selected_message_idxs = {} local theme if minetest.get_modpath("default") then theme = default.gui_bg .. default.gui_bg_img else theme = "" end mail.inbox_formspec = "size[8,9;]" .. theme .. [[ button_exit[7.25,0;0.75,0.5;quit;X] button[6,1;2,0.5;new;New Message] button[6,2;2,0.5;read;Read] button[6,3;2,0.5;reply;Reply] button[6,3.8;2,0.5;replyall;Reply All] button[6,4.6;2,0.5;forward;Forward] button[6,5.6;2,0.5;markread;Mark Read] button[6,6.4;2,0.5;markunread;Mark Unread] button[6,7.4;2,0.5;delete;Delete] button[6,8.4;2,0.5;about;About] tablecolumns[color;text;text] table[0,0;5.75,9;messages;#999,From,Subject]] function mail.show_about(name) local formspec = [[ size[8,5;] button[7.25,0;0.75,0.5;back;X] label[0,0;Mail] label[0,0.5;By cheapie] label[0,1;http://github.com/cheapie/mail] label[0,1.5;See LICENSE file for license information] label[0,2.5;NOTE: Communication using this system] label[0,3;is NOT guaranteed to be private!] label[0,3.5;Admins are able to view the messages] label[0,4;of any player.] ]] .. theme minetest.show_formspec(name, "mail:about", formspec) end function mail.show_inbox(name) local formspec = { mail.inbox_formspec } local messages = mail.getMessages(name) if messages[1] then for _, message in ipairs(messages) do mail.ensure_new_format(message) if message.unread then if not mail.player_in_list(name, message.to) then formspec[#formspec + 1] = ",#FFD788" else formspec[#formspec + 1] = ",#FFD700" end else if not mail.player_in_list(name, message.to) then formspec[#formspec + 1] = ",#CCCCDD" else formspec[#formspec + 1] = "," end end formspec[#formspec + 1] = "," formspec[#formspec + 1] = minetest.formspec_escape(message.from) formspec[#formspec + 1] = "," if message.subject ~= "" then if string.len(message.subject) > 30 then formspec[#formspec + 1] = minetest.formspec_escape(string.sub(message.subject, 1, 27)) formspec[#formspec + 1] = "..." else formspec[#formspec + 1] = minetest.formspec_escape(message.subject) end else formspec[#formspec + 1] = "(No subject)" end end if selected_message_idxs[name] then formspec[#formspec + 1] = ";" formspec[#formspec + 1] = tostring(selected_message_idxs[name] + 1) end formspec[#formspec + 1] = "]" else formspec[#formspec + 1] = "]label[2,4.5;No mail]" end minetest.show_formspec(name, "mail:inbox", table.concat(formspec, "")) end function mail.show_message(name, msgnumber) local messages = mail.getMessages(name) local message = messages[msgnumber] local formspec = [[ size[8,9] button[7.25,0;0.75,0.5;back;X] label[0,0;From: %s] label[0,0.4;To: %s] label[0,0.8;CC: %s] label[0,1.3;Subject: %s] textarea[0.25,1.8;8,7.8;body;;%s] button[0,8.5;2,1;reply;Reply] button[2,8.5;2,1;replyall;Reply All] button[4,8.5;2,1;forward;Forward] button[6,8.5;2,1;delete;Delete] ]] .. theme local from = minetest.formspec_escape(message.from) local to = minetest.formspec_escape(message.to) local cc = minetest.formspec_escape(message.cc) local subject = minetest.formspec_escape(message.subject) local body = minetest.formspec_escape(message.body) formspec = string.format(formspec, from, to, cc, subject, body) minetest.show_formspec(name,"mail:message",formspec) end function mail.show_compose(name, defaultto, defaultsubj, defaultbody, defaultcc, defaultbcc) local formspec = [[ size[8,9] field[0.25,0.5;3.5,1;to;To:;%s] field[3.75,0.5;3.75,1;cc;CC:;%s] field[3.75,1.6;3.75,1;bcc;BCC:;%s] field[0.25,2.5;8,1;subject;Subject:;%s] textarea[0.25,3.2;8,6;body;;%s] button[0.5,8.5;3,1;cancel;Cancel] button[7.25,0;0.75,0.5;cancel;X] button[4.5,8.5;3,1;send;Send] ]] .. theme defaultto = defaultto or "" defaultsubj = defaultsubj or "" defaultbody = defaultbody or "" defaultcc = defaultcc or "" defaultbcc = defaultbcc or "" formspec = string.format(formspec, minetest.formspec_escape(defaultto), minetest.formspec_escape(defaultcc), minetest.formspec_escape(defaultbcc), minetest.formspec_escape(defaultsubj), minetest.formspec_escape(defaultbody)) minetest.show_formspec(name, "mail:compose", formspec) end function mail.reply(name, message) mail.ensure_new_format(message) local replyfooter = "Type your reply here.\n\n--Original message follows--\n" ..message.body mail.show_compose(name, message.from, "Re: "..message.subject, replyfooter) end function mail.replyall(name, message) mail.ensure_new_format(message) local replyfooter = "Type your reply here.