--[[ ================================================================ ** fachwerk ** By JBB Copyright (c) 2015 JBB (sites.google.com/site/jbbsblog) The WTFPL applies to all code in this project. http://www.wtfpl.net/txt/copying/ See README.txt ================================================================ --]] fachwerk = {} fachwerk.register_fachwerk = function( basename, texture, description, craft_from ) local group_def = {choppy=2,oddly_breakable_by_hand=2,cracky=3}; minetest.register_node("fachwerk:"..basename, { description = "Truss with "..description, tile_images = { texture.."^fachwerk_blank.png"}, groups = group_def, sounds = default.node_sound_stone_defaults(), paramtype = "light", paramtype2 = "facedir", }) minetest.register_node("fachwerk:"..basename.."_1", { description = "truss with "..description.." oblique beam 1", tile_images = { texture.."^fachwerk_blank.png", -- top texture.."^fachwerk_blank.png", -- bottom texture.."^fachwerk_beam_1.png", texture.."^fachwerk_beam_1.png^[transformFX", texture.."^fachwerk_beam_1.png^[transformFX", texture.."^fachwerk_beam_1.png" }, groups = group_def, sounds = default.node_sound_stone_defaults(), paramtype = "light", paramtype2 = "facedir", }) -- TODO: is this one really needed? the node above covers most of that already minetest.register_node("fachwerk:"..basename.."_2", { description = "Truss with "..description.." oblique beam 2", tile_images = { texture.."^fachwerk_blank.png", -- top texture.."^fachwerk_blank.png", -- bottom texture.."^fachwerk_beam_2.png", texture.."^fachwerk_beam_2.png^[transformFX", texture.."^fachwerk_beam_2.png^[transformFX", texture.."^fachwerk_beam_2.png" }, groups = group_def, sounds = default.node_sound_stone_defaults(), paramtype = "light", paramtype2 = "facedir", }) minetest.register_node("fachwerk:"..basename.."_cross", { description = "truss with "..description.." cross", tile_images = {texture.."^fachwerk_cross.png"}, groups = group_def, sounds = default.node_sound_stone_defaults(), }) --crafting-- -- yields 2; after all we did add a lot of wood minetest.register_craft({ output = "fachwerk:"..basename.." 8", recipe = { { "group:wood","group:wood","group:wood" }, { "group:wood", craft_from,"group:wood" }, { "group:wood","group:wood","group:wood" }, } }); minetest.register_craft({ output = "fachwerk:"..basename.."_cross 8", recipe = { { "group:wood",craft_from,"group:wood" }, { craft_from, "group:wood",craft_from }, { "group:wood",craft_from,"group:wood" }, } }); minetest.register_craft({ output = "fachwerk:"..basename.."_1 8", recipe = { { craft_from,"group:wood", craft_from}, { craft_from, craft_from, craft_from}, { "group:wood", craft_from, craft_from}, } }); minetest.register_craft({ output = "fachwerk:"..basename.."_2 8", recipe = { { craft_from, craft_from,"group:wood"}, { craft_from, craft_from, craft_from }, { craft_from,"group:wood" ,craft_from }, } }); -- chain of craft receipes to convert nodes into each other --[[minetest.register_craft({ output = "fachwerk:"..basename.."_1", recipe = { {"fachwerk:"..basename }} }); minetest.register_craft({ output = "fachwerk:"..basename.."_2", recipe = { {"fachwerk:"..basename.."_1" }} }); minetest.register_craft({ output = "fachwerk:"..basename.."_cross", recipe = { {"fachwerk:"..basename.."_2" }} }); minetest.register_craft({ output = "fachwerk:"..basename, recipe = { {"fachwerk:"..basename.."_cross" }} });--]] end if minetest.setting_getbool("log_mods") then minetest.log("action", "[fachwerk] loaded.") end