|
||||
-- Registers desert stone, white, grey and yellow wool, wood and junglewood
|
||||
local additional_fachwerk_types = false
|
||||
|
||||
fachwerk.register_fachwerk( "cobble", "default_cobble.png", "cobble", "default:cobble" );
|
||||
fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
|
||||
-- fachwerk.register_fachwerk(basename, texture, description, craft_from)
|
||||
fachwerk.register_fachwerk("clay", "default_clay.png", "Clay", "default:clay")
|
||||
fachwerk.register_fachwerk("brick", "default_brick.png", "Bricks", "default:brick")
|
||||
fachwerk.register_fachwerk("stone_brick", "default_stone_brick.png", "Stone Brick", "default:stonebrick")
|
||||
fachwerk.register_fachwerk("cobble", "default_cobble.png", "Cobble", "default:cobble")
|
||||
fachwerk.register_fachwerk("stone", "default_stone.png", "Stone", "default:stone")
|
||||
|
||||
fachwerk.register_fachwerk( "stone", "default_stone.png", "stone", "default:stone" );
|
||||
if additional_fachwerk_types == true then
|
||||
fachwerk.register_fachwerk("desert_stone", "default_desert_stone.png", "Desert Stone", "default:desert_stone")
|
||||
fachwerk.register_fachwerk("white", "wool_white.png", "White Wool", "wool:white")
|
||||
fachwerk.register_fachwerk("grey", "wool_grey.png", "Grey Wool", "wool:grey")
|
||||
fachwerk.register_fachwerk("yellow", "wool_yellow.png", "Yellow Wool", "wool:yellow")
|
||||
fachwerk.register_fachwerk("wood", "default_wood.png", "Wood", "default:wood")
|
||||
fachwerk.register_fachwerk("junglewood", "default_junglewood.png", "Junglewood", "default:junglewood")
|
||||
end
|
||||
|
||||
-- optional fachwerk types you can enable if you like
|
||||
--[[
|
||||
|
||||
fachwerk.register_fachwerk( "desert_stone","default_desert_stone.png","desert stone", "default:desert_stone" );
|
||||
fachwerk.register_fachwerk( "white", "wool_white.png", "white", "wool:white" );
|
||||
fachwerk.register_fachwerk( "grey", "wool_grey.png", "grey", "wool:grey" );
|
||||
fachwerk.register_fachwerk( "yellow", "wool_yellow.png", "yellow", "wool:yellow" );
|
||||
fachwerk.register_fachwerk( "wood", "default_wood.png", "wood", "default:wood" );
|
||||
fachwerk.register_fachwerk( "junglewood", "default_junglewood.png", "junglewood", "default:junglewood" );
|
||||
]]
|
||||
|
||||
--nodes wich are not supported by the api
|
||||
--
|
||||
-- Special Nodes (these are not supported by the API)
|
||||
--
|
||||
|
||||
minetest.register_node("fachwerk:framed_glass", {
|
||||
description = "Timber-framed Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"},
|
||||
tiles = {"fachwerk_blank.png^default_glass_detail.png", "default_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("fachwerk_blank.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
Loading…
Reference in New Issue
Block a user