fix jailb and spawnpoint (#9)
fix jailb and spawnpoint Reviewed-on: #9 Reviewed-by: Александр Авдеев <reload@luanti.ru> Co-authored-by: Shepel Pavel <shepelpavel@mail.ru> Co-committed-by: Shepel Pavel <shepelpavel@mail.ru>
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17
init.lua
17
init.lua
@ -2,11 +2,16 @@ local S = minetest.get_translator("jail")
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jail = {}
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jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848}
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jail.jailpos = {
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jail.spawnpos = {
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x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 666,
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y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or 2
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}
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jail.jailpos = {
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x = tonumber(minetest.settings:get("jail_prison_center_point_x")) or 690,
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y = tonumber(minetest.settings:get("jail_prison_center_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_center_point_z")) or -7
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}
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jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50
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local releasepos = {
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x = tonumber(minetest.settings:get("jail_releasepos_x")) or 684,
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@ -65,7 +70,7 @@ jail.add_jail = function(self_player_name, player_name)
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"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
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if (player) then
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jail.remove_all_inventory(player_name)
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player:setpos(jail.jailpos)
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player:setpos(jail.spawnpos)
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minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
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end
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else
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@ -143,7 +148,7 @@ minetest.register_chatcommand("jail_return", {
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(jailpos)
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player:setpos(jail.spawnpos)
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minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
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@ -263,7 +268,7 @@ minetest.register_globalstep(function(dtime)
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if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y)
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and pos.y > lower_prison_limit then
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object:set_pos(jail.jailpos)
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object:set_pos(jail.spawnpos)
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msg = minetest.colorize("red", S("Escape attempt: ") .. " " .. prisoners_list[i])
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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@ -272,7 +277,7 @@ minetest.register_globalstep(function(dtime)
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--Проверка если игрок копает в низ по кординатам тюрьмы
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if pos.y < lower_prison_limit and pos.y > forced_labor then
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object:set_pos(jail.jailpos)
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object:set_pos(jail.spawnpos)
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msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison"))
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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@ -281,7 +286,7 @@ minetest.register_globalstep(function(dtime)
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--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
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if pos.y > jail.forced_labor.y and pos.y < -10 then
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object:set_pos(jail.jailpos)
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object:set_pos(jail.spawnpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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@ -2,6 +2,9 @@
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jail_prison_spawn_point_x (Position X) int 666
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jail_prison_spawn_point_y (Position Y) int 5
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jail_prison_spawn_point_z (Position z) int 2
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jail_prison_center_point_x (Position X) int 690
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jail_prison_center_point_y (Position Y) int 5
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jail_prison_center_point_z (Position z) int -7
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[End of the border]
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jail_wrap_radius (Wrap radius) int 50
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