Lots of modified stuff: from code refactoring to modes additions
This commit is contained in:
parent
5298d5e384
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ae2abbea01
341
init.lua
341
init.lua
@ -1,5 +1,5 @@
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-- Minetest Mod: hotbar
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-- Version: 0.1.3
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-- Version: 0.1.4
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-- Licence(s): see the attached license.txt file
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-- Author: aristotle, a builder on the Red Cat Creative Server
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--
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@ -15,11 +15,40 @@
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-- Features:
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-- - It permanently stores the user's preference by setting and retrieving
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-- the "hotbar_slots" key in the configuration file.
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-- - For those of us who are running MT 0.4.16+, the hotbar size may be
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-- different in each world / map.
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--
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-- Changelog:
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-- 0.1.4
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-- - A new command - /hotbar_mode - has been added to take advantage of
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-- the 0.4.16+ mod_storage API.
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-- In singleplayer, the suggested default mode for the most recent
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-- clients (0.4.16+) should now be WORLD, because when this mode is
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-- active a different size can be stored in each world.
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-- The original global behavior / mode is now called LEGACY, and
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-- should be the default and only one for any MT < 0.4.16
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-- because of the lack of the mod_storage API (not tested).
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-- No further effort will be put to provide an alternative storage
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-- system for any MT < 0.4.16.
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-- A third mode - SESSION - is the only mode available when the mod
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-- is running on a server. The player can change the slots number,
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-- but every new session its value is restored to the default.
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-- The SESSION mode is available in singleplayer too.
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-- - The slots range has been extended to include the 0: because of this
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-- it is now possible to hide the hotbar, the wielded item (and,
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-- consequently, the hand).
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-- - The deprecated minetest.setting_{get,set}() calls have been removed:
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-- this avoids some warnings, but might at the same time limit the
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-- compatibility with MT versions < 0.4.16 (not tested too).
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-- - The code has been refactoried to better support future comprehension
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-- and extensibility (eg for a clientmod version): most of it should
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-- now be hopefully self explainatory to me! and even to the occasional
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-- modder. :D
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-- - FIXES
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-- - The slots number is now checked not to be a float (ty GreenDimond).
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-- 0.1.3
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-- - New update to assure the full API support because the version 0.1.2
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-- update seems to have gone wrong for some reason. (SORRY)
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-- update seems to have gone wrong for some reason. (SORRY. Ty _Xenon)
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-- The accepted slots number should now be in the range [1,23]!
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-- 0.1.2
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-- - Some of the existing textures have been modified to comply with an even
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@ -39,66 +68,296 @@
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-- For now this is all folks: happy builds and explorations! :)
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-- aristotle
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local VERSION = "0.1.4"
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local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks
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local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 4, session = 23}}
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local MOD_STORAGE = {}
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if not minetest.get_mod_storage then
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-- MT < 0.4.16
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MOD_STORAGE.present = false
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MOD_STORAGE.settings = false
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-- get_method = minetest.settings:get
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-- set_method = minetest.settings:set -- automatically converted into a string
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-- this is how it worked up to v0.1.3 included
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else
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-- MT 0.4.16+
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MOD_STORAGE.present = true
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MOD_STORAGE.settings = minetest.get_mod_storage()
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-- get_method = ms:get_int
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-- set_method = ms:set_int
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end
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local stringified_table_keys = function(what, sep)
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-- what: table
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-- sep: keys separator (a string)
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local rc = ""
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for k, v in pairs(what) do
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rc = rc .. k .. sep
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end
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return string.sub(rc, 1, -#sep - 1)
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end
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local new_masked_array = function(mask, max)
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local rc = {}
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for i = 1, max do
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table.insert(rc, string.format(mask, i))
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end
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return rc
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end
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local read_mode = function(key, default_value)
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-- returns one of the modes the array MODES contains
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-- if requested and necessary, stores the default mode
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local result
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local value
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if minetest.is_singleplayer() then
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value = minetest.settings:get(key)
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if type(value) == "string" then
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if #value > 0 then
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value = string.lower(value)
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if not MODES[value] then
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value = default_value
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end
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else
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value = default_value
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end
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else
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value = default_value
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end
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else
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-- not singleplayer
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value = MODES.session
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end
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return value
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end
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local get_mode = function(storage, key, default_value)
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-- returns a valid mode
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-- if the requested one is wrong, it corrects it
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local bool_to_string = function(value)
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local rc = "false"
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if value then
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rc = "true"
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end
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return rc
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end
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local value = read_mode(key, default_value)
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local wrong = false
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if not minetest.is_singleplayer() then
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value = MODES.session
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end
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if value == MODES.world then
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if not storage.present then
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value = MODES.legacy
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wrong = true
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end
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end
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if wrong then
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minetest.settings:set(key, value)
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minetest.log("error",
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"[MOD] hotbar v" .. VERSION ..
