Compare commits
7 Commits
Author | SHA1 | Date | |
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5f8cf99fc4 | |||
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fae274cdab | ||
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219b6ff552 | ||
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3dd901f850 | ||
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6d890a00c5 | ||
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5e5ab53707 | ||
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58daf49b82 |
164
init.lua
164
init.lua
@ -1,11 +1,20 @@
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local S = minetest.get_translator("jail")
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jail = {}
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jail.escape_boundary = 50 --радиус обхвата тюрмы
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jail.display_node = { x = 675, y = 3.55, z = 5 }
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jail.forced_labor = {y = -14848} --Начало глубины принудительных работ
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local jailpos = { x = 690, y = 5, z = -7 }
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local releasepos = { x = 684, y = 5, z = -7 }
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jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848}
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jail.jailpos = {
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x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 690,
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y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or -7
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}
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jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50
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local releasepos = {
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x = tonumber(minetest.settings:get("jail_releasepos_x")) or 684,
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y = tonumber(minetest.settings:get("jail_releasepos_y")) or 5,
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z = tonumber(minetest.settings:get("jail_releasepos_z")) or -7
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}
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local timer = 0
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local lower_prison_limit = tonumber(minetest.settings:get("jail_lower_prison_limit")) or -5
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dofile(minetest.get_modpath("jail") .. "/nodes.lua")
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@ -26,26 +35,66 @@ jail.set_permissions_for_the_jail = function (player)
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})
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end
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jail.add_jail = function(self_player_name, player_name)
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if (minetest.player_exists(player_name)) then
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for i = 1, #prisoners_list do
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if prisoners_list[i] == player_name then
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minetest.chat_send_player(self_player_name, S("The player is already in jail"))
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return
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end
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end
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table.insert(prisoners_list, player_name)
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jail.set_permissions_for_the_jail(player_name)
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local player = minetest.env:get_player_by_name(player_name)
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minetest.chat_send_all(minetest.colorize("red",
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"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
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if (player) then
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player:setpos(jail.jailpos)
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minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
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end
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else
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minetest.chat_send_player(self_player_name, minetest.colorize("red", S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct")))
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end
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end
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jail.set_release_privs = function(self_name, player, prisoners_list_id)
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minetest.set_player_privs(player, {
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interact = true,
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shout = true,
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home = true,
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spawn = true,
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tp = true
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})
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minetest.chat_send_all(minetest.colorize("green",
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"" .. player .. " " .. S("has been released from jail by") .. " " .. self_name))
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table.remove(prisoners_list, prisoners_list_id)
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end
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jail.release = function(self_name, id_player)
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local id = tonumber(id_player)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(self_name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
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jail.set_release_privs(self_name, playername, id)
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else
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jail.set_release_privs(self_name, playername, id)
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end
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end
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minetest.register_chatcommand("jail", {
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params = "<player>",
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description = S("Sends a player to Jail"),
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privs = { jail = true },
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func = function(name, param)
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for i = 1, #prisoners_list do
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if prisoners_list[i] == param then
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minetest.chat_send_player(name, S("The player is already in jail"))
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return
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end
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end
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local player = minetest.env:get_player_by_name(param)
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if (player) then
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table.insert(prisoners_list, param)
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player:setpos(jailpos)
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minetest.chat_send_player(param, minetest.colorize("red", S("You have been sent to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been sent to jail by") .. " " .. name))
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jail.set_permissions_for_the_jail(param)
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end
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jail.add_jail(name, param)
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end,
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})
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@ -75,26 +124,7 @@ minetest.register_chatcommand("release", {
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description = S("Releases a player from Jail by ID"),
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privs = { jail = true },
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func = function(name, param)
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local id = tonumber(param)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
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minetest.chat_send_all(minetest.colorize("green",
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"" .. playername .. " " .. S("has been released from jail by") .. " " .. name))
