mail/gui.lua
Athozus b3e0c158f7
View sent messages (new database, add maillists) (#26)
* Add tabheader & sent formspec

* Add show_sent function and show sent messages

* Remove comment on selected_idxs test (show_sent)

* Add variable to keep the previous tab instead of going back to the first one

* Remove index variable verification on mark read/unread buttons since they are necessarily clicked on inbox view

* Resize messages table to be aligned with close button at the bottom

* Show date time (#27)

* Show date in message reading

* Fix wrong registered dates

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* Rework header layout to add better space for date

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Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* Add insertion of messages into global storage mail.messages.json

* Receive player messages from global storage

* Add automatic generation of status for a new message (unread)

* Mark read/unread/delete a message

* Fix messages loading

* Show every message received/sent via specific functions

* Use global contacts functions and reconfigure add/remove functions

* Create mail lists formspec based on contacts

* Add deleting contact

* Add ability to create mail lists

* Fix inability to edit contact

* Rework on editing/deletion of contacts/maillists

* Add at symbol as prefix on maillists view

* Add ability to choose default status (to/cc/bcc)

Signed-off-by: Athozus <athozus@gmail.com>

* Add ability to add multiples players and choose their default status (to/cc/bcc)

* Add ability to use maillist in messages and receive messages from them

* Fix repetition of code causing a crash

* Avoid multiples occurences of the same messages due to player both in maillist and receivers

* Fix selected indexes for inbox/sent

Now separated, fixed show_message() func selection of id from table dcl/read btn

* Fix many issues related to maillists

Notably : edit, delete, selection, creation, registration of players

* Set up database version v3 and its migration from v2

+ Check versions to choose v1->v2 or v2->v3

* Fix mtt.lua

Due to old function getMessages(), replaced by getPlayerInboxMessages()

* Add 10 seconds security to mtt.lua

* Fix migrate.lua non-declared variable

* Send msg table with string keys in mtt

* Better log messages

* Add message check

* Fix mtt crash

* Better syntax in storage.lua

* Fix bcc forgotten in mail.send()

* Fix mtt issue

* Better compatibility for messages storage

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* Replace mail.split by builtin func

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* Use builtin split func

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>

* Use builtin split func in storage.lua

* re-add mtt if

* luacheck on PR

* add check for an ancient issue with missing `to` field

* Fix luacheck on storage.lua

* Fix luacheck warnings in migrate.lua

* Fix luacheck warnings in gui.lua

* Fix luacheck (too long lines) in storage.lua

* Unused loop values in migrate.lua

* Whitespace line in gui.lua

* Whitespace line (init.lua)

* Whitespace line (api.lua)

* Significantly improve maillist behaviour

Replace maillist by its players when sending a message
List of players separated by ,
Avoid doublons when editing more than 2 times a maillist

* Fix luacheck

* Fix table insertions at first index when no needed

* Use funcs

* Do not add maillist as a new contact when sending a mail

* Fix removing elements from tables

* Check maillists not added in contacts

* storage rewrite wip

* storage format docs

* refactor ui components

* show_compose cleanup

* remove unused channel.lua

* error -> err

* status refactoring

* contacts refactoring

* maillist refactoring

* docs

* tests

* fix some issues

* re-enable migrations

* contributors

* prefix mail entries in the mod storage

* internalize old mail-paths to migration module

* add v1 and v2 player db examples and migration test

* Ui improvements & fixes

Move events code (if fields.x then) to events.lua (instead of inbox.lua), fix tab selection when going backward

* Show most recent messages at first (outbox)

* unified-inv fix

---------

Signed-off-by: Athozus <athozus@gmail.com>
Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2023-03-29 17:25:01 +02:00

90 lines
2.7 KiB
Lua

function mail.compile_contact_list(name, selected, playernames)
-- TODO: refactor this - not just compiles *a* list, but *the* list for the contacts screen (too inflexible)
local formspec = {}
local contacts = mail.get_contacts(name)
if playernames == nil then
local length = 0
for k, contact, i, l in mail.pairsByKeys(contacts) do
if i == 1 then length = l end
formspec[#formspec + 1] = ","
formspec[#formspec + 1] = ","
formspec[#formspec + 1] = minetest.formspec_escape(contact.name)
formspec[#formspec + 1] = ","
local note = contact.note
-- display an ellipsis if the note spans multiple lines
local idx = string.find(note, '\n')
if idx ~= nil then
note = string.sub(note, 1, idx-1) .. ' ...'
end
formspec[#formspec + 1] = minetest.formspec_escape(note)
if type(selected) == "string" then
if string.lower(selected) == k then
selected = i
end
end
end
if length > 0 then
if selected and type(selected) == "number" then
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = tostring(selected + 1)
end
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "]label[2,4.5;No contacts]"
end
else
if type(playernames) == "string" then
playernames = mail.parse_player_list(playernames)
end
for i,c in ipairs(playernames) do
formspec[#formspec + 1] = ","
formspec[#formspec + 1] = ","
formspec[#formspec + 1] = minetest.formspec_escape(c)
formspec[#formspec + 1] = ","
if contacts[string.lower(c)] == nil then
formspec[#formspec + 1] = ""
else
local note = contacts[string.lower(c)].note
-- display an ellipsis if the note spans multiple lines
local idx = string.find(note, '\n')
if idx ~= nil then
note = string.sub(note, 1, idx-1) .. ' ...'
end
formspec[#formspec + 1] = minetest.formspec_escape(note)
end
if not selected then
if type(selected) == "string" then
if string.lower(selected) == string.lower(c) then
selected = i
end
end
end
end
if #playernames > 0 and selected and type(selected) == "number" then
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = tostring(selected + 1)
end
formspec[#formspec + 1] = "]"
end
return table.concat(formspec, "")
end
if minetest.get_modpath("unified_inventory") then
mail.receive_mail_message = mail.receive_mail_message ..
" or use the mail button in the inventory"
mail.read_later_message = mail.read_later_message ..
" or by using the mail button in the inventory"
unified_inventory.register_button("mail", {
type = "image",
image = "mail_button.png",
tooltip = "Mail",
action = function(player)
mail.show_mail_menu(player:get_player_name())
end
})
end