interact/init.lua
2024-06-15 14:35:38 +05:00

285 lines
12 KiB
Lua

rule_table = {}
rule_language = {}
dofile(minetest.get_modpath("interact") .. "/rules-english.lua") --I put the rules in their own file so that they don't get lost/overlooked!
dofile(minetest.get_modpath("interact") .. "/rules-russian.lua")
dofile(minetest.get_modpath("interact") .. "/config.lua")
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
local all_languages = interact.default_language
for k in pairs(rule_table) do
if k ~= interact.default_language then
all_languages = all_languages..", "..k
if rule_table[k].secondaryname then
all_languages = all_languages.." ("..rule_table[k].secondaryname..")"
end
end
end
local function make_formspec(player, language)
if not language then language = interact.default_language end
local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[1,0.5;List of Languages (eg: /rules english)]")
table.insert(size, "label[1,1;"..all_languages.."]")
table.insert(size, "label[0.5,0;" ..rule_table[language].s1_header.. "]")
table.insert(size, "label[0.5,3.25;" ..rule_table[language].s1_l2.. "]")
table.insert(size, "label[0.5,3.75;" ..rule_table[language].s1_l3.. "]")
table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..rule_table[language].s1_b1.. "]")
table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..rule_table[language].s1_b2.. "]")
return table.concat(size)
end
local function make_formspec2(player, language)
if not language then language = interact.default_language end
local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" ..rule_table[language].s2_l1.. "]")
table.insert(size, "label[0.5,1;" ..rule_table[language].s2_l2.. "]")
table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..rule_table[language].s2_b1.. "]")
table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..rule_table[language].s2_b2.. "]")
return table.concat(size)
end
local function make_formspec3(player, language)
if not language then language = interact.default_language end
local size = { "size[10,8]" }
table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..rule_table[language].s3_header.. ";" ..rule_table[language].rules.. "]")
table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..rule_table[language].s3_b2.. "]")
table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..rule_table[language].s3_b1.. "]")
return table.concat(size)
end
local function make_formspec4(player, language)
if not language then language = interact.default_language end
local name = player:get_player_name()
local size = { "size[10,9]" }
if interact.s4_to_rules_button == true then
table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..rule_table[language].s4_to_rules.. "]")
end
table.insert(size, "label[0.25,0;" ..rule_table[language].s4_header.."]")
table.insert(size, "label[0.5,0.5;" ..rule_table[language].question1.."]")
table.insert(size, "checkbox[0.25,1;rule1_true;" ..rule_table[language].s4_question1_true.."]")
table.insert(size, "checkbox[4,1;rule1_false;" ..rule_table[language].s4_question1_false.. "]")
table.insert(size, "label[0.5,2;" ..rule_table[language].question2.. "]")
table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..rule_table[language].s4_question2_true.. "]")
table.insert(size, "checkbox[4,2.5;rule2_false;" ..rule_table[language].s4_question2_false.. "]")
table.insert(size, "label[0.5,3.5;" ..rule_table[language].question3.. "]")
table.insert(size, "checkbox[0.25,4;rule3_true;" ..rule_table[language].s4_question3_true.. "]")
table.insert(size, "checkbox[4,4;rule3_false;" ..rule_table[language].s4_question3_false.. "]")
table.insert(size, "label[0.5,5;" ..rule_table[language].question4.. "]")
table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..rule_table[language].s4_question4_true.. "]")
table.insert(size, "checkbox[4,5.5;rule4_false;" ..rule_table[language].s4_question4_false.."]")
table.insert(size, "label[0.5,6.5;" ..rule_table[language].multiquestion.. "]")
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..rule_table[language].mq_answer1.. "]")
table.insert(size, "checkbox[0.25,7;multi_choice2;" ..rule_table[language].mq_answer2.. "]")
table.insert(size, "checkbox[4.75,7;multi_choice3;" ..rule_table[language].mq_answer3.."]")
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..rule_table[language].s4_submit.."]")
return table.concat(size)
end
local server_formspec = "size[10,4]" ..
"label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing]" ..
"label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!]" ..
"label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod]" ..
"label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the]" ..
"label[0.5,2.3;settings. Configure them so that they match up with your rules.]" ..
"label[0.5,2.7;Then, set interact.configured to true, and this message will go away]" ..
"label[0.5,3.1;once you've restarted the server.]" ..
"label[0.5,3.6;Thank you!]"
