local FORMNAME = "mail:editmaillist" function mail.show_edit_maillist(playername, maillist_name, desc, players, illegal_name_hint) local formspec = [[ size[6,7] button[4,6.25;2,0.5;back;]] .. S("Back") .. [[] field[0.25,0.5;4,1;name;]] .. S("Maillist name") .. [[:;%s] textarea[0.25,1.6;4,2;desc;]] .. S("Desc") .. [[:;%s] textarea[0.25,3.6;4,4.25;players;]] .. S("Players") .. [[:;%s] button[4,0.10;2,1;save;]] .. S("Save") .. [[] ]] if illegal_name_hint == "collision" then formspec = formspec .. [[ label[4,1;]] .. S("That name") .. [[] label[4,1.5;]] .. S("is already in") .. [[] label[4,2;]] .. S("your maillists.") .. [[] ]] elseif illegal_name_hint == "empty" then formspec = formspec .. [[ label[4,1;]] .. S("The maillist") .. [[] label[4,1.5;]] .. S("name cannot") .. [[] label[4,2;]] .. S("be empty.") .. [[] ]] end formspec = formspec .. mail.theme formspec = string.format(formspec, minetest.formspec_escape(maillist_name or ""), minetest.formspec_escape(desc or ""), minetest.formspec_escape(players or "")) minetest.show_formspec(playername, FORMNAME, formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= FORMNAME then return end local name = player:get_player_name() if fields.save then mail.update_maillist(name, { owner = name, name = fields.name, desc = fields.desc, players = mail.parse_player_list(fields.players) }) mail.show_maillists(name) elseif fields.back then mail.show_maillists(name) end return true end)