da05b5d108
* Add sorters for inbox/outbox * Add ascending/descending, fix selection issue * Add filters * Update translations * Fix UI * Fix luacheck * Fix fields disappearing after clicking on tabs/buttons * Fix luacheck (2) * Fix first message not sorted correctly
294 lines
7.4 KiB
Lua
294 lines
7.4 KiB
Lua
-- storage getter/setter
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local STORAGE_PREFIX = "mail/"
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-- create or populate empty fields on an entry
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local function populate_entry(e)
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e = e or {}
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e.contacts = e.contacts or {}
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e.inbox = e.inbox or {}
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e.outbox = e.outbox or {}
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e.drafts = e.drafts or {}
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e.lists = e.lists or {}
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return e
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end
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function mail.get_storage_entry(playername)
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local str = mail.storage:get_string(STORAGE_PREFIX .. playername)
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if str == "" then
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-- new entry
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return populate_entry()
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else
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-- deserialize existing entry
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local e = minetest.parse_json(str)
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return populate_entry(e)
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end
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end
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function mail.set_storage_entry(playername, entry)
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mail.storage:set_string(STORAGE_PREFIX .. playername, minetest.write_json(entry))
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end
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-- get a mail by id from the players in- or outbox
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function mail.get_message(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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for _, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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end
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function mail.sort_messages(unsorted_messages, sortfield, sortdirection)
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local messages = {}
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if not sortfield or sortfield == "" then
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sortfield = "3"
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end
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if not sortdirection or sortdirection == "" then
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sortdirection = "1"
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end
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if unsorted_messages[1] then
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-- add first message
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table.insert(messages, unsorted_messages[1])
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table.remove(unsorted_messages, 1)
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-- sort messages
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for _, unsorted_msg in ipairs(unsorted_messages) do
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local is_message_sorted = false
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for j, sorted_msg in ipairs(messages) do
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if sortfield == "1" and unsorted_msg.from >= sorted_msg.from then -- for inbox
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table.insert(messages, j, unsorted_msg)
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is_message_sorted = true
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break
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elseif sortfield == "1" and unsorted_msg.to >= sorted_msg.to then -- for outbox
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table.insert(messages, j, unsorted_msg)
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is_message_sorted = true
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break
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elseif sortfield == "2" and unsorted_msg.subject >= sorted_msg.subject then
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table.insert(messages, j, unsorted_msg)
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is_message_sorted = true
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break
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elseif sortfield == "3" and unsorted_msg.time >= sorted_msg.time then
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table.insert(messages, j, unsorted_msg)
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is_message_sorted = true
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break
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end
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end
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if not is_message_sorted then
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table.insert(messages, 1, unsorted_msg)
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end
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end
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end
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-- reverse for descending
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local sorted_messages = messages
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if sortdirection == "2" then
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sorted_messages = {}
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for i=#messages, 1, -1 do
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sorted_messages[#sorted_messages+1] = messages[i]
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end
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end
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return sorted_messages
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end
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function mail.filter_messages(unfiltered_messages, filter)
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if not filter or filter == "" then
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return unfiltered_messages
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end
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local filtered_messages = {}
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for _, msg in ipairs(unfiltered_messages) do
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if string.find(msg.from, filter) or string.find(msg.to, filter) or string.find(msg.subject, filter) then
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table.insert(filtered_messages, msg)
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end
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end
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return filtered_messages
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end
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-- marks a mail read by its id
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function mail.mark_read(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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msg.read = true
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mail.set_storage_entry(playername, entry)
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mail.hud_update(playername, entry.inbox)
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return
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end
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end
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end
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-- marks a mail unread by its id
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function mail.mark_unread(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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msg.read = false
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- deletes a mail by its id
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function mail.delete_mail(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for i, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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table.remove(entry.inbox, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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for i, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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table.remove(entry.outbox, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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for i, msg in ipairs(entry.drafts) do
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if msg.id == msg_id then
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table.remove(entry.drafts, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- add or update a contact
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function mail.update_contact(playername, contact)
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local entry = mail.get_storage_entry(playername)
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local existing_updated = false
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contact.name then
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-- update
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entry.contacts[i] = contact
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existing_updated = true
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break
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end
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end
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if not existing_updated then
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-- insert
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table.insert(entry.contacts, contact)
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end
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mail.set_storage_entry(playername, entry)
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end
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-- deletes a contact
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function mail.delete_contact(playername, contactname)
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local entry = mail.get_storage_entry(playername)
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contactname then
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-- delete
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table.remove(entry.contacts, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- get all contacts
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function mail.get_contacts(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.contacts
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end
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-- returns the maillists of a player
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function mail.get_maillists(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.lists
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end
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-- returns the maillists of a player
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function mail.get_maillist_by_name(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for _, list in ipairs(entry.lists) do
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if list.name == listname then
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return list
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end
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end
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end
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-- updates or creates a maillist
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function mail.update_maillist(playername, list, old_list_name)
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local entry = mail.get_storage_entry(playername)
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for i, existing_list in ipairs(entry.lists) do
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if existing_list.name == old_list_name then
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-- delete
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table.remove(entry.lists, i)
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break
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end
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end
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-- insert
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table.insert(entry.lists, list)
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mail.set_storage_entry(playername, entry)
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end
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function mail.delete_maillist(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for i, list in ipairs(entry.lists) do
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if list.name == listname then
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-- delete
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table.remove(entry.lists, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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function mail.extractMaillists(receivers_string, maillists_owner)
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local receivers = mail.parse_player_list(receivers_string) -- extracted receivers
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-- extract players from mailing lists
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while string.find(receivers_string, "@") do
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local globalReceivers = mail.parse_player_list(receivers_string) -- receivers including maillists
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receivers = {}
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for _, receiver in ipairs(globalReceivers) do
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local receiverInfo = receiver:split("@") -- @maillist
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if receiverInfo[1] and receiver == "@" .. receiverInfo[1] then
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local maillist = mail.get_maillist_by_name(maillists_owner, receiverInfo[1])
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if maillist then
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for _, playername in ipairs(maillist.players) do
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table.insert(receivers, playername)
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end
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end
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else -- in case of player
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table.insert(receivers, receiver)
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end
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end
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receivers_string = mail.concat_player_list(receivers)
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end
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return receivers
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end
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function mail.pairsByKeys(t, f)
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-- http://www.lua.org/pil/19.3.html
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local a = {}
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for n in pairs(t) do table.insert(a, n) end
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table.sort(a, f)
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local i = 0 -- iterator variable
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local iter