78 lines
2.1 KiB
Lua
78 lines
2.1 KiB
Lua
-- translation
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local S = mail.S
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local FORMNAME = "mail:editcontact"
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function mail.show_edit_contact(name, contact_name, note, illegal_name_hint)
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local formspec = [[
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size[6,7]
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button[4,6.25;2,0.5;back;]] .. S("Back") .. [[]
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field[0.25,0.5;4,1;name;]] .. S("Player name") .. [[:;%s]
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textarea[0.25,1.6;4,6.25;note;]] .. S("Note") .. [[:;%s]
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button[4,0.10;2,1;save;]] .. S("Save") .. [[]
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]]
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if illegal_name_hint == "collision" then
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formspec = formspec .. [[
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textarea[4.25,1;2.5,6;;;]] ..
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S("That name is already in your contacts") .. [[]
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]]
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elseif illegal_name_hint == "empty" then
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formspec = formspec .. [[
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textarea[4.25,1;2.5,6;;;]] ..
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S("The contact name cannot be empty.") .. [[]
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]]
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end
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formspec = formspec .. mail.theme
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formspec = string.format(formspec,
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minetest.formspec_escape(contact_name or ""),
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minetest.formspec_escape(note or ""))
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minetest.show_formspec(name, FORMNAME, formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= FORMNAME then
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return
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end
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local name = player:get_player_name()
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local contacts = mail.get_contacts(name)
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if fields.save then
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if mail.selected_idxs.contacts[name] then
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local contact = contacts[mail.selected_idxs.contacts[name]] or {name = ""}
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if contact.name ~= fields.name or fields.name == "" then
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-- name changed!
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if #fields.name == 0 then
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mail.show_edit_contact(name, contact.name, fields.note, "empty")
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return true
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elseif mail.get_contact(name, fields.name) then
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mail.show_edit_contact(name, contact.name, fields.note, "collision")
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return true
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else
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contact.name = fields.name
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contact.note = fields.note
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mail.update_contact(name, contact)
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contacts[mail.selected_idxs.contacts[name]] = nil
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end
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end
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contact.name = fields.name
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contact.note = fields.note
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mail.update_contact(name, contact)
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else
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mail.update_contact(name, {
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name = fields.name,
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note = fields.note,
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})
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end
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mail.show_contacts(name)
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elseif fields.back then
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mail.show_contacts(name)
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end
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return true
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end)
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