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rule_table = { }
rule_language = { }
dofile ( minetest.get_modpath ( " interact " ) .. " /rules-english.lua " ) --I put the rules in their own file so that they don't get lost/overlooked!
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dofile ( minetest.get_modpath ( " interact " ) .. " /rules-russian.lua " )
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dofile ( minetest.get_modpath ( " interact " ) .. " /config.lua " )
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
local all_languages = interact.default_language
for k in pairs ( rule_table ) do
if k ~= interact.default_language then
all_languages = all_languages .. " , " .. k
if rule_table [ k ] . secondaryname then
all_languages = all_languages .. " ( " .. rule_table [ k ] . secondaryname .. " ) "
end
end
end
local function make_formspec ( player , language )
if not language then language = interact.default_language end
local name = player : get_player_name ( )
local size = { " size[10,4] " }
table.insert ( size , " label[1,0.5;List of Languages (eg: /rules english)] " )
table.insert ( size , " label[1,1; " .. all_languages .. " ] " )
table.insert ( size , " label[0.5,0; " .. rule_table [ language ] . s1_header .. " ] " )
table.insert ( size , " label[0.5,3.25; " .. rule_table [ language ] . s1_l2 .. " ] " )
table.insert ( size , " label[0.5,3.75; " .. rule_table [ language ] . s1_l3 .. " ] " )
table.insert ( size , " button_exit[5.5,3.4;2,0.5;no; " .. rule_table [ language ] . s1_b1 .. " ] " )
table.insert ( size , " button[7.5,3.4;2,0.5;yes; " .. rule_table [ language ] . s1_b2 .. " ] " )
return table.concat ( size )
end
local function make_formspec2 ( player , language )
if not language then language = interact.default_language end
local name = player : get_player_name ( )
local size = { " size[10,4] " }
table.insert ( size , " label[0.5,0.5; " .. rule_table [ language ] . s2_l1 .. " ] " )
table.insert ( size , " label[0.5,1; " .. rule_table [ language ] . s2_l2 .. " ] " )
table.insert ( size , " button_exit[2.5,3.4;3.5,0.5;interact; " .. rule_table [ language ] . s2_b1 .. " ] " )
table.insert ( size , " button_exit[6.4,3.4;3.6,0.5;visit; " .. rule_table [ language ] . s2_b2 .. " ] " )
return table.concat ( size )
end
local function make_formspec3 ( player , language )
if not language then language = interact.default_language end
local size = { " size[10,8] " }
table.insert ( size , " textarea[0.5,0.5;9.5,7.5;TOS; " .. rule_table [ language ] . s3_header .. " ; " .. rule_table [ language ] . rules .. " ] " )
table.insert ( size , " button[5.5,7.4;2,0.5;decline; " .. rule_table [ language ] . s3_b2 .. " ] " )
table.insert ( size , " button_exit[7.5,7.4;2,0.5;accept; " .. rule_table [ language ] . s3_b1 .. " ] " )
return table.concat ( size )
end
local function make_formspec4 ( player , language )
if not language then language = interact.default_language end
local name = player : get_player_name ( )
local size = { " size[10,9] " }
if interact.s4_to_rules_button == true then
table.insert ( size , " button_exit[7.75,0.25;2.1,0.1;rules; " .. rule_table [ language ] . s4_to_rules .. " ] " )
end
table.insert ( size , " label[0.25,0; " .. rule_table [ language ] . s4_header .. " ] " )
table.insert ( size , " label[0.5,0.5; " .. rule_table [ language ] . question1 .. " ] " )
table.insert ( size , " checkbox[0.25,1;rule1_true; " .. rule_table [ language ] . s4_question1_true .. " ] " )
table.insert ( size , " checkbox[4,1;rule1_false; " .. rule_table [ language ] . s4_question1_false .. " ] " )
table.insert ( size , " label[0.5,2; " .. rule_table [ language ] . question2 .. " ] " )
table.insert ( size , " checkbox[0.25,2.5;rule2_true; " .. rule_table [ language ] . s4_question2_true .. " ] " )
table.insert ( size , " checkbox[4,2.5;rule2_false; " .. rule_table [ language ] . s4_question2_false .. " ] " )
table.insert ( size , " label[0.5,3.5; " .. rule_table [ language ] . question3 .. " ] " )
table.insert ( size , " checkbox[0.25,4;rule3_true; " .. rule_table [ language ] . s4_question3_true .. " ] " )
table.insert ( size , " checkbox[4,4;rule3_false; " .. rule_table [ language ] . s4_question3_false .. " ] " )
table.insert ( size , " label[0.5,5; " .. rule_table [ language ] . question4 .. " ] " )
table.insert ( size , " checkbox[0.25,5.5;rule4_true; " .. rule_table [ language ] . s4_question4_true .. " ] " )