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minetest.set_player_privs(playername, {
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interact = true,
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shout = true,
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home = true,
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spawn = true
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})
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table.remove(prisoners_list, id)
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end
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jail.release(name, param)
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end,
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})
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@ -118,8 +148,8 @@ minetest.register_chatcommand("jailb_on", {
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jail = true,
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},
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func = function(name, del_node)
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minetest.set_node(jailpos, { name = "jail:borders" })
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minetest.set_node(jail.jailpos, { name = "jail:borders" })
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return true, 'Border display'
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end
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})
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@ -130,7 +160,7 @@ minetest.register_chatcommand("jailb_off", {
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interact = true,
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},
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func = function(name, del_node)
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minetest.remove_node(jailpos) --удаление
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minetest.remove_node(jail.jailpos) --удаление
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return true, S('The border is hidden')
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end
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})
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@ -140,9 +170,27 @@ minetest.register_on_shutdown(function()
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mod_storage:set_string("prisoners", prisoners)
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end)
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jail.private_messages_with_privilege = function(list_privs, msg)
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local player_name = 'player_name'
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for _, player in ipairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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boolean = minetest.check_player_privs(player:get_player_name(), list_privs)
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if boolean then
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minetest.chat_send_player(player_name, msg)
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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local forced_labor = 0
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local forced_labor = jail.forced_labor.y + 1000
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local max_pos_x = jail.jailpos.x + jail.escape_boundary
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local min_pos_x = jail.jailpos.x - jail.escape_boundary
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local max_pos_y = jail.jailpos.x + jail.escape_boundary
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local max_pos_z = jail.jailpos.z + jail.escape_boundary
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local min_pos_z = jail.jailpos.z - jail.escape_boundary
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local msg = ''
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-- every 5 seconds
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if timer > os.time() then
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@ -156,32 +204,32 @@ minetest.register_globalstep(function(dtime)
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if object then
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local pos = object:get_pos()
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local max_pos_x = jail.display_node.x + jail.escape_boundary
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local min_pos_x = jail.display_node.x - jail.escape_boundary
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local max_pos_y = jail.display_node.y + jail.escape_boundary
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local max_pos_z = jail.display_node.z + jail.escape_boundary
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local min_pos_z = jail.display_node.z - jail.escape_boundary
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forced_labor = jail.forced_labor.y + 1000
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if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z) and pos.y > -5 then
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object:set_pos(jailpos)
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minetest.chat_send_all(minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]))
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if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y)
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and pos.y > lower_prison_limit then
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object:set_pos(jail.jailpos)
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msg = minetest.colorize("red", S("Escape attempt: ") .. " " .. prisoners_list[i])
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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--Проверка если игрок копает в низ по кординатам тюрьмы
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if pos.y < -5 and pos.y > forced_labor then
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object:set_pos(jailpos)
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minetest.chat_send_all(minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison")))
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if pos.y < lower_prison_limit and pos.y > forced_labor then
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object:set_pos(jail.jailpos)
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msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison"))
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
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if pos.y > jail.forced_labor.y and pos.y < -10 then
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object:set_pos(jailpos)
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object:set_pos(jail.jailpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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end
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end
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end)
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dofile(minetest.get_modpath("jail") .. "/main_form.lua")
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@ -21,4 +21,13 @@ Border display=Отображение границы
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The border is hidden=Граница скрыта
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Escape attempt: =Попытка побега:
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: He dug under the prison=: Совершил подкоп под тюрьмой
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You are prohibited from leaving this area=Вам запрещается покидать данный участок
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You are prohibited from leaving this area=Вам запрещается покидать данный участок
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Selected player:=Выбран игрок:
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Prisoner selected=Выбран заключенный
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Players online=Игроки онлайн
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Prisoners=Заключенные
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To jail=В тюрьму
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To freedom=На свободу
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Graphical prisoner management shell=Интерфейс управления заключенными
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The player '=Игрока '
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' does not exist, check that the nickname is correct=' не сущеcтвует, проверьте правильность ника
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93
main_form.lua
Normal file
93
main_form.lua
Normal file
@ -0,0 +1,93 @@
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---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by vinamin.
