-- Minetest Mod: hotbar -- Version: 0.1.5 -- Licence(s): see the attached license.txt file -- Author: aristotle, a builder on Red Cat Creative -- -- This mod allows the player to set his/her own hotbar slots number -- by adding a new command. -- -- hotbar [size] -- -- By itself, hotbar types the hotbar slots number in the chat; -- when it is followed by a number in the correct range that is now [1,23], -- the command accordingly sets the new slots number. -- -- Features: -- - It may permanently store the user's preferences by setting & retrieving -- the "hotbar_slots" & "hotbar_mode" keys in the configuration file. -- - For those of us who are running MT 0.4.16+, the hotbar size may be -- different in each world / map. -- -- Changelog: -- 0.1.5 -- - Went back to just one command: hotbar, now improved to just not take -- the size, but the mode as well. -- - Some feedback messages have been fixed. -- - luacheck has been activated and a couple of fixes have followed. -- 0.1.4 -- - A new command - /hotbar_mode - has been added to take advantage of -- the 0.4.16+ mod_storage API. -- In singleplayer, the suggested default mode for the most recent -- clients (0.4.16+) should now be WORLD, because when this mode is -- active a different size can be stored in each world. -- The original global behavior / mode is now called LEGACY, and -- should be the default and only one for any MT < 0.4.16 -- because of the lack of the mod_storage API (not tested). -- No further effort will be put to provide an alternative storage -- system for any MT < 0.4.16. -- A third mode - SESSION - is the only mode available when the mod -- is running on a server. The player can change the slots number, -- but every new session its value is restored to the default. -- The SESSION mode is available in singleplayer too. -- - The slots range has been extended to include the 0: because of this -- it is now possible to hide the hotbar, the wielded item (and, -- consequently, the hand). -- - The deprecated minetest.setting_{get,set}() calls have been removed: -- this avoids some warnings, but might at the same time limit the -- compatibility with MT versions < 0.4.16 (not tested too). -- - The code has been refactoried to better support future comprehension -- and extensibility (eg for a clientmod version): most of it should -- now be hopefully self explainatory to me! and even to the occasional -- modder. :D -- - FIXES -- - The slots number is now checked not to be a float (ty GreenDimond). -- 0.1.3 -- - New update to assure the full API support because the version 0.1.2 -- update seems to have gone wrong for some reason. (SORRY. Ty _Xenon) -- The accepted slots number should now be in the range [1,23]! -- 0.1.2 -- - Some of the existing textures have been modified to comply with an even -- size (as recommended) -- - The missing textures have been added. -- - Some of the textures have been renamed to better support sorting. -- - As a consequence, the size range has been extended from [1,16] to the -- fully supported one [1,23] -- 0.1.1 -- - The code that did not properly show the error message when the -- received size was out of bounds has been corrected -- - The accepted range has been extended from [4,16] to [1,16]. -- - Some code optimization to avoid strings repetitions -- 0.1.0 -- - The hotbar is now correctly shown even when there are no items in it. -- -- For now this is all folks: happy builds and explorations! :) -- aristotle local VERSION = "0.1.5" local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 10, session = 12}} local MOD_STORAGE = {} if not core.get_mod_storage then -- MT < 0.4.16 MOD_STORAGE.present = false MOD_STORAGE.settings = false else -- MT 0.4.16+ MOD_STORAGE.present = true MOD_STORAGE.settings = core.get_mod_storage() end local stringified_table_keys = function(what, sep) -- what: table -- sep: keys separator (a string) local rc = "" for k, v in pairs(what) do rc = rc .. k .. sep end return string.sub(rc, 1, -#sep - 1) end local new_masked_array = function(mask, max) local rc = {} for i = 1, max do table.insert(rc, string.format(mask, i)) end return rc end local read_mode = function(key, default_value) if not core.is_singleplayer() then return MODES.session end local value = core.settings:get(key) if type(value) ~= "string" or #value == 0 then return default_value end value = string.lower(value) if not MODES[value] then value = default_value end return value end local get_mode = function(storage, key, default_value) if not core.is_singleplayer() then return MODES.session end local value = read_mode(key, default_value) local wrong = false if value == MODES.world then if not storage.present then value = MODES.legacy wrong = true end end if wrong then core.settings:set(key, value) core.log("error", "[MOD] hotbar v" .. VERSION .. " automatically changed and saved the mode. " .. "The mode has now been set to " .. string.upper(value) .. ".") end return value end local get_and_set_initial_slots = function(storage, mode_value, key, default_value) local current if not core.is_singleplayer() then mode_value = MODES.session end if mode_value == MODES.legacy then local result = tonumber(core.settings:get(key)) current = result or default_value -- The first time if not result then -- first time core.settings:set(key, current) else current = math.floor(result) if current ~= result then -- result is a float core.settings:set(key, current) end end elseif mode_value == MODES.world then local result = core.deserialize(storage.settings:get_string(key)) if type(result) == "number" then current = math.floor(result) if current ~= result then -- result is a float storage.settings:set_string(key, core.serialize(current)) end else current = default_value -- The first time storage.settings:set_string(key, core.serialize(current)) end elseif mode_value == MODES.session then current = default_value -- Session initial value else current = default_value -- Unplanned case core.log("error", "[MOD] hotbar v" .. VERSION .. ": the specified mode - " .. string.upper(mode_value) .. " - is unmanaged and has been overridden and set to " .. string.upper(default_value) .. ".") end return current end local adjust_hotbar = function(name, slots, selected_image, bg_image_getter) local player = core.get_player_by_name(name) if slots == 0 then player:hud_set_hotbar_itemcount(1) player:hud_set_hotbar_selected_image(selected_image) player:hud_set_hotbar_image(bg_image_getter(1)) player:hud_set_flags({hotbar = false, wielditem = false}) else player:hud_set_hotbar_itemcount(slots) player:hud_set_hotbar_selected_image(selected_image) player:hud_set_hotbar_image(bg_image_getter(slots)) player:hud_set_flags({hotbar = true, wielditem = true}) end end local hb = {} hb.adjust = adjust_hotbar hb.mode = { key = "hotbar_mode" } hb.slots = { key = "hotbar_slots", min = 0, max = 23 } hb.image = { selected = "hotbar_selected_slot.png", bg = {} } hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode) hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current]) hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max) hb.image.bg.get = function(slots) return hb.image.bg.array[tonumber(slots)] end hb.slots.set = function(name, slots) local mask = {err = "[%s] Wrong slots number specified: the %s accepted value is %i.", set = "[%s] Hotbar slots number set to %i."} local display_name = name if minetest.is_singleplayer() then display_name = '_' end if slots < hb.slots.min then core.chat_send_player(name, mask.err:format(display_name, "minimum", hb.slots.min)) return end if slots > hb.slots.max then core.chat_send_player(name, mask.err:format(display_name, "maximum", hb.slots.max)) return end slots = math.floor(slots) -- to avoid fractions hb.adjust(name, slots, hb.image.selected, hb.image.bg.get) if hb.mode.current == MODES.legacy then core.settings:set(hb.slots.key, slots) elseif hb.mode.current == MODES.world then MOD_STORAGE.settings:set_string(hb.slots.key, core.serialize(slots)) core.log("warning", "[MOD] hotbar v" .. VERSION .. " operating in " .. hb.mode.current .. " mode: " .. name .. " has changed the slots number to " .. slots .. ".") elseif hb.mode.current == MODES.session then if core.is_singleplayer() then -- This is an ephemeral / transient storage that is to survive while in a map -- and trying different hotbar modes. -- As a commodity, singleplayer can override the default value to get it back -- if he/she switched back from another mode during the same session. -- This does not have to happen on a server to avoid that other players -- overrided it or that their default / current value might be overridden by -- others. DEFAULT.slots[hb.mode.current] = slots end else core.log("error", "[MOD] hotbar v" .. VERSION .. ": it is still not possible to set the slots number in " .. string.upper(hb.mode.current) .. " mode.") core.chat_send_player(name, string.upper(hb.mode.current) .. " mode is not