copied and edited the code from https://github.com/askotos/hotbar/tree/master
1
depends.txt
Normal file
@ -0,0 +1 @@
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default
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184
init.lua
@ -3,9 +3,189 @@ minetest.register_privilege("builder", {
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give_to_singleplayer = false
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})
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local VERSION = "0.1.5a"
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local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks
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local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 10, session = 12}}
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local MOD_STORAGE = {}
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if not core.get_mod_storage then
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-- MT < 0.4.16
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MOD_STORAGE.present = false
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MOD_STORAGE.settings = false
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else
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-- MT 0.4.16+
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MOD_STORAGE.present = true
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MOD_STORAGE.settings = core.get_mod_storage()
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end
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local stringified_table_keys = function(what, sep)
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-- what: table
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-- sep: keys separator (a string)
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local rc = ""
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for k, v in pairs(what) do
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rc = rc .. k .. sep
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end
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return string.sub(rc, 1, -#sep - 1)
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end
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local new_masked_array = function(mask, max)
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local rc = {}
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for i = 1, max do
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table.insert(rc, string.format(mask, i))
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end
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return rc
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end
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local read_mode = function(key, default_value)
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if not core.is_singleplayer() then
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return MODES.session
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end
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local value = core.settings:get(key)
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if type(value) ~= "string" or #value == 0 then
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return default_value
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end
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value = string.lower(value)
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if not MODES[value] then
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value = default_value
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end
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return value
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end
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local get_mode = function(storage, key, default_value)
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if not core.is_singleplayer() then
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return MODES.session
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end
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local value = read_mode(key, default_value)
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local wrong = false
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if value == MODES.world then
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if not storage.present then
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value = MODES.legacy
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wrong = true
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end
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end
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if wrong then
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core.settings:set(key, value)
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core.log("error",
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"[MOD] hotbar v" .. VERSION ..
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" automatically changed and saved the mode. " ..
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"The mode has now been set to " ..
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string.upper(value) .. ".")
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end
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return value
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end
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local get_and_set_initial_slots = function(storage, mode_value, key, default_value)
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local current
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if not core.is_singleplayer() then
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mode_value = MODES.session
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default_value = DEFAULT.slots[mode_value]
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end
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if mode_value == MODES.legacy then
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local result = tonumber(core.settings:get(key))
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current = result or default_value -- The first time
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if not result then
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-- first time
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core.settings:set(key, current)
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else
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current = math.floor(result)
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if current ~= result then
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-- result is a float
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core.settings:set(key, current)
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end
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end
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elseif mode_value == MODES.world then
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local result = core.deserialize(storage.settings:get_string(key))
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if type(result) == "number" then
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current = math.floor(result)
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if current ~= result then
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-- result is a float
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storage.settings:set_string(key, core.serialize(current))
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end
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else
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current = default_value -- The first time
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storage.settings:set_string(key, core.serialize(current))
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end
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elseif mode_value == MODES.session then
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current = default_value -- Session initial value
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else
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current = default_value -- Unplanned case
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core.log("error",
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"[MOD] hotbar v" .. VERSION ..
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": the specified mode - " .. string.upper(mode_value) ..
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" - is unmanaged and has been overridden and set to " ..
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string.upper(default_value) .. ".")
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end
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return current
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end
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local adjust_hotbar = function(name, slots, selected_image, bg_image_getter)
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local player = core.get_player_by_name(name)
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player:hud_set_hotbar_itemcount(slots)
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player:hud_set_hotbar_selected_image(selected_image)
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player:hud_set_hotbar_image(bg_image_getter(slots))
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player:hud_set_flags({hotbar = true, wielditem = true})
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end
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local hb = {}
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hb.adjust = adjust_hotbar
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hb.mode = { key = "hotbar_mode" }
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hb.slots = { key = "hotbar_slots", min = 0, max = 23 }
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hb.image = { selected = "hotbar_selected_slot.png", bg = {} }
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hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode)
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hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current])
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hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max)
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hb.image.bg.get = function(slots)
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return hb.image.bg.array[tonumber(slots)]
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end
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hb.slots.set = function(name, slots)
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local mask = {err = "[%s] Wrong slots number specified: the %s accepted value is %i.",
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set = "[%s] Hotbar slots number set to %i."}
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local display_name = name
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if minetest.is_singleplayer() then
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display_name = '_'
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end
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slots = math.floor(slots) -- to avoid fractions
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hb.adjust(name, slots, hb.image.selected, hb.image.bg.get)
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if hb.mode.current == MODES.legacy then
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core.settings:set(hb.slots.key, slots)
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elseif hb.mode.current == MODES.world then
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MOD_STORAGE.settings:set_string(hb.slots.key, core.serialize(slots))
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elseif hb.mode.current == MODES.session then
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if core.is_singleplayer() then
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-- This is an ephemeral / transient storage that is to survive while in a map
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-- and trying different hotbar modes.