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" automatically changed and saved the mode. " ..
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"The mode has now been set to " ..
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string.upper(value) .. ".")
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end
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return value
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end
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local get_and_set_initial_slots = function(storage, mode_value, key, default_value)
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local current
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if not minetest.is_singleplayer() then
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mode_value = MODES.session
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end
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if mode_value == MODES.legacy then
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local result = tonumber(minetest.settings:get(key))
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current = result or default_value -- The first time
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if not result then
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minetest.settings:set(key, current)
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else
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result = math.floor(result)
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end
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elseif mode_value == MODES.world then
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local result = minetest.deserialize(storage.settings:get_string(key))
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if type(result) == "number" then
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current = result
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else
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current = default_value -- The first time
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storage.settings:set_string(key, minetest.serialize(current))
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end
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elseif mode_value == MODES.session then
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current = default_value -- Session initial value
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else
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current = default_value -- Unplanned case
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minetest.log("error",
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"[MOD] hotbar v" .. VERSION ..
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": the specified mode - " .. string.upper(mode_value) ..
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" - is unmanaged and has been overridden and set to " ..
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string.upper(default_value) .. ".")
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end
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return current
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end
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local adjust_hotbar = function(name, slots, selected_image, bg_image)
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local player = minetest.get_player_by_name(name)
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if slots == 0 then
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player:hud_set_flags({hotbar = false, wielditem = false})
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else
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player:hud_set_flags({hotbar = true, wielditem = true})
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player:hud_set_hotbar_itemcount(slots)
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player:hud_set_hotbar_selected_image(selected_image)
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player:hud_set_hotbar_image(bg_image)
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end
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end
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local hb = {}
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hb.min = 1
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hb.max = 23
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hb.default = 16
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hb.setting ="hotbar_slots"
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hb.current = minetest.setting_get(hb.setting) or hb.default -- The first time
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hb.image = {}
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hb.image.selected = "hotbar_selected_slot.png"
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hb.image.bg = {}
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for i = 1, hb.max do
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table.insert(hb.image.bg, string.format("hotbar_slots_bg_%02i.png", i))
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hb.adjust = adjust_hotbar
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hb.mode = { key = "hotbar_mode" }
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hb.slots = { key = "hotbar_slots", min = 0, max = 23 }
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hb.image = { selected = "hotbar_selected_slot.png", bg = {} }
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hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode)
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hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current])
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hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max)
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hb.image.bg.get = function(slots)
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return hb.image.bg.array[tonumber(slots)]
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end
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function hb.resize(size)
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local new_size = tonumber(size)
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return hb.image.bg[new_size]
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end
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function hb.set(name, slots)
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hb.slots.set = function(name, slots)
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local mask = {err = "[_] Wrong slots number specified: the %s accepted value is %i.",
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set = "[_] Hotbar slots number set to %i."}
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local player = minetest.get_player_by_name(name)
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if slots < hb.min then
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minetest.chat_send_player(name, mask.err:format("minimum", hb.min))
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if slots < hb.slots.min then
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minetest.chat_send_player(name, mask.err:format("minimum", hb.slots.min))
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return
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end
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if slots > hb.max then
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minetest.chat_send_player(name, mask.err:format("maximum", hb.max))
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if slots > hb.slots.max then
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minetest.chat_send_player(name, mask.err:format("maximum", hb.slots.max))
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return
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end
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player:hud_set_hotbar_itemcount(slots)
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player:hud_set_hotbar_selected_image(hb.image.selected)
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player:hud_set_hotbar_image(hb.resize(slots))
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minetest.setting_set(hb.setting, slots) -- automatically converted into a string
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hb.current = slots
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slots = math.floor(slots) -- to avoid fractions
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hb.adjust(name, slots, hb.image.selected, hb.image.bg.get(slots))
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if hb.mode.current == MODES.legacy then
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minetest.settings:set(hb.slots.key, slots)
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elseif hb.mode.current == MODES.world then
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MOD_STORAGE.settings:set_string(hb.slots.key, minetest.serialize(slots))
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minetest.log("warning",
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"[MOD] hotbar v" .. VERSION ..
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" operating in " .. hb.mode.current ..
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" mode: " .. name ..
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" has changed the slots number to " .. slots .. ".")
