242 lines
6.4 KiB
Lua
242 lines
6.4 KiB
Lua
local S = ...
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jonez.chisel = {
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chiselable = {},
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group_style_index = {},
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group_style_nodes = {},
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player_copied_style = {},
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}
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jonez.chisel.register_chiselable = function(node_name, group_name, style)
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jonez.chisel.chiselable[node_name] = {}
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jonez.chisel.chiselable[node_name].group_name = group_name
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jonez.chisel.chiselable[node_name].style = style
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if not jonez.chisel.group_style_nodes[group_name] then
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jonez.chisel.group_style_nodes[group_name] = {}
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end
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jonez.chisel.group_style_nodes[group_name][style] = node_name
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end
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jonez.chisel.register_chiselable_stair_and_slab = function(node_subname, group_subname, style)
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jonez.chisel.register_chiselable("stairs:stair_" .. node_subname, "stairs:stair_" .. group_subname, style)
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jonez.chisel.register_chiselable("stairs:stair_inner_" .. node_subname, "stairs:stair_inner_" .. group_subname, style)
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jonez.chisel.register_chiselable("stairs:stair_outer_" .. node_subname, "stairs:stair_outer_" .. group_subname, style)
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jonez.chisel.register_chiselable("stairs:slab_" .. node_subname, "stairs:slab_" .. group_subname, style)
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end
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local function chisel_interact(player, pointed_thing, is_right_click)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local is_sneak = player and player:get_player_control().sneak or false
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local player_name = player and player:get_player_name()
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-- A true player is required
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if not player_name then
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return
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end
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-- Check for node protection
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if minetest.is_protected(pos, player_name) then
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minetest.chat_send_player(player_name, "You're not authorized to alter nodes in this area")
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minetest.record_protection_violation(pos, player_name)
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return
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end
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-- Retrieve group info and styles
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local node = minetest.get_node(pos)
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local node_name = node.name
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if not jonez.chisel.chiselable[node_name] then
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minetest.chat_send_player(player_name, "Not chiselable")
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return
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end
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local group_name = jonez.chisel.chiselable[node_name].group_name
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local style = jonez.chisel.chiselable[node_name].style
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local group = jonez.chisel.group_style_nodes[group_name]
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local new_style, new_node_name
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-- Now branch on the four user-input cases
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if is_right_click then
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if is_sneak then
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-- Copy style
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jonez.chisel.player_copied_style[player_name] = style
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minetest.chat_send_player(player_name, "Chisel style " .. style .. " copied")
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return
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else
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-- Paste style
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new_style = jonez.chisel.player_copied_style[player_name]
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if not new_style then
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minetest.chat_send_player(player_name, "No chisel style copied yet, use sneak + right-click to copy a style")
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return
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end
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-- Already the correct style, exit now!
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if new_style == style then
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return
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end
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new_node_name = group[new_style]
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if not new_node_name then
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minetest.chat_send_player(player_name, "Chisel style " .. new_style ..
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" is not supported by this chisel group " .. group_name)
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return
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end
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end
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else
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if is_sneak then
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-- Backward cycle mode
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for k,v in pairs(group) do
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if v == node_name then break end
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new_style = k
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new_node_name = v
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end
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if new_node_name == nil then
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-- Not found? Go for the last element
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for k,v in pairs(group) do
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new_style = k
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new_node_name = v
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end
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end
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else
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-- Forward cycle mode
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new_style , new_node_name = next(group,style)
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if new_node_name == nil then
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new_style , new_node_name = next(group)
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end
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end
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end
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-- Check if rotation could be preserved
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local nodedef = minetest.registered_nodes[node_name]
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local new_nodedef = minetest.registered_nodes[new_node_name]
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local rotation , new_rotation
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if nodedef and new_nodedef then
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if ( nodedef.paramtype2 == "facedir" or nodedef.paramtype2 == "colorfacedir" )
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and( new_nodedef.paramtype2 == "facedir" or new_nodedef.paramtype2 == "colorfacedir" ) then
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rotation = node.param2 % 32 --rotation are on the last 5 digits
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end
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end
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-- Set the new node
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minetest.set_node(pos, {name= new_node_name})
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local new_node = minetest.get_node(pos)
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-- Copy rotation if needed!
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if rotation ~= nil then
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new_rotation = new_node.param2 % 32
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if new_rotation ~= rotation then
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new_node.param2 = new_node.param2 - new_rotation + rotation
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minetest.swap_node(pos, new_node)
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end
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end
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minetest.sound_play("jonez_carve", {pos = pos, gain = 0.7, max_hear_distance = 5})
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end
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--The chisel to carve the marble
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minetest.register_craftitem("jonez:chisel", {
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description = S("Chisel for Marble"),
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inventory_image = "jonez_chisel.png",
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wield_image = "jonez_chisel.png^[transformR180",
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on_use = function(itemstack, player, pointed_thing)
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chisel_interact(player, pointed_thing, false)
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return itemstack
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end,
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on_place = function(itemstack, player, pointed_thing)
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chisel_interact(player, pointed_thing, true)
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return itemstack
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end,
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})
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minetest.register_craft({
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type = "shaped",
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output = "jonez:chisel",
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recipe = {
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{"", "", "default:diamond"},
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{"", "default:steel_ingot", ""},
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{"default:stick", "", ""},
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}
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})
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if minetest.get_modpath("unified_inventory") then
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unified_inventory.register_craft_type("jonez:chisel", {
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description = S("Chisel for Marble"),
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icon = "jonez_chisel.png",
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width = 1,
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height = 1,
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})
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minetest.register_on_mods_loaded(function()
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for _, group in pairs(jonez.chisel.group_style_nodes) do
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local prev_node
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local first_node
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for _, node in pairs(group) do
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if not first_node then
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first_node = node
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end
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if prev_node then
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minetest.log("verbose", ("[jonez] chisel recipe %s -> %s"):format(node, prev_node))
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unified_inventory.register_craft({
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type = "jonez:chisel",
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output = node,
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items = {prev_node},
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width = 1,
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})
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end
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prev_node = node
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end
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unified_inventory.register_craft({
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type = "jonez:chisel",
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output = first_node,
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items = {prev_node},
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width = 1,
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})
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end
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end)
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end
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if minetest.get_modpath("i3") then
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i3.register_craft_type("jonez:chisel", {
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description = S("Chisel for Marble"),
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icon = "jonez_chisel.png",
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})
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minetest.register_on_mods_loaded(function()
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for _, group in pairs(jonez.chisel.group_style_nodes) do
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local prev_node
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local first_node
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for _, node in pairs(group) do
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if not first_node then
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first_node = node
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end
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if prev_node then
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i3.register_craft({
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type = "jonez:chisel",
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result = node,
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items = {prev_node},
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})
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end
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prev_node = node
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end
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i3.register_craft({
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type = "jonez:chisel",
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result = first_node,
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items = {prev_node},
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})
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end
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end)
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end
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