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-- As a commodity, singleplayer can override the default value to get it back
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-- if he/she switched back from another mode during the same session.
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-- This has not to happen on a server to avoid that other players
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-- overrided it or that their default / current value might be overridden by
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-- others.
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DEFAULT.slots[hb.mode.current] = slots
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end
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else
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return
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end
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if hb.mode.current ~= MODES.session then
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hb.slots.current = slots
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end
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end
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minetest.register_on_joinplayer(function(player)
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if minetest.check_player_privs(player, {builder=true}) then
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player:hud_set_hotbar_itemcount(tonumber(16))
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player:hud_set_hotbar_image("")
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--player:hud_set_hotbar_itemcount(tonumber(16))
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--player:hud_set_hotbar_image("")
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hb.adjust(player:get_player_name(), 16, hb.image.selected, hb.image.bg.get)
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end
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end)
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textures/hotbar_selected_slot.png
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After Width: | Height: | Size: 5.2 KiB |
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textures/hotbar_slots_bg_01.png
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After Width: | Height: | Size: 312 B |
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textures/hotbar_slots_bg_02.png
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After Width: | Height: | Size: 467 B |
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textures/hotbar_slots_bg_03.png
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After Width: | Height: | Size: 605 B |
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textures/hotbar_slots_bg_04.png
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After Width: | Height: | Size: 689 B |
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textures/hotbar_slots_bg_05.png
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After Width: | Height: | Size: 861 B |
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textures/hotbar_slots_bg_06.png
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After Width: | Height: | Size: 965 B |
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textures/hotbar_slots_bg_07.png
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After Width: | Height: | Size: 489 B |
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textures/hotbar_slots_bg_08.png
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After Width: | Height: | Size: 550 B |
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textures/hotbar_slots_bg_09.png
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After Width: | Height: | Size: 1.3 KiB |
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textures/hotbar_slots_bg_10.png
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After Width: | Height: | Size: 1.4 KiB |
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textures/hotbar_slots_bg_11.png
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After Width: | Height: | Size: 1.6 KiB |
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textures/hotbar_slots_bg_12.png
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After Width: | Height: | Size: 1.7 KiB |
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textures/hotbar_slots_bg_13.png
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After Width: | Height: | Size: 1.8 KiB |
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textures/hotbar_slots_bg_14.png
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After Width: | Height: | Size: 2.0 KiB |
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textures/hotbar_slots_bg_15.png
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After Width: | Height: | Size: 2.0 KiB |
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textures/hotbar_slots_bg_16.png
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After Width: | Height: | Size: 813 B |
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textures/hotbar_slots_bg_17.png
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After Width: | Height: | Size: 2.1 KiB |
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textures/hotbar_slots_bg_18.png
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After Width: | Height: | Size: 2.1 KiB |
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textures/hotbar_slots_bg_19.png
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After Width: | Height: | Size: 2.1 KiB |
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textures/hotbar_slots_bg_20.png
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After Width: | Height: | Size: 2.2 KiB |
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textures/hotbar_slots_bg_21.png
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After Width: | Height: | Size: 2.2 KiB |
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textures/hotbar_slots_bg_22.png
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After Width: | Height: | Size: 2.2 KiB |
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textures/hotbar_slots_bg_23.png
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After Width: | Height: | Size: 2.3 KiB |