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--- DateTime: 26.02.2024 13:32
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---
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local S = minetest.get_translator("jail")
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local select_player_jail_id = ''
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local select_player_name_to_jail = ''
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local online_players_list = {}
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local function get_formspec_main(name)
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local form_list_persones = ""
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local online_player = ''
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for k, player in ipairs(minetest.get_connected_players()) do
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online_player = online_player .. player:get_player_name() .. ","
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table.insert(online_players_list, k, player:get_player_name())
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end
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for i = 1, #prisoners_list do
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form_list_persones = form_list_persones .. i .. " " ..prisoners_list[i] ..","
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end
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local formspec = {
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"size[13,11]",
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"label[0.3,0.3;" .. S("Players online") .. "]",
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"textlist[0.3,0.7;4.9,9.8;online;" .. online_player .. "]",
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"label[7.9,0.3;" .. S("Prisoners") .. "]",
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"textlist[7.9,0.7;4.8,9.8;jail_players;" .. form_list_persones .. "]",
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"button[5.4,0.7;2.3,0.8;add;".. S("To jail") .. "]",
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"button[5.4,1.8;2.3,0.8;release;".. S("To freedom") .. "]"
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}
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return table.concat(formspec, "")
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end
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minetest.register_chatcommand("jailgui", {
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description = S("Graphical prisoner management shell"),
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privs = { jail = true },
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func = function(name)
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minetest.show_formspec(name, "jail:formspec_main", get_formspec_main(name))
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local event = ''
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local pname = player:get_player_name()
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if formname ~= "jail:formspec_main" then
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return
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end
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if fields.add then
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if select_player_name_to_jail == '' then return end
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jail.add_jail(pname, select_player_name_to_jail)
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minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname))
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select_player_name_to_jail = ''
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end
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--TODO: choosing a player to put in jail
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if fields.online then
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event = minetest.explode_textlist_event(fields.online)
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if event.type == 'CHG' then
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select_player_name_to_jail = online_players_list[event.index]
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minetest.chat_send_player(pname, S("Selected player:") .. " " .. select_player_name_to_jail)
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end
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end
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--TODO: selecting a player to release
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if fields.jail_players then
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event = minetest.explode_textlist_event(fields.jail_players)
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if event.type == 'CHG' then
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select_player_jail_id = event.index
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if type(array) ~= 'nil' then
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minetest.chat_send_all(S("Prisoner selected") .." id: ".. select_player_jail_id ..
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", name:" .. prisoners_list[select_player_jail_id])
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end
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end
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end
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if fields.release then
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if select_player_jail_id == '' then return end
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jail.release(pname, select_player_jail_id)
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minetest.show_formspec(pname, "jail:formspec_main", get_formspec_main(pname))
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select_player_jail_id = ''
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end
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end)
|
2
mod.conf
2
mod.conf
@ -3,4 +3,4 @@ description = Adds jail for game
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depends = default
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min_minetest_version = 5.7
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title = Jail
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release = 1
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release = 4
|
15
nodes.lua
15
nodes.lua
@ -32,4 +32,17 @@ minetest.register_node("jail:borders", {
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paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = ""
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})
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})
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function dump(o)
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if type(o) == 'table' then
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local s = '{ '
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for k,v in pairs(o) do
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if type(k) ~= 'number' then k = '"'..k..'"' end
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s = s .. '['..k..'] = ' .. dump(v) .. ','
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end
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return s .. '} '
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else
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return tostring(o)
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end
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end
|
16
settingtypes.txt
Normal file
16
settingtypes.txt
Normal file
@ -0,0 +1,16 @@
|
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[Prison spawn point]
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jail_prison_spawn_point_x (Position X) int 690
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jail_prison_spawn_point_y (Position Y) int 5
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jail_prison_spawn_point_z (Position z) int -7
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|
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[End of the border]
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jail_wrap_radius (Wrap radius) int 50
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jail_lower_prison_limit (Lower prison limit) int -5
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|
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[Boundary of forced labor]
|
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jail_upper_limit_underground_y (Lower prison limit) int -14848
|
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|
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[Release]
|
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jail_releasepos_x (Position X) int 684
|
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jail_releasepos_y (Position Y) int 5
|
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jail_releasepos_z (Position Z) int -7
|
Loading…
Reference in New Issue
Block a user