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84
init.lua
84
init.lua
@ -2,15 +2,10 @@ local S = minetest.get_translator("jail")
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jail = {}
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jail.forced_labor = {y = tonumber(minetest.settings:get("jail_upper_limit_underground_y")) or -14848}
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jail.spawnpos = {
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x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 666,
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y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or 2
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}
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jail.jailpos = {
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x = tonumber(minetest.settings:get("jail_prison_center_point_x")) or 690,
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y = tonumber(minetest.settings:get("jail_prison_center_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_center_point_z")) or -7
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x = tonumber(minetest.settings:get("jail_prison_spawn_point_x")) or 690,
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y = tonumber(minetest.settings:get("jail_prison_spawn_point_y")) or 5,
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z = tonumber(minetest.settings:get("jail_prison_spawn_point_z")) or -7
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}
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jail.escape_boundary = tonumber(minetest.settings:get("jail_wrap_radius")) or 50
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local releasepos = {
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@ -36,25 +31,10 @@ end
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jail.set_permissions_for_the_jail = function (player)
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minetest.set_player_privs(player, {
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interact = true,
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shout = true,
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})
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end
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jail.remove_all_inventory = function (player_name)
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local player = minetest.env:get_player_by_name(player_name)
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local player_inv = player:get_inventory() -- получить инвентарь игрока
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local bags_inv = minetest.get_inventory({
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type = "detached",
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name = player_name .. "_bags"
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}) -- получить сумки игрока
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player_inv:set_list("main", {}) -- очистить инвентарь
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for i = 1, 4 do
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player_inv:set_list("bag" .. i .. "contents", {}) -- очистить инвентарь сумок
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if (bags_inv) then
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bags_inv:set_stack("bag" .. i, 1, "") -- отобрать сумки
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end
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end
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end
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jail.add_jail = function(self_player_name, player_name)
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if (minetest.player_exists(player_name)) then
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for i = 1, #prisoners_list do
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@ -69,8 +49,7 @@ jail.add_jail = function(self_player_name, player_name)
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minetest.chat_send_all(minetest.colorize("red",
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"" .. player_name .. " " .. S("has been sent to jail by") .. " " .. self_player_name))
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if (player) then
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jail.remove_all_inventory(player_name)
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player:setpos(jail.spawnpos)
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player:setpos(jail.jailpos)
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minetest.chat_send_player(player_name, minetest.colorize("red", S("You have been sent to jail")))
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end
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else
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@ -92,7 +71,7 @@ jail.set_release_privs = function(self_name, player, prisoners_list_id)
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table.remove(prisoners_list, prisoners_list_id)
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end
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jail.release_id = function(self_name, id_player)
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jail.release = function(self_name, id_player)
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local id = tonumber(id_player)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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@ -110,22 +89,6 @@ jail.release_id = function(self_name, id_player)
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end
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end
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jail.release = function(self_name, player_name)
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for i = 1, #prisoners_list do
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if player_name == prisoners_list[i] then
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local player = minetest.env:get_player_by_name(player_name)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(player_name, minetest.colorize("green", S("You have been released from jail")))
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end
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jail.set_release_privs(self_name, player_name, i)
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return
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else
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minetest.chat_send_player(self_name, S("Invalid playername"))
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end
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end
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end
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minetest.register_chatcommand("jail", {
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params = "<player>",
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description = S("Sends a player to Jail"),
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@ -148,7 +111,7 @@ minetest.register_chatcommand("jail_return", {
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(jail.spawnpos)
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player:setpos(jailpos)
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minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
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@ -157,20 +120,11 @@ minetest.register_chatcommand("jail_return", {
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})
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minetest.register_chatcommand("release", {
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params = "<nickname prisoners>",
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description = S("Releases a player from Jail by nickname"),
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privs = { jail = true },
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func = function(name, param)
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jail.release(name, param)
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end,
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})
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minetest.register_chatcommand("release_id", {
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params = "<ID prisoners>",
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description = S("Releases a player from Jail by ID"),
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privs = { jail = true },
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func = function(name, param)
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jail.release_id(name, param)
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jail.release(name, param)