\n\n--Original message follows--\n" ..message.body -- new recipients are the sender plus the original recipients, minus ourselves local recipients = message.to if message.from ~= nil then recipients = message.from .. ", " .. recipients end recipients = mail.parse_player_list(recipients) for k,v in pairs(recipients) do if v == name then table.remove(recipients, k) break end end recipients = mail.concat_player_list(recipients) mail.show_compose(name, recipients, "Re: "..message.subject, replyfooter, message.cc) end function mail.forward(name, message) local fwfooter = "Type your message here.\n\n--Original message follows--\n" ..message.body mail.show_compose(name, "", "Fw: "..message.subject, fwfooter) end function mail.handle_receivefields(player, formname, fields) if formname == "" and fields and fields.quit and minetest.get_modpath("unified_inventory") then unified_inventory.set_inventory_formspec(player, "craft") end if formname == "mail:about" then minetest.after(0.5, function() mail.show_inbox(player:get_player_name()) end) elseif formname == "mail:inbox" then local name = player:get_player_name() local messages = mail.getMessages(name) if fields.messages then local evt = minetest.explode_table_event(fields.messages) selected_message_idxs[name] = evt.row - 1 if evt.type == "DCL" and messages[selected_message_idxs[name]] then messages[selected_message_idxs[name]].unread = false mail.show_message(name, selected_message_idxs[name]) end mail.setMessages(name, messages) return true end if fields.read then if messages[selected_message_idxs[name]] then messages[selected_message_idxs[name]].unread = false mail.show_message(name, selected_message_idxs[name]) end elseif fields.delete then if messages[selected_message_idxs[name]] then table.remove(messages, selected_message_idxs[name]) end mail.show_inbox(name) elseif fields.reply and messages[selected_message_idxs[name]] then local message = messages[selected_message_idxs[name]] mail.reply(name, message) elseif fields.replyall and messages[selected_message_idxs[name]] then local message = messages[selected_message_idxs[name]] mail.replyall(name, message) elseif fields.forward and messages[selected_message_idxs[name]] then local message = messages[selected_message_idxs[name]] mail.forward(name, message) elseif fields.markread then if messages[selected_message_idxs[name]] then messages[selected_message_idxs[name]].unread = false end -- set messages immediately, so it shows up already when updating the inbox mail.setMessages(name, messages) mail.show_inbox(name) return true elseif fields.markunread then if messages[selected_message_idxs[name]] then messages[selected_message_idxs[name]].unread = true end -- set messages immediately, so it shows up already when updating the inbox mail.setMessages(name, messages) mail.show_inbox(name) return true elseif fields.new then mail.show_compose(name) elseif fields.quit then if minetest.get_modpath("unified_inventory") then unified_inventory.set_inventory_formspec(player, "craft") end elseif fields.about then mail.show_about(name) end mail.setMessages(name, messages) return true elseif formname == "mail:message" then local name = player:get_player_name() local messages = mail.getMessages(name) if fields.back then mail.show_inbox(name) return true -- don't uselessly set messages elseif fields.reply then local message = messages[selected_message_idxs[name]] mail.reply(name, message) elseif fields.replyall then local message = messages[selected_message_idxs[name]] mail.replyall(name, message) elseif fields.forward then local message = messages[selected_message_idxs[name]] mail.forward(name, message.subject) elseif fields.delete then if messages[selected_message_idxs[name]] then table.remove(messages,selected_message_idxs[name]) end mail.show_inbox(name) end mail.setMessages(name, messages) return true elseif formname == "mail:compose" then if fields.send then mail.send({ from = player:get_player_name(), to = fields.to, cc = fields.cc, bcc = fields.bcc, subject = fields.subject, body = fields.body, }) end minetest.after(0.5, function() mail.show_inbox(player:get_player_name()) end) return true elseif fields.mail then mail.show_inbox(player:get_player_name()) else return false end end minetest.register_on_player_receive_fields(mail.handle_receivefields) if minetest.get_modpath("unified_inventory") then mail.receive_mail_message = mail.receive_mail_message .. " or use the mail button in the inventory" mail.read_later_message = mail.read_later_message .. " or by using the mail button in the inventory" unified_inventory.register_button("mail", { type = "image", image = "mail_button.png", tooltip = "Mail" }) end