Add support for shared settings (#127)
* Add support for shared settings * Optimize stored setting value getting Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com> * Avoid false for default transfer value In set_setting, to eventually transfer to another mod. Suggested by S-S-X in #127 --------- Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
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24
storage.lua
24
storage.lua
@ -396,24 +396,32 @@ function mail.extractMaillists(receivers_string, maillists_owner)
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return receivers
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end
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function mail.get_setting_default_value(setting_name)
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return mail.settings[setting_name].default
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function mail.get_setting_default_value(key)
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return mail.settings[key].default
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end
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function mail.get_setting(playername, setting_name)
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function mail.get_setting(playername, key)
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local entry = mail.get_storage_entry(playername)
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if entry.settings[setting_name] ~= nil then
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return entry.settings[setting_name]
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else
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return mail.get_setting_default_value(setting_name)
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local value = (entry.settings[key] == nil
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and {mail.get_setting_default_value(key)}
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or {entry.settings[key]})[1]
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if mail.settings[key].sync then -- in case this setting is shared with another mod
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value = mail.settings[key].sync(playername, key) -- get new value
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mail.set_setting(playername, key, value, false) -- update the setting in mail storage and don't transfer it again
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end
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return value
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end
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-- add or update a setting
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function mail.set_setting(playername, key, value)
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function mail.set_setting(playername, key, value, not_transfer)
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local entry = mail.get_storage_entry(playername)
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entry.settings[key] = value
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mail.set_storage_entry(playername, entry)
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if not not_transfer and mail.settings[key].transfer then -- in case this setting is shared with another mod
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mail.settings[key].transfer(playername, key, value)
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end
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end
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function mail.reset_settings(playername)
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