-- Minetest Mod: hotbar -- Version: 0.1.5a+mtsr01 -- Licence(s): see the attached license.txt file -- Authors: -- - aristotle, a builder on Red Cat Creative -- - VinAdmin -- -- This mod allows the player to set his/her own hotbar slots number -- by adding a new command. -- -- hotbar [size] -- -- By itself, hotbar types the hotbar slots number in the chat; -- when it is followed by a number in the correct range that is now [0,23], -- the command accordingly sets the new slots number. -- -- Features: -- - It may permanently store the user's preferences by setting & retrieving -- the "hotbar_slots" & "hotbar_mode" keys in the configuration file. -- - For those of us who are running MT 0.4.16+, the hotbar size may be -- different in each world / map. -- -- Changelog: -- 0.1.5a -- - Running luacheck underlined that a couple of fixes were needed: -- 1. normalize() scope is now local -- 2. a few lines had their trailing blanks removed. -- - A couple of "security fixes" have been applied to disallow any -- floating value inside minetest.conf and the modstorage that might -- have made the mod fail at load time in legacy and world mode. -- 0.1.5 -- - Went back to just one command: hotbar, now improved to just not take -- the size, but the mode as well. -- - Some feedback messages have been fixed. -- 0.1.4 -- - A new command - /hotbar_mode - has been added to take advantage of -- the 0.4.16+ mod_storage API. -- In singleplayer, the suggested default mode for the most recent -- clients (0.4.16+) should now be WORLD, because when this mode is -- active a different size can be stored in each world. -- The original global behavior / mode is now called LEGACY, and -- should be the default and only one for any MT < 0.4.16 -- because of the lack of the mod_storage API (not tested). -- No further effort will be put to provide an alternative storage -- system for any MT < 0.4.16. -- A third mode - SESSION - is the only mode available when the mod -- is running on a server. The player can change the slots number, -- but every new session its value is restored to the default. -- The SESSION mode is available in singleplayer too. -- - The slots range has been extended to include the 0: because of this -- it is now possible to hide the hotbar, the wielded item (and, -- consequently, the hand). -- - The deprecated minetest.setting_{get,set}() calls have been removed: -- this avoids some warnings, but might at the same time limit the -- compatibility with MT versions < 0.4.16 (not tested too). -- - The code has been refactoried to better support future comprehension -- and extensibility (eg for a clientmod version): most of it should -- now be hopefully self explainatory to me! and even to the occasional -- modder. :D -- - FIXES -- - The slots number is now checked not to be a float (ty GreenDimond). -- 0.1.3 -- - New update to assure the full API support because the version 0.1.2 -- update seems to have gone wrong for some reason. (SORRY. Ty _Xenon) -- The accepted slots number should now be in the range [1,23]! -- 0.1.2 -- - Some of the existing textures have been modified to comply with an even -- size (as recommended) -- - The missing textures have been added. -- - Some of the textures have been renamed to better support sorting. -- - As a consequence, the size range has been extended from [1,16] to the -- fully supported one [1,23] -- 0.1.1 -- - The code that did not properly show the error message when the -- received size was out of bounds has been corrected -- - The accepted range has been extended from [4,16] to [1,16]. -- - Some code optimization to avoid strings repetitions -- 0.1.0 -- - The hotbar is now correctly shown even when there are no items in it. -- -- For now this is all folks: happy builds and explorations! :) -- aristotle local VERSION = "0.1.5a+mtsr01" local MODES = {legacy = "legacy", world = "world", session = "session"} -- this redundancy simplifies later checks local DEFAULT = {mode = MODES.world, slots = {legacy = 16, world = 10, session = 12}} local MOD_STORAGE = {} local new_masked_array = function(mask, max) local rc = {} for i = 1, max do table.insert(rc, string.format(mask, i)) end return rc end local read_mode = function(key, default_value) if not core.is_singleplayer() then return MODES.session end local value = core.settings:get(key) if type(value) ~= "string" or #value == 0 then return default_value end value = string.lower(value) if not MODES[value] then value = default_value end return value end local get_mode = function(storage, key, default_value) if not core.is_singleplayer() then return MODES.session end local value = read_mode(key, default_value) local wrong = false if value == MODES.world then if not storage.present then value = MODES.legacy wrong = true end end if wrong then core.settings:set(key, value) end return value end local get_and_set_initial_slots = function(storage, mode_value, key, default_value) local current if not core.is_singleplayer() then mode_value = MODES.session default_value = DEFAULT.slots[mode_value] end if mode_value == MODES.legacy then local result = tonumber(core.settings:get(key)) current = result or default_value -- The first time if not result then -- first time core.settings:set(key, current) else current = math.floor(result) if current ~= result then -- result is a float core.settings:set(key, current) end end elseif mode_value == MODES.world then local result = core.deserialize(storage.settings:get_string(key)) if type(result) == "number" then current = math.floor(result) if current ~= result then -- result is a float storage.settings:set_string(key, core.serialize(current)) end else current = default_value -- The first time storage.settings:set_string(key, core.serialize(current)) end elseif mode_value == MODES.session then current = default_value -- Session initial value else current = default_value -- Unplanned case end return current end local adjust_hotbar = function(name, slots, selected_image, bg_image_getter) local player = core.get_player_by_name(name) player:hud_set_hotbar_itemcount(slots) player:hud_set_hotbar_selected_image(selected_image) player:hud_set_hotbar_image(bg_image_getter(slots)) player:hud_set_flags({hotbar = true, wielditem = true}) end local hb = {} hb.adjust = adjust_hotbar hb.mode = { key = "hotbar_mode" } hb.slots = { key = "hotbar_slots", min = 0, max = 23 } hb.image = { selected = "hotbar_selected_slot.png", bg = {} } hb.mode.current = get_mode(MOD_STORAGE, hb.mode.key, DEFAULT.mode) hb.slots.current = get_and_set_initial_slots(MOD_STORAGE, hb.mode.current, hb.slots.key, DEFAULT.slots[hb.mode.current]) hb.image.bg.array = new_masked_array("hotbar_slots_bg_%02i.png", hb.slots.max) hb.image.bg.get = function(slots) return hb.image.bg.array[tonumber(slots)] end hb.slots.set = function(name, slots) slots = math.floor(slots) -- to avoid fractions hb.adjust(name, slots, hb.image.selected, hb.image.bg.get) end minetest.register_privilege("builder", { description = "Privilege for builders", give_to_singleplayer = false }) minetest.register_on_joinplayer(function(player) if minetest.check_player_privs(player, {builder=true}) then --player:hud_set_hotbar_itemcount(tonumber(16)) --player:hud_set_hotbar_image("") hb.adjust(player:get_player_name(), 16, hb.image.selected, hb.image.bg.get) end end)