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_welcome" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
if fields.no then
if interact.screen2 == false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end)
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
end)
end
return
elseif fields.yes then
if interact.grief_ban ~= true then
--minetest.kick_player(name, rule_table[language].msg_grief)
minetest.chat_send_player(name, rule_table[language].msg_grief)
else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_visit" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
if fields.interact then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end)
return
elseif fields.visit then
minetest.chat_send_player(name, rule_table[language].visit_msg)
minetest.log("action", name.. " is just visiting.")
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_rules" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
if fields.accept then
if interact.screen4 == false then
if minetest.check_player_privs(name, interact.priv) and not (interacthandler and interacthandler.player[name]) then
minetest.chat_send_player(name, rule_table[language].interact_msg1)
minetest.chat_send_player(name, rule_table[language].interact_msg2)
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
end
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_quiz", make_formspec4(player, language))
end)
end
return
elseif fields.decline then
if interact.disagree_action == "kick" then
minetest.kick_player(name, rule_table[language].disagree_msg)
elseif interact.disagree_action == "ban" then
minetest.ban_player(name)
else
minetest.chat_send_player(name, rule_table[language].disagree_msg)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_quiz" then return end
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
if fields.rules then
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end)
return
end
if fields.rule1_true then rule1 = true
elseif fields.rule1_false then rule1 = false
elseif fields.rule2_true then rule2 = true
elseif fields.rule2_false then rule2 = false
elseif fields.rule3_true then rule3 = true
elseif fields.rule3_false then rule3 = false
elseif fields.rule4_true then rule4 = true
elseif fields.rule4_false then rule4 = false
elseif fields.multi_choice1 then multi = 1
elseif fields.multi_choice2 then multi = 2
elseif fields.multi_choice3 then multi = 3 end
if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if minetest.check_player_privs(name, interact.priv) and not (interacthandler and interacthandler.player[name]) then
minetest.chat_send_player(name, rule_table[language].interact_msg1)
minetest.chat_send_player(name, rule_table[language].interact_msg2)
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
minetest.chat_send_all(name.. " passed the rules test, welcome him/her into CitySim")
if minetest.get_modpath("irc") ~= nil then
irc.say(name.. " passed the rules test, welcome him/her into CitySim")
end
end
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if interact.on_wrong_quiz == "kick" then
minetest.kick_player(name, rule_table[language].wrong_quiz_kick_msg)
elseif interact.on_wrong_quiz == "ban" then
minetest.ban_player(name)
elseif interact.on_wrong_quiz == "reshow" then
minetest.chat_send_player(name, rule_table[language].quiz_try_again_msg)
minetest.after(1, function()
minetest.show_formspec(name, "interact_quiz", make_formspec4(player, language))
end)
elseif interact.on_wrong_quiz == "rules" then
minetest.chat_send_player(name, rule_table[language].quiz_rules_msg)
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end)
else
minetest.chat_send_player(name, rule_table[language].quiz_fail_msg)
end
end
end)
minetest.register_chatcommand("rules",{
params = "<language>",
description = "Shows the server rules",
privs = interact.priv,
func = function (name,params)
if (interacthandler and interacthandler.player[name]) then return false, "You are not allowed to use this command at this time." end
local player = minetest.get_player_by_name(name)
local language = rule_language[name] or interact.default_language
if params ~= "" and rule_table[params:lower()] then
language = params:lower()
rule_language[name] = language
elseif params ~= "" then
minetest.chat_send_player(name, "There is no translation for '"..params:lower().."', Opening rules in '"..language.."'")
end
if interact.screen1 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_welcome", make_formspec(player, language))
end)
elseif interact.screen2 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
end)
else
minetest.after(1, function()
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end)
end
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local language = rule_language[name] or interact.default_language
if not minetest.get_player_privs(name).interact and minetest.check_player_privs(name, interact.priv) and not (interacthandler and interacthandler.player[name]) then
if interact.screen1 ~= false then
minetest.show_formspec(name, "interact_welcome", make_formspec(player, language))
elseif interact.screen2 ~= false then
minetest.show_formspec(name, "interact_visit", make_formspec2(player, language))
else
minetest.show_formspec(name, "interact_rules", make_formspec3(player, language))
end
elseif minetest.get_player_privs(name).server and interact.configured == false then
minetest.show_formspec(name, "interact_no_changes_made", server_formspec)
end
end)
if not interact.configured then
minetest.log("warning", "Mod \"Interact\" has not been configured! Please open config.lua in its folder and configure it. See the readme of the mod for more details.")
end