table.insert ( size , " checkbox[4,5.5;rule4_false; " .. rule_table [ language ] . s4_question4_false .. " ] " )
table.insert ( size , " label[0.5,6.5; " .. rule_table [ language ] . multiquestion .. " ] " )
table.insert ( size , " checkbox[4.75,6.25;multi_choice1; " .. rule_table [ language ] . mq_answer1 .. " ] " )
table.insert ( size , " checkbox[0.25,7;multi_choice2; " .. rule_table [ language ] . mq_answer2 .. " ] " )
table.insert ( size , " checkbox[4.75,7;multi_choice3; " .. rule_table [ language ] . mq_answer3 .. " ] " )
table.insert ( size , " button_exit[3,8.4;3.5,0.5;submit; " .. rule_table [ language ] . s4_submit .. " ] " )
return table.concat ( size )
end
local server_formspec = " size[10,4] " ..
" label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing] " ..
" label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!] " ..
" label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod] " ..
" label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the] " ..
" label[0.5,2.3;settings. Configure them so that they match up with your rules.] " ..
" label[0.5,2.7;Then, set interact.configured to true, and this message will go away] " ..
" label[0.5,3.1;once you've restarted the server.] " ..
" label[0.5,3.6;Thank you!] "
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if formname ~= " interact_welcome " then return end
local name = player : get_player_name ( )
local language = rule_language [ name ] or interact.default_language
if fields.no then
if interact.screen2 == false then
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end )
else
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_visit " , make_formspec2 ( player , language ) )
end )
end
return
elseif fields.yes then
if interact.grief_ban ~= true then
--minetest.kick_player(name, rule_table[language].msg_grief)
minetest.chat_send_player ( name , rule_table [ language ] . msg_grief )
else
minetest.ban_player ( name )
end
return
end
end )
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if formname ~= " interact_visit " then return end
local name = player : get_player_name ( )
local language = rule_language [ name ] or interact.default_language
if fields.interact then
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end )
return
elseif fields.visit then
minetest.chat_send_player ( name , rule_table [ language ] . visit_msg )
minetest.log ( " action " , name .. " is just visiting. " )
return
end
end )
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if formname ~= " interact_rules " then return end
local name = player : get_player_name ( )
local language = rule_language [ name ] or interact.default_language
if fields.accept then
if interact.screen4 == false then
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if minetest.check_player_privs ( name , interact.priv ) and not ( interacthandler and interacthandler.player [ name ] ) then
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minetest.chat_send_player ( name , rule_table [ language ] . interact_msg1 )
minetest.chat_send_player ( name , rule_table [ language ] . interact_msg2 )
local privs = minetest.get_player_privs ( name )
privs.interact = true
minetest.set_player_privs ( name , privs )
minetest.log ( " action " , " Granted " .. name .. " interact. " )
end
else
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_quiz " , make_formspec4 ( player , language ) )
end )
end
return
elseif fields.decline then
if interact.disagree_action == " kick " then
minetest.kick_player ( name , rule_table [ language ] . disagree_msg )
elseif interact.disagree_action == " ban " then
minetest.ban_player ( name )
else
minetest.chat_send_player ( name , rule_table [ language ] . disagree_msg )
end
return
end
end )
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if formname ~= " interact_quiz " then return end
local name = player : get_player_name ( )
local language = rule_language [ name ] or interact.default_language
if fields.rules then
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end )
return
end
if fields.rule1_true then rule1 = true
elseif fields.rule1_false then rule1 = false
elseif fields.rule2_true then rule2 = true
elseif fields.rule2_false then rule2 = false
elseif fields.rule3_true then rule3 = true
elseif fields.rule3_false then rule3 = false
elseif fields.rule4_true then rule4 = true
elseif fields.rule4_false then rule4 = false
elseif fields.multi_choice1 then multi = 1
elseif fields.multi_choice2 then multi = 2
elseif fields.multi_choice3 then multi = 3 end
if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
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if minetest.check_player_privs ( name , interact.priv ) and not ( interacthandler and interacthandler.player [ name ] ) then
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minetest.chat_send_player ( name , rule_table [ language ] . interact_msg1 )
minetest.chat_send_player ( name , rule_table [ language ] . interact_msg2 )
local privs = minetest.get_player_privs ( name )
privs.interact = true
minetest.set_player_privs ( name , privs )
minetest.log ( " action " , " Granted " .. name .. " interact. " )
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minetest.chat_send_all ( name .. " passed the rules test, welcome him/her into CitySim " )
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if minetest.get_modpath ( " irc " ) ~= nil then
irc.say ( name .. " passed the rules test, welcome him/her into CitySim " )
end
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end
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if interact.on_wrong_quiz == " kick " then
minetest.kick_player ( name , rule_table [ language ] . wrong_quiz_kick_msg )
elseif interact.on_wrong_quiz == " ban " then
minetest.ban_player ( name )
elseif interact.on_wrong_quiz == " reshow " then
minetest.chat_send_player ( name , rule_table [ language ] . quiz_try_again_msg )
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_quiz " , make_formspec4 ( player , language ) )
end )
elseif interact.on_wrong_quiz == " rules " then
minetest.chat_send_player ( name , rule_table [ language ] . quiz_rules_msg )
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end )
else
minetest.chat_send_player ( name , rule_table [ language ] . quiz_fail_msg )
end
end
end )
minetest.register_chatcommand ( " rules " , {
params = " <language> " ,
description = " Shows the server rules " ,
privs = interact.priv ,
func = function ( name , params )
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if ( interacthandler and interacthandler.player [ name ] ) then return false , " You are not allowed to use this command at this time. " end
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local player = minetest.get_player_by_name ( name )
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if not player than return false , " You must be ingame to use this command. " end
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local language = rule_language [ name ] or interact.default_language
if params ~= " " and rule_table [ params : lower ( ) ] then
language = params : lower ( )
rule_language [ name ] = language
elseif params ~= " " then
minetest.chat_send_player ( name , " There is no translation for ' " .. params : lower ( ) .. " ', Opening rules in ' " .. language .. " ' " )
end
if interact.screen1 ~= false then
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_welcome " , make_formspec ( player , language ) )
end )
elseif interact.screen2 ~= false then
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_visit " , make_formspec2 ( player , language ) )
end )
else
minetest.after ( 1 , function ( )
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end )
end
end
} )
minetest.register_on_joinplayer ( function ( player )
local name = player : get_player_name ( )
local language = rule_language [ name ] or interact.default_language
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if not minetest.get_player_privs ( name ) . interact and minetest.check_player_privs ( name , interact.priv ) and not ( interacthandler and interacthandler.player [ name ] ) then
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if interact.screen1 ~= false then
minetest.show_formspec ( name , " interact_welcome " , make_formspec ( player , language ) )
elseif interact.screen2 ~= false then
minetest.show_formspec ( name , " interact_visit " , make_formspec2 ( player , language ) )
else
minetest.show_formspec ( name , " interact_rules " , make_formspec3 ( player , language ) )
end
elseif minetest.get_player_privs ( name ) . server and interact.configured == false then
minetest.show_formspec ( name , " interact_no_changes_made " , server_formspec )
end
end )
if not interact.configured then
minetest.log ( " warning " , " Mod \" Interact \" has not been configured! Please open config.lua in its folder and configure it. See the readme of the mod for more details. " )
end