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end,
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})
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@ -211,22 +165,6 @@ minetest.register_chatcommand("jailb_off", {
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end
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})
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minetest.register_chatcommand("remove_all_inventory", {
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params = "<player>",
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description = S("Remove bags and clear inventory"),
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privs = { jail = true },
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func = function(self_player_name, player_name)
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local player = minetest.env:get_player_by_name(player_name)
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if (player) then
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jail.remove_all_inventory(player_name)
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minetest.chat_send_player(self_player_name,S('The players inventory has been completely cleared'))
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else
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minetest.chat_send_player(self_player_name,minetest.colorize("red",
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S("The player '") .. player_name .. S("' does not exist, check that the nickname is correct")))
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end
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end,
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})
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minetest.register_on_shutdown(function()
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local prisoners = table.concat(prisoners_list, "\n")
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mod_storage:set_string("prisoners", prisoners)
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@ -268,7 +206,7 @@ minetest.register_globalstep(function(dtime)
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if (max_pos_x < pos.x or pos.x < min_pos_x or max_pos_z < pos.z or pos.z < min_pos_z or pos.y > max_pos_y)
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and pos.y > lower_prison_limit then
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object:set_pos(jail.spawnpos)
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object:set_pos(jail.jailpos)
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msg = minetest.colorize("red", S("Escape attempt: ") .. " " .. prisoners_list[i])
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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@ -277,7 +215,7 @@ minetest.register_globalstep(function(dtime)
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--Проверка если игрок копает в низ по кординатам тюрьмы
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if pos.y < lower_prison_limit and pos.y > forced_labor then
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object:set_pos(jail.spawnpos)
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object:set_pos(jail.jailpos)
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msg = minetest.colorize("red", prisoners_list[i] .. S(": He dug under the prison"))
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jail.private_messages_with_privilege({ban = true}, msg)
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minetest.chat_send_player(prisoners_list[i], msg)
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@ -286,7 +224,7 @@ minetest.register_globalstep(function(dtime)
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--Условие если игрок находится взаданом параметре jail.forced_labor.y под землей
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if pos.y > jail.forced_labor.y and pos.y < -10 then
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object:set_pos(jail.spawnpos)
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object:set_pos(jail.jailpos)
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minetest.chat_send_player(prisoners_list[i], minetest.colorize("red", S("You are prohibited from leaving this area")))
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jail.set_permissions_for_the_jail(prisoners_list[i])
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end
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@ -4,7 +4,6 @@ Allows one to send/release prisoners=Позволяет заключать и о
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Sends a player to Jail=Отправить игрока в тюрьму
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Sends the player to prison for a limited time=
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Releases a player from Jail by ID=Освободить игрока из тюрьмы по ID
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Releases a player from Jail by nickname=Освободить игрока из тюрьмы по никнейму
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You have been sent to jail=Вы помещены в тюрьму
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You have been return to jail=Вы возвращены в тюрьму
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You have been released from jail=Вы были освобождены из тюрьмы
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@ -14,7 +13,6 @@ has been released from jail by=был освобожден из тюрьмы и
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List of prisoners=Список заключенных
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Prisoners:=Заключенные:
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Invalid ID=Неверный ID
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Invalid playername=Неверное имя игрока
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Return a prisoner to jail=Возвратить заключенного в тюрьму
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The player is already in jail=Игрок уже в тюреме
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Total number of prisoners:=Общее число заключенных:
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@ -32,6 +30,4 @@ To jail=В тюрьму
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To freedom=На свободу
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Graphical prisoner management shell=Интерфейс управления заключенными
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The player '=Игрока '
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' does not exist, check that the nickname is correct=' не сущеcтвует, проверьте правильность ника
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Remove bags and clear inventory=Удалить сумки и очистить инвентарь
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The players inventory has been completely cleared=Инвентарь игрока был полностью очищен
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' does not exist, check that the nickname is correct=' не сущеcтвует, проверьте правильность ника
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@ -13,6 +13,4 @@ Prisoners:=
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Invalid ID=
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Return a prisoner to jail=
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The player is already in jail=
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Total number of prisoners:=
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Remove bags and clear inventory=
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The players inventory has been completely cleared=
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Total number of prisoners:=
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@ -1,10 +1,7 @@
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[Prison spawn point]
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jail_prison_spawn_point_x (Position X) int 666
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jail_prison_spawn_point_x (Position X) int 690
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jail_prison_spawn_point_y (Position Y) int 5
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jail_prison_spawn_point_z (Position z) int 2
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jail_prison_center_point_x (Position X) int 690
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jail_prison_center_point_y (Position Y) int 5
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jail_prison_center_point_z (Position z) int -7
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jail_prison_spawn_point_z (Position z) int -7
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[End of the border]
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jail_wrap_radius (Wrap radius) int 50
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