mail/api.md

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2019-09-16 09:06:54 +03:00
# Mail format
The mail format in the api hooks
```lua
mail = {
from = "sender name",
to = "players, which, are, addressed",
cc = "carbon copy",
bcc = "players, which, get, a, copy, but, are, not, visible, to, others",
subject = "subject line",
body = "mail body",
-- 8 attachments max
attachments = {"default:stone 99", "default:gold_ingot 99"}
}
```
The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty. Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between `to` and `cc`, it just implies meaning for the players. Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`.
Attachments need to be provided for each player getting the mail. Until this is implemented, trying to send a mail to multiple players will fail.
The `from` and `to` fields were renamed from the previous format:
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```lua
mail = {
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src = "source name",
dst = "destination name",
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subject = "subject line",
body = "mail body",
-- 8 attachments max
attachments = {"default:stone 99", "default:gold_ingot 99"}
}
```
## Sending mail
Old variant (pre-1.1)
```lua
mail.send("source name", "destination name", "subject line", "mail body")
```
New variant (1.1+)
```lua
mail.send({
from = "sender name",
to = "destination name",
cc = "carbon copy",
bcc = "blind carbon copy",
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subject = "subject line",
body = "mail body"
})
```
# Hooks
On-receive mail hook:
```lua
mail.register_on_receive(function(m)
-- "m" is an object in the form: "Mail format"
end)
```
# internal mail format (on-disk)
The mail format on-disk
> (worldfolder)/mails/(playername).json
```json
[{
"unread": true,
"sender": "sender name",
"subject": "subject name",
"body": "main\nmultiline\nbody",
"time": 1551258349,
"attachments": [
"default:stone 99",
"default:gold_ingot 99"
]
}]
```