170 lines
5.0 KiB
Lua
170 lines
5.0 KiB
Lua
local S = minetest.get_translator("jail")
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jail = {}
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jail.escape_boundary = 50 --радиус обхвата тюрмы
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jail.display_node = { x = 675, y = 3.55, z = 5 }
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local jailpos = { x = 690, y = 5, z = -7 }
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local releasepos = { x = 684, y = 5, z = -7 }
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local timer = 0
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dofile(minetest.get_modpath("jail") .. "/nodes.lua")
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minetest.register_privilege("jail", { description = S("Allows one to send/release prisoners") })
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local mod_storage = minetest.get_mod_storage()
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local prisoners = mod_storage:get_string("prisoners")
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prisoners_list = {}
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for line in prisoners:gmatch("[^\n]+") do
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table.insert(prisoners_list, line)
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end
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minetest.register_chatcommand("jail", {
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params = "<player>",
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description = S("Sends a player to Jail"),
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privs = { jail = true },
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func = function(name, param)
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for i = 1, #prisoners_list do
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if prisoners_list[i] == param then
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minetest.chat_send_player(name, S("The player is already in jail"))
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return
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end
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end
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local player = minetest.env:get_player_by_name(param)
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if (player) then
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table.insert(prisoners_list, param)
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player:setpos(jailpos)
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minetest.chat_send_player(param, minetest.colorize("red", S("You have been sent to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been sent to jail by") .. " " .. name))
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minetest.set_player_privs(param, {
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interact = true,
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shout = true,
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})
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end
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end,
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})
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minetest.register_chatcommand("jail_return", {
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params = "<ID prisoners>",
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description = S("Return a prisoner to jail"),
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privs = { jail = true },
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func = function(name, param)
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local id = tonumber(param)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(jailpos)
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minetest.chat_send_player(playername, minetest.colorize("red", S("You have been return to jail")))
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minetest.chat_send_all(minetest.colorize("red",
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"" .. param .. " " .. S("has been return to jail by") .. " " .. name))
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end
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end,
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})
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minetest.register_chatcommand("release", {
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params = "<ID prisoners>",
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description = S("Releases a player from Jail by ID"),
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privs = { jail = true },
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func = function(name, param)
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local id = tonumber(param)
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local playername = prisoners_list[id]
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if (id == nil or id > #prisoners_list or id <= 0) then
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minetest.chat_send_player(name, S("Invalid ID"))
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return
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end
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local player = minetest.env:get_player_by_name(playername)
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if (player) then
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player:setpos(releasepos)
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minetest.chat_send_player(playername, minetest.colorize("green", S("You have been released from jail")))
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minetest.chat_send_all(minetest.colorize("green",
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"" .. playername .. " " .. S("has been released from jail by") .. " " .. name))
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minetest.set_player_privs(playername, {
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interact = true,
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shout = true,
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home = true,
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spawn = true
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})
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table.remove(prisoners_list, id)
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end
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end,
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})
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minetest.register_chatcommand("jail_list", {
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description = S("List of prisoners"),
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privs = {
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jail = true,
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},
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func = function(name)
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minetest.chat_send_player(name, minetest.colorize("cyan", S("Prisoners:")))
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for i = 1, #prisoners_list do
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minetest.chat_send_player(name, i .. " - " .. prisoners_list[i])
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end
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return true, S("Total number of prisoners:") .." ".. #prisoners_list
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end
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})
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minetest.register_chatcommand("jailb_on", {
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description = S("Show border"),
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privs = {
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jail = true,
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},
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func = function(name, del_node)
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minetest.set_node(jailpos, { name = "jail:borders" })
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return true, 'Border display'
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end
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})
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minetest.register_chatcommand("jailb_off", {
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description = S("remove"),
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privs = {
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interact = true,
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},
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func = function(name, del_node)
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minetest.remove_node(jailpos) --удаление
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return true, S('The border is hidden')
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end
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})
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minetest.register_on_shutdown(function()
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local prisoners = table.concat(prisoners_list, "\n")
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mod_storage:set_string("prisoners", prisoners)
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end)
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minetest.register_globalstep(function(dtime)
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-- every 5 seconds
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if timer > os.time() then
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return
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end
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timer = os.time() + 5
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for i = 1, #prisoners_list do
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local object = minetest.env:get_player_by_name(prisoners_list[i])
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if object then
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local pos = object:get_pos()
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local max_pos_x = jail.display_node.x + jail.escape_boundary
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local min_pos_x = jail.display_node.x - jail.escape_boundary
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local max_pos_y = jail.display_node.y + jail.escape_boundary
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local min_pos_y = jail.display_node.y - jail.escape_boundary
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local max_pos_z = jail.display_node.z + jail.escape_boundary
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local min_pos_z = jail.display_node.z - jail.escape_boundary
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if (max_pos_x < pos.x or pos.x < min_pos_x) or max_pos_y < pos.y or pos.y < min_pos_y or max_pos_z < pos.z or pos.z < min_pos_z then
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object:set_pos(jailpos)
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minetest.set_player_privs(prisoners_list[i], {
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interact = true,
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shout = true,
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})
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minetest.chat_send_all(minetest.colorize("red", S("Escape attempt: ") .. prisoners_list[i]))
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end
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end
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end
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end)
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