add contacts dir, leave mail files as is
- restructured storage.lua so reading/writing json is not duplicated - when a player joins and has no contacts file yet, automatically add all players he wrote to
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498ef84026
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1
init.lua
1
init.lua
@ -8,6 +8,7 @@ mail = {
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-- mail directory
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maildir = minetest.get_worldpath().."/mails",
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contactsdir = minetest.get_worldpath().."/mails/contacts",
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-- allow item/node attachments
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allow_attachments = minetest.settings:get("mail.allow_attachments") == "true",
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26
migrate.lua
26
migrate.lua
@ -4,6 +4,7 @@
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mail.migrate = function()
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-- create directory, just in case
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minetest.mkdir(mail.maildir)
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minetest.mkdir(mail.contactsdir)
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local file = io.open(minetest.get_worldpath().."/mail.db", "r")
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if file then
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@ -23,3 +24,28 @@ mail.migrate = function()
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end
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end
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mail.migrate_contacts = function(playername)
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local file = io.open(mail.getContactsFile(playername), 'r')
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if not file then
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file:close() -- file doesn't exist! This is a case for Migrate Man!
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local messages = mail.getMessages(playername)
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local contacts = {}
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if messages and not contacts then
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for k,message in pairs(messages) do
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mail.ensure_new_format(message)
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if contacts[string.lower(message.from)] == nil then
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contacts[string.lower(message.from)] = {
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name = message.from,
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note = "",
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}
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end
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end
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end
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else
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file:close() -- uh, um, nope, let's leave those alone, shall we?
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end
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end
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@ -16,4 +16,6 @@ minetest.register_on_joinplayer(function(player)
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end
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end, player:get_player_name())
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mail.migrate_contacts(player:get_player_name())
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end)
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60
storage.lua
60
storage.lua
@ -1,32 +1,70 @@
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-- TODO: maybe local cache?
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function getMailFile(playername)
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function mail.getMailFile(playername)
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local saneplayername = string.gsub(playername, "[.|/]", "")
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return mail.maildir .. "/" .. saneplayername .. ".json"
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end
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function mail.getContactsFile(playername)
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local saneplayername = string.gsub(playername, "[.|/]", "")
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return mail.maildir .. "/contacts/" .. saneplayername .. ".json"
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end
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mail.getMessages = function(playername)
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local file = io.open(getMailFile(playername), "r")
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local messages = {}
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if file then
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local json = file:read("*a")
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messages = minetest.parse_json(json or "[]") or {}
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local messages = mail.read_json_file(mail.getMailFile(playername))
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if messages then
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mail.hud_update(playername, messages)
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file:close()
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end
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return messages
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end
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mail.setMessages = function(playername, messages)
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local file = io.open(getMailFile(playername),"w")
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local json = minetest.write_json(messages)
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if file and file:write(json) and file:close() then
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if mail.write_json_file(mail.getMailFile(playername), messages) then
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mail.hud_update(playername, messages)
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return true
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else
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minetest.log("error","[mail] Save failed - messages may be lost!")
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minetest.log("error","[mail] Save failed - messages may be lost! ("..playername..")")
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return false
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end
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end
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mail.getContacts = function(playername)
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return mail.read_json_file(mail.getContactsFile(playername))
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end
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mail.setContacts = function(playername, contacts)
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if mail.write_json_file(mail.getContactsFile(playername), contacts) then
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return true
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else
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minetest.log("error","[mail] Save failed - contacts may be lost! ("..playername..")")
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return false
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end
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end
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function mail.read_json_file(path)
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local file = io.open(path, "r")
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local content = {}
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if file then
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local json = file:read("*a")
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print(string.format('read from %s: %s', path, json))
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content = minetest.parse_json(json or "[]") or {}
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file:close()
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end
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return content
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end
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function mail.write_json_file(path, content)
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local file = io.open(path,"w")
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local json = minetest.write_json(content)
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print(string.format('writing to %s: %s', path, json))
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if file and file:write(json) and file:close() then
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return true
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else
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return false
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end
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end
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