managed yet!") return end if hb.mode.current ~= MODES.session then hb.slots.current = slots end core.chat_send_player(name, mask.set:format(display_name, slots)) end show_info = function(arg) local normalize = function(request) local rc = {mode = true, slots = true, version = true} if type(request) ~= 'table' then return rc end for k, v in pairs(request) do if k == 'mode' or k == 'slots' or k == 'version' then if type(v) ~= 'boolean' then rc[k] = false else rc[k] = v end end end return rc end local player = core.get_player_by_name(arg.name) local out_name = arg.name local out_mode = string.upper(arg.mode) if core.is_singleplayer() then out_name = "_" -- overridden end local message = string.format("[%s] ", out_name) local slots = player:hud_get_hotbar_itemcount() local flag = player:hud_get_flags() if not flag.hotbar then slots = 0 end local wanted = normalize(arg.wanted) if wanted.mode and wanted.slots then message = message .. out_mode .. " / " .. slots if wanted.version then message = message .. " [" .. VERSION .. "]" end elseif wanted.mode then message = message .. out_mode elseif wanted.slots then message = message .. slots end core.chat_send_player(arg.name, message) end hb.slots.command = function(name, slots) if slots == nil then show_info({name = name, mode = hb.mode.current, wanted = {version = false, slots = true}}) return end local new_slots = tonumber(slots) if type(new_slots) == 'number' then hb.slots.set(name, new_slots) else -- new_slots type is nil => is type string? hb.mode.command(name, slots) end end hb.mode.command = function(name, mode) local singleplayer = core.is_singleplayer() local display_name = name if singleplayer then display_name = '_' end local message = string.format("[%s] ", display_name) if #mode == 0 then -- display current settings show_info({name = name, mode = hb.mode.current, wanted = {version = false, slots = true, mode = true}}) return end mode = string.lower(mode) if MODES[mode] then if singleplayer then if mode == MODES.legacy or mode == MODES.world or mode == MODES.session then message = message .. "Hotbar mode changed to " .. string.upper(mode) .. "." else -- This is wrong and must be logged for further investigation message = message .. "Your request to change the hotbar mode to " .. string.upper(mode) .. " has been declined because it is unmanaged." core.log("error", "[MOD] hotbar v" .. VERSION .. ": " .. message) core.chat_send_player(name, message) return end else -- not singleplayer if mode ~= MODES.session then message = message .. string.upper(mode) .. " mode cannot be set on a server." else message = message .. "Requesting to change mode and then trying to set the same one." end core.chat_send_player(name, message) return end else -- this might just be a mispelled mode, nothing to worry about: -- no log is required. message = message .. "Wrong hotbar mode - " .. string.upper(mode) .. " - specified." core.chat_send_player(name, message) return end if not singleplayer then return end if mode == MODES.legacy or mode == MODES.world or mode == MODES.session then core.settings:set(hb.mode.key, mode) end hb.mode.current = mode hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current]) hb.slots.set(name, hb.slots.current) core.log("warning", "[MOD] hotbar v" .. VERSION .. ": " .. message) core.chat_send_player(name, message) end hb.on_joinplayer = function(player) hb.adjust(player:get_player_name(), hb.slots.current, hb.image.selected, hb.image.bg.get) end minetest.register_on_joinplayer(hb.on_joinplayer) minetest.register_chatcommand("hotbar", { params = "[slots|mode]", description = "Invoked with no argument, it displays" .. " the current mode and slots number." .. " To set" .. " the slots number any integer in the range" .. " [0, 23] is valid. If set to 0, the hotbar" .. " gets hidden, any other number will unhide" .. " it." .. " Supported modes are " .. stringified_table_keys(MODES, ", ") .. ".", func = hb.slots.command, privs = {interact = true}, }) -- minetest.register_chatcommand("hotbar_mode", { -- params = "[mode]", -- description = "If mode is not passed then it shows the current mode, " .. -- "else it will change the mode to one of the supported " .. -- "ones: " .. stringified_table_keys(MODES, ", ") .. ".", -- func = hb.mode.command, -- privs = {interact = true}, -- }) core.log("action", "[MOD] hotbar v" .. VERSION .. " operating in " .. hb.mode.current .. " mode. Slots number is set to " .. hb.slots.current .. ".")