interact/rules-english.lua
2024-06-15 14:33:12 +05:00

102 lines
4.1 KiB
Lua

--The actual rules.
local language = "english" --must be all lowercase
local yes = "Yes."
local no = "No."
rule_table[language] = {
secondaryname = nil, --secondary name, usually the language name in english, or in the actual language.
rules = [[
Rules:
1. PVP is allowed, excessive RDM is not. Do not Combat Log.
2. Don't be *overly* cruel, destructive, or inappropriate.
3. Keep swearing to a minimum, and don't spam.
4. No "Dating" in global chat.
5. Alternate accounts (alts) are not allowed. contact admin if you have a friend that needs an account.
6. Hacked clients or csms that give a pvp advantage are not allowed.
7. Do not steal. (temporary, you will see when the rules change)
Players may also lock you up for other crimes. (like dealing drugs or carrying unlawful weapons)
]],
--The questions on the rules, if the quiz is used.
--The checkboxes for the first 4 questions are in config.lua
question1 = "Are hacked clients or mods that give you a pvp advantage allowed?",
question2 = "Are alternative accounts allowed?",
question3 = "Can you 'date' in global chat?",
question4 = "Can you be banned for stealing?",
multiquestion = "Is PVP allowed?",
--The answers to the multiple choice questions. Only one of these should be true.
mq_answer1 = "No.",
mq_answer2 = "Only if you agree.",
mq_answer3 = "Yes, but there must be a valid reason.",
--The first screen--
--The text at the top.
s1_header = "Hello, welcome to CitySim!",
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
s1_l2 = "Could you please tell me if you like to grief a lot?",
s1_l3 = "Griefing is destroying places and generally making a mess.",
--The buttons. Each can have 15 characters, max.
s1_b1 = "No, I don't.",
s1_b2 = "Yes, I do!",
--The message to send kicked griefers.
msg_grief = "A *lot* of griefing is looked down upon, even though some is allowed by the server.",
--The second screen--
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
s2_l1 = "So, do you want interact, or do you just want to look around the server?",
s2_l2 = "",
--The buttons. These ones can have a maximum of 26 characters.
s2_b1 = "Yes, I want interact!",
s2_b2 = "I just want to look round.",
--The message the player is sent if s/he is just visiting.
visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!",
--The third screen--
--The header for the rules box, this can have 60 characters, max.
s3_header = "Here are the rules:",
--The buttons. Each can have 15 characters, max.
s3_b1 = "I agree",
s3_b2 = "I disagree",
--The message to send players who disagree when they are kicked for disagring with the rules.
disagree_msg = "Bye then! You have to agree to the rules to play on the server.",
--The back to rules button. 13 characters, max.
s4_to_rules = "Back to rules",
--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
s4_header = "Time for a quiz on the rules!",
--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
--The trues are limited to 24 characters. The falses can have 36 characters.
s4_question1_true = yes,
s4_question1_false = no,
s4_question2_true = yes,
s4_question2_false = no,
s4_question3_true = yes,
s4_question3_false = no,
s4_question4_true = yes,
s4_question4_false = no,
s4_submit = "Submit!",
--The message to send the player if reshow is the on_wrong_quiz option.
quiz_try_again_msg = "Have another go.",
--The message sent to the player if rules is the on_wrong_quiz option.
quiz_rules_msg = "Have another look at the rules:",
--The kick reason if kick is the on_wrong_quiz option.
wrong_quiz_kick_msg = "Pay more attention next time!",
--The message sent to the player if nothing is the on_wrong_quiz option.
quiz_fail_msg = "You answered a question incorrectly. type in '/rules' to try again. (read them carefully)",
--The messages send to the player after interact is granted.
interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things.",
interact_msg2 = "Have fun! do /guide to help getting started!",
}