-- translation local S = mail.S local FORMNAME = "mail:editcontact" function mail.show_edit_contact(name, contact_name, note, illegal_name_hint) local formspec = [[ size[6,7] button[4,6.25;2,0.5;back;]] .. S("Back") .. [[] field[0.25,0.5;4,1;name;]] .. S("Player name") .. [[:;%s] textarea[0.25,1.6;4,6.25;note;]] .. S("Note") .. [[:;%s] button[4,0.10;2,1;save;]] .. S("Save") .. [[] ]] if illegal_name_hint == "collision" then formspec = formspec .. [[ textarea[4.25,1;2.5,6;;;]] .. S("That name is already in your contacts") .. [[] ]] elseif illegal_name_hint == "empty" then formspec = formspec .. [[ textarea[4.25,1;2.5,6;;;]] .. S("The contact name cannot be empty.") .. [[] ]] end formspec = formspec .. mail.theme formspec = string.format(formspec, minetest.formspec_escape(contact_name or ""), minetest.formspec_escape(note or "")) minetest.show_formspec(name, FORMNAME, formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= FORMNAME then return end local name = player:get_player_name() local contacts = mail.get_contacts(name) if fields.save then if mail.selected_idxs.contacts[name] then local contact = contacts[mail.selected_idxs.contacts[name]] or {name = ""} if contact.name ~= fields.name or fields.name == "" then -- name changed! if #fields.name == 0 then mail.show_edit_contact(name, contact.name, fields.note, "empty") return true elseif mail.get_contact(name, fields.name) then mail.show_edit_contact(name, contact.name, fields.note, "collision") return true else contact.name = fields.name contact.note = fields.note mail.update_contact(name, contact) contacts[mail.selected_idxs.contacts[name]] = nil end end contact.name = fields.name contact.note = fields.note mail.update_contact(name, contact) else mail.update_contact(name, { name = fields.name, note = fields.note, }) end mail.show_contacts(name) elseif fields.back then mail.show_contacts(name) end return true end)