ea0de708da
- messages are now actually sent (bug in parse player list) - no more crashes on sending mail (forgot to make variables local) - actually handle CC and BCC fields instead of leaving them empty, duh - make new functions be under the mail namespace - add util functions to ensure the new format, parse and player list as well as checking whether a player is in that list or not - rearrange some GUI elements (tighter spacing, grouping, increase window height to be consistent) - convert mails to new format only as needed (old mails stay intact in case someone reverts to old version) - mails are shaded differently in inbox, depending on whether the player is in the TO field - FROM, TO and CC fields are all displayed when reading a mail - add "Reply All" button (TO includes all original recipients plus the sender, but excluding the player himself, while adopting the CC field. To contrast: "Reply" just sets the original sender as TO and leaves the rest empty) - move reply, replyall and forward to their own functions in GUI (was duplicated for inbox and show mail) - don't needlessly set messages table when we do nothing but go back
106 lines
2.5 KiB
Lua
106 lines
2.5 KiB
Lua
-- see: mail.md
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mail.registered_on_receives = {}
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function mail.register_on_receive(func)
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mail.registered_on_receives[#mail.registered_on_receives + 1] = func
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end
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mail.receive_mail_message = "You have a new message from %s! Subject: %s\nTo view it, type /mail"
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mail.read_later_message = "You can read your messages later by using the /mail command"
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--[[
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mail sending function, can be invoked with one object argument (new api) or
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all 4 parameters (old compat version)
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see: "Mail format" api.md
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--]]
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function mail.send(src, dst, subject, body)
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-- figure out format
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local m
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if dst == nil and subject == nil and body == nil then
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-- new format (one object param)
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m = src
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else
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-- old format
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m = {}
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m.from = src
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m.to = dst
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m.subject = subject
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m.body = body
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end
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local cc
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local bcc
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local extra
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-- log mail send action
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if m.cc or m.bcc then
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if m.cc then
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cc = "CC: " .. m.cc
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if m.bcc then
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cc = cc .. " - "
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end
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else
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cc = ""
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end
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if m.bcc then
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bcc = "BCC: " .. m.bcc
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else
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bcc = ""
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end
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extra = " (" .. cc .. bcc .. ")"
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else
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extra = ""
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end
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minetest.log("action", "[mail] '" .. m.from .. "' sends mail to '" .. m.to .. "'" ..
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extra .. "' with subject '" .. m.subject .. "' and body: '" .. m.body .. "'")
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-- normalize to, cc and bcc while compiling a list of all recipients
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local recipients = {}
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m.to = mail.normalize_players_and_add_recipients(m.to, recipients)
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if m.cc then
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m.cc = mail.normalize_players_and_add_recipients(m.cc, recipients)
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end
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if m.bcc then
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m.bcc = mail.normalize_players_and_add_recipients(m.bcc, recipients)
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end
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-- form the actual mail
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local msg = {
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unread = true,
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from = m.from,
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to = m.to,
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subject = m.subject,
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body = m.body,
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time = os.time(),
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}
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if m.cc then
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msg.cc = m.cc
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end
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-- send the mail to all recipients
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for _, recipient in pairs(recipients) do
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local messages = mail.getMessages(recipient)
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table.insert(messages, 1, msg)
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mail.setMessages(recipient, messages)
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end
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-- notify recipients that happen to be online
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if recipients[string.lower(name)] ~= nil then
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if m.subject == "" then m.subject = "(No subject)" end
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if string.len(m.subject) > 30 then
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m.subject = string.sub(m.subject,1,27) .. "..."
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end
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minetest.chat_send_player(name,
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string.format(mail.receive_mail_message, m.from, m.subject))
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end
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end
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for i=1, #mail.registered_on_receives do
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if mail.registered_on_receives[i](m) then
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break
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end
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end
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end
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