87 lines
2.5 KiB
Lua
87 lines
2.5 KiB
Lua
-- translation
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local S = mail.S
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local FORMNAME = "mail:editmaillist"
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function mail.show_edit_maillist(playername, maillist_name, desc, players, illegal_name_hint)
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local formspec = [[
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size[6,7]
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button[4,6.25;2,0.5;back;]] .. S("Back") .. [[]
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field[0.25,0.5;4,1;name;]] .. S("Maillist name") .. [[:;%s]
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textarea[0.25,1.6;4,2;desc;]] .. S("Desc") .. [[:;%s]
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textarea[0.25,3.6;4,4.25;players;]] .. S("Players") .. [[:;%s]
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button[4,0.10;2,1;save;]] .. S("Save") .. [[]
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]]
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if illegal_name_hint == "collision" then
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formspec = formspec .. [[
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textarea[4.25,1;2.5,6;;;]] ..
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S("That name is already in your mailing lists.") .. [[]
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]]
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elseif illegal_name_hint == "empty" then
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formspec = formspec .. [[
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textarea[4.25,1;2.5,6;;;]] ..
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S("The mailing list name cannot be empty.") .. [[]
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]]
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end
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formspec = formspec .. mail.theme
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formspec = string.format(formspec,
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minetest.formspec_escape(maillist_name or ""),
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minetest.formspec_escape(desc or ""),
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minetest.formspec_escape(players or ""))
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minetest.show_formspec(playername, FORMNAME, formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= FORMNAME then
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return
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end
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local name = player:get_player_name()
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local maillists = mail.get_maillists(name)
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if fields.save then
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local old_maillist = maillists[mail.selected_idxs.maillists[name]] or {name = ""}
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if mail.selected_idxs.maillists[name] then
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if old_maillist.name ~= fields.name or fields.name == "" then
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-- name changed!
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if #fields.name == 0 then
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mail.show_edit_maillist(name, old_maillist.name, fields.desc, fields.players, "empty")
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return true
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elseif mail.get_maillist_by_name(name, fields.name) then
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mail.show_edit_maillist(name, old_maillist.name, fields.desc, fields.players, "collision")
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return true
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else
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mail.update_maillist(name, {
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owner = name,
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name = fields.name,
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desc = fields.desc,
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players = mail.parse_player_list(fields.players)
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}, old_maillist.name)
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end
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else
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mail.update_maillist(name, {
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owner = name,
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name = fields.name,
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desc = fields.desc,
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players = mail.parse_player_list(fields.players)
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}, old_maillist.name)
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end
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else
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mail.update_maillist(name, {
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owner = name,
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name = fields.name,
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desc = fields.desc,
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players = mail.parse_player_list(fields.players)
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}, old_maillist.name)
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end
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mail.show_maillists(name)
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elseif fields.back then
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mail.show_maillists(name)
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end
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return true
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end)
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