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AiTechEye 2018-07-24 16:09:35 +02:00 committed by GitHub
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4 changed files with 90 additions and 0 deletions

1
depends.txt Normal file
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3d_armor?

81
init.lua Normal file
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minetest.register_alias("i", "invisible:tool")
invisible={time=0,armor=minetest.get_modpath("3d_armor")}
minetest.register_privilege("invisible", {
description = "Be invisible",
give_to_singleplayer= false,
})
invisible.toogle=function(user,sneak)
local name=user:get_player_name()
if minetest.check_player_privs(user:get_player_name(), {invisible=true}) then
if not invisible[name] then
user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
invisible[name]={}
invisible[name].tool=sneak
invisible[name].collisionbox=user:get_properties().collisionbox
invisible[name].visual_size=user:get_properties().visual_size
invisible[name].textures=user:get_properties().textures
user:set_properties({
visual = "mesh",
textures={"invisible_skin.png"},
visual_size = {x=0, y=0},
collisionbox = {0,0,0, 0,0,0},
})
minetest.chat_send_player(name, "invisible on")
else
user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
user:set_properties({
visual = "mesh",
textures=invisible[name].textures,
visual_size = invisible[name].visual_size,
collisionbox=invisible[name].collisionbox
})
invisible[name]=nil
if invisible.armor then
armor:set_player_armor(user)
armor:update_inventory(user)
end
minetest.chat_send_player(name, "invisible off")
end
else
if not invisible[name] then
invisible[name]={}
user:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
else
user:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
invisible[name]=nil
end
end
end
minetest.register_tool("invisible:tool", {
description = "invisible",
inventory_image = "default_stick.png",
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
if minetest.check_player_privs(user:get_player_name(), {invisible=true}) then
invisible.toogle(user,true)
else
itemstack:replace(nil)
end
return itemstack
end
})
minetest.register_globalstep(function(dtime)
invisible.time=invisible.time+dtime
if invisible.time<0.5 then return end
invisible.time=0
for _, player in pairs(minetest.get_connected_players()) do
local name=player:get_player_name()
local sneak=player:get_player_control().sneak
if (sneak and not invisible[name]) or (sneak==false and invisible[name] and not invisible[name].tool) then
invisible.toogle(player)
end
end
end)

8
readme.txt Normal file
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Licenses: CC0
Version: 3
Hides players nametag when they are sneaking, or invisible if you have the invisible privilege.
Give yourself the invisible stick, to toggle your invisible on/off
/giveme i

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textures/invisible_skin.png Normal file

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