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elseif hb.mode.current == MODES.session then
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if minetest.is_singleplayer() then
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-- This is an ephemral / transient storage that is to survive while in a map
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-- and trying different hotbar modes.
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-- As a commodity, singleplayer can override the default value to get it back
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-- if he/she switched back from another mode during the same session.
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-- This does not have to happen on a server to avoid that other players
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-- overrided it or that their default / current value might be overridden by
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-- others.
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DEFAULT.slots[hb.mode.current] = slots
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end
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else
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minetest.log("error",
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"[MOD] hotbar v" .. VERSION ..
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": it is still not possible to set the slots number in " ..
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string.upper(hb.mode.current) .. " mode.")
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minetest.chat_send_player(name, string.upper(hb.mode.current) .. " mode is not managed yet!")
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return
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end
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hb.slots.current = slots
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minetest.chat_send_player(name, mask.set:format(slots))
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end
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function hb.command(name, slots)
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hb.slots.command = function(name, slots)
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local new_slots = tonumber(slots)
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if not new_slots then
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minetest.chat_send_player(name, "[_] Hotbar slots: " .. hb.current)
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minetest.chat_send_player(name, "[_] Hotbar slots: " .. hb.slots.current)
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return
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end
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hb.slots.set(name, new_slots)
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end
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hb.mode.command = function(name, mode)
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local message
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if not minetest.is_singleplayer() or #mode == 0 then
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-- display current settings
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minetest.chat_send_player(name, "[_] Hotbar slots: " .. hb.slots.current)
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minetest.chat_send_player(name, "[_] Hotbar mode: " .. string.upper(hb.mode.current))
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minetest.chat_send_player(name, "[_] Hotbar version: " .. VERSION)
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return
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end
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hb.set(name, new_slots)
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mode = string.lower(mode)
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if MODES[mode] then
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if mode == MODES.legacy or mode == MODES.world or mode == MODES.session then
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message = "hotbar mode changed to " .. string.upper(mode)
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else
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-- This is wrong and must be logged for further investigation
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message = "Your request to change the hotbar mode to " ..
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string.upper(mode) .. " has been declined because it is unmanaged."
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minetest.log("error",
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"[MOD] hotbar v" .. VERSION ..
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": " .. message)
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minetest.chat_send_player(name, "[_] " .. message)
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return
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end
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else
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-- this might just be a mispelled mode, nothing to worry about:
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-- no log is required.
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message = "[_] Wrong hotbar mode - " ..
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string.upper(mode) .. " - specified."
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minetest.chat_send_player(name, message)
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return
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end
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if mode == MODES.legacy or mode == MODES.world or mode == MODES.session then
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minetest.settings:set(hb.mode.key, mode)
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end
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hb.mode.current = mode
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hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current])
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hb.slots.set(name, hb.slots.current)
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minetest.log("warning", "[MOD] hotbar v" .. VERSION .. ": [" .. name .. "] " .. message)
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minetest.chat_send_player(name, "[_] " .. message)
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end
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minetest.register_on_joinplayer(function(player)
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player:hud_set_hotbar_itemcount(hb.current)
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minetest.after(0.5,function()
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player:hud_set_hotbar_selected_image(hb.image.selected)
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player:hud_set_hotbar_image(hb.resize(hb.current))
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end)
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end)
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hb.on_joinplayer = function(player)
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hb.adjust(player:get_player_name(), hb.slots.current, hb.image.selected, hb.image.bg.get(hb.slots.current))
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end
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minetest.register_on_joinplayer(hb.on_joinplayer)
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minetest.register_chatcommand("hotbar", {
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params = "[size]",
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description = string.format("If size is passed then it sets your hotbar slots number in the range [%i,%i], else it displays the current slots number.", hb.min, hb.max),
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func = hb.command,
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params = "[slots]",
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description = string.format("If slots is not passed then it displays" ..
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" the current slots number, else if it is" ..
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" set to 0 then the hotbar gets hidden," ..
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" while any other value in the range " ..
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" [%i,%i] will show and accordingly " ..
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" resize the hotbar.",
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hb.slots.min + 1,
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hb.slots.max),
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func = hb.slots.command,
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})
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minetest.register_chatcommand("hotbar_mode", {
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params = "[mode]",
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description = "If mode is not passed then it shows the current mode, " ..
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"else it will change the mode to one of the supported " ..
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"ones: " .. stringified_table_keys(MODES, ", ") .. ".",
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func = hb.mode.command,
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})
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minetest.log("action", "[MOD] hotbar v" .. VERSION .. " operating in " .. hb.mode.current .. " mode. Slots number is set to " .. hb.slots.current .. ".")
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