mail/ui/edit_maillists.lua

57 lines
1.6 KiB
Lua

-- translation
local S = minetest.get_translator("mail")
local FORMNAME = "mail:editmaillist"
function mail.show_edit_maillist(playername, maillist_name, desc, players, illegal_name_hint)
local formspec = [[
size[6,7]
button[4,6.25;2,0.5;back;]] .. S("Back") .. [[]
field[0.25,0.5;4,1;name;]] .. S("Maillist name") .. [[:;%s]
textarea[0.25,1.6;4,2;desc;]] .. S("Desc") .. [[:;%s]
textarea[0.25,3.6;4,4.25;players;]] .. S("Players") .. [[:;%s]
button[4,0.10;2,1;save;]] .. S("Save") .. [[]
]]
if illegal_name_hint == "collision" then
formspec = formspec .. [[
label[4,1;]] .. S("That name") .. [[]
label[4,1.5;]] .. S("is already in") .. [[]
label[4,2;]] .. S("your maillists.") .. [[]
]]
elseif illegal_name_hint == "empty" then
formspec = formspec .. [[
label[4,1;]] .. S("The maillist") .. [[]
label[4,1.5;]] .. S("name cannot") .. [[]
label[4,2;]] .. S("be empty.") .. [[]
]]
end
formspec = formspec .. mail.theme
formspec = string.format(formspec,
minetest.formspec_escape(maillist_name or ""),
minetest.formspec_escape(desc or ""),
minetest.formspec_escape(players or ""))
minetest.show_formspec(playername, FORMNAME, formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= FORMNAME then
return
end
local name = player:get_player_name()
if fields.save then
mail.update_maillist(name, {
owner = name,
name = fields.name,
desc = fields.desc,
players = mail.parse_player_list(fields.players)
})
mail.show_maillists(name)
elseif fields.back then
mail.show_maillists(name)
end
return true
end)