-- Node id texturedescription crafting recepie -- fachwerk_ Timber-framed ... fachwerk.register_fachwerk( 'clay', 'default_clay.png', 'clay', 'default:clay' ); fachwerk.register_fachwerk( 'brick', 'default_brick.png', 'bricks', 'default:brick' ); fachwerk.register_fachwerk( 'stone_brick', 'default_stone_brick.png', 'stone bricks', 'default:stonebrick' ); fachwerk.register_fachwerk( 'cobble', 'default_cobble.png', 'cobble', 'default:cobble' ); fachwerk.register_fachwerk( 'stone', 'default_stone.png', 'stone', 'default:stone' ); -- optional fachwerk types you can enable if you like --[[ fachwerk.register_fachwerk( 'desert_stone','default_desert_stone.png','desert stone', 'default:desert_stone' ); fachwerk.register_fachwerk( 'white', 'wool_white.png', 'white', 'wool:white' ); fachwerk.register_fachwerk( 'grey', 'wool_grey.png', 'grey', 'wool:grey' ); fachwerk.register_fachwerk( 'yellow', 'wool_yellow.png', 'yellow', 'wool:yellow' ); fachwerk.register_fachwerk( 'wood', 'default_wood.png', 'wood', 'default:wood' ); fachwerk.register_fachwerk( 'junglewood', 'default_junglewood.png', 'junglewood', 'default:junglewood' ); ]] --nodes wich are not supported by the api minetest.register_node("fachwerk:framed_glass", { description = "Timber-framed Glass", drawtype = "glasslike_framed_optional", tiles = {"fachwerk_blank.png", "fachwerk_blank.png^default_glass_detail.png"}, inventory_image = minetest.inventorycube("fachwerk_blank.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3,oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), })