--The actual rules. local language = "english" --must be all lowercase local yes = "Yes." local no = "No." rule_table[language] = { secondaryname = nil, --secondary name, usually the language name in english, or in the actual language. rules = [[ Rules: 1. PVP is allowed, excessive RDM is not. 2. Don't be *overly* cruel, destructive, or inappropriate. 3. Keep swearing to a minimum, and don't spam. 4. No "Dating" in global chat. 5. Alternate accounts (alts) are not allowed. contact admin if you have a friend that needs an account. 6. Hacked clients or csms that give a pvp advantage are not allowed. 7. Do not steal. (temporary, you will see when the rules change) Remember: these are only the server rules. players can still lock you up for other crimes. ]], --The questions on the rules, if the quiz is used. --The checkboxes for the first 4 questions are in config.lua question1 = "Are hacked clients or mods that give you a pvp advantage allowed?", question2 = "Are alternative accounts allowed?", question3 = "Can you 'date' in global chat?", question4 = "Can you be banned for stealing?", multiquestion = "Is PVP allowed?", --The answers to the multiple choice questions. Only one of these should be true. mq_answer1 = "No.", mq_answer2 = "Only if you agree.", mq_answer3 = "Yes, but there must be a valid reason.", --The first screen-- --The text at the top. s1_header = "Hello, welcome to CitySim!", --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. s1_l2 = "Could you please tell me if you like to grief a lot?", s1_l3 = "Griefing is destroying places and generally making a mess.", --The buttons. Each can have 15 characters, max. s1_b1 = "No, I don't.", s1_b2 = "Yes, I do!", --The message to send kicked griefers. msg_grief = "A *lot* of griefing is looked down upon, even though some is allowed by the server.", --The second screen-- --Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen. s2_l1 = "So, do you want interact, or do you just want to look around the server?", s2_l2 = "", --The buttons. These ones can have a maximum of 26 characters. s2_b1 = "Yes, I want interact!", s2_b2 = "I just want to look round.", --The message the player is sent if s/he is just visiting. visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!", --The third screen-- --The header for the rules box, this can have 60 characters, max. s3_header = "Here are the rules:", --The buttons. Each can have 15 characters, max. s3_b1 = "I agree", s3_b2 = "I disagree", --The message to send players who disagree when they are kicked for disagring with the rules. disagree_msg = "Bye then! You have to agree to the rules to play on the server.", --The back to rules button. 13 characters, max. s4_to_rules = "Back to rules", --The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max. s4_header = "Time for a quiz on the rules!", --Since the questions are intrinsically connected with the rules, they are to be found in rules.lua --The trues are limited to 24 characters. The falses can have 36 characters. s4_question1_true = yes, s4_question1_false = no, s4_question2_true = yes, s4_question2_false = no, s4_question3_true = yes, s4_question3_false = no, s4_question4_true = yes, s4_question4_false = no, s4_submit = "Submit!", --The message to send the player if reshow is the on_wrong_quiz option. quiz_try_again_msg = "Have another go.", --The message sent to the player if rules is the on_wrong_quiz option. quiz_rules_msg = "Have another look at the rules:", --The kick reason if kick is the on_wrong_quiz option. wrong_quiz_kick_msg = "Pay more attention next time!", --The message sent to the player if nothing is the on_wrong_quiz option. quiz_fail_msg = "You answered a question incorrectly. type in '/rules' to try again. (read them carefully)", --The messages send to the player after interact is granted. interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things.", interact_msg2 = "Have fun! do /guide to help getting started!", }