add contacts dir, leave mail files as is

- restructured storage.lua so reading/writing json is not duplicated
- when a player joins and has no contacts file yet, automatically add all players he wrote to
This commit is contained in:
Peter Nerlich 2020-08-10 18:29:11 +02:00
parent 498ef84026
commit f82c3d2b82
4 changed files with 78 additions and 11 deletions

View File

@ -8,6 +8,7 @@ mail = {
-- mail directory
maildir = minetest.get_worldpath().."/mails",
contactsdir = minetest.get_worldpath().."/mails/contacts",
-- allow item/node attachments
allow_attachments = minetest.settings:get("mail.allow_attachments") == "true",

View File

@ -4,6 +4,7 @@
mail.migrate = function()
-- create directory, just in case
minetest.mkdir(mail.maildir)
minetest.mkdir(mail.contactsdir)
local file = io.open(minetest.get_worldpath().."/mail.db", "r")
if file then
@ -23,3 +24,28 @@ mail.migrate = function()
end
end
mail.migrate_contacts = function(playername)
local file = io.open(mail.getContactsFile(playername), 'r')
if not file then
file:close() -- file doesn't exist! This is a case for Migrate Man!
local messages = mail.getMessages(playername)
local contacts = {}
if messages and not contacts then
for k,message in pairs(messages) do
mail.ensure_new_format(message)
if contacts[string.lower(message.from)] == nil then
contacts[string.lower(message.from)] = {
name = message.from,
note = "",
}
end
end
end
else
file:close() -- uh, um, nope, let's leave those alone, shall we?
end
end

View File

@ -16,4 +16,6 @@ minetest.register_on_joinplayer(function(player)
end
end, player:get_player_name())
mail.migrate_contacts(player:get_player_name())
end)

View File

@ -1,32 +1,70 @@
-- TODO: maybe local cache?
function getMailFile(playername)
function mail.getMailFile(playername)
local saneplayername = string.gsub(playername, "[.|/]", "")
return mail.maildir .. "/" .. saneplayername .. ".json"
end
function mail.getContactsFile(playername)
local saneplayername = string.gsub(playername, "[.|/]", "")
return mail.maildir .. "/contacts/" .. saneplayername .. ".json"
end
mail.getMessages = function(playername)
local file = io.open(getMailFile(playername), "r")
local messages = {}
if file then
local json = file:read("*a")
messages = minetest.parse_json(json or "[]") or {}
local messages = mail.read_json_file(mail.getMailFile(playername))
if messages then
mail.hud_update(playername, messages)
file:close()
end
return messages
end
mail.setMessages = function(playername, messages)
local file = io.open(getMailFile(playername),"w")
local json = minetest.write_json(messages)
if file and file:write(json) and file:close() then
if mail.write_json_file(mail.getMailFile(playername), messages) then
mail.hud_update(playername, messages)
return true
else
minetest.log("error","[mail] Save failed - messages may be lost!")
minetest.log("error","[mail] Save failed - messages may be lost! ("..playername..")")
return false
end
end
mail.getContacts = function(playername)
return mail.read_json_file(mail.getContactsFile(playername))
end
mail.setContacts = function(playername, contacts)
if mail.write_json_file(mail.getContactsFile(playername), contacts) then
return true
else
minetest.log("error","[mail] Save failed - contacts may be lost! ("..playername..")")
return false
end
end
function mail.read_json_file(path)
local file = io.open(path, "r")
local content = {}
if file then
local json = file:read("*a")
print(string.format('read from %s: %s', path, json))
content = minetest.parse_json(json or "[]") or {}
file:close()
end
return content
end
function mail.write_json_file(path, content)
local file = io.open(path,"w")
local json = minetest.write_json(content)
print(string.format('writing to %s: %s', path, json))
if file and file:write(json) and file:close() then
return true
else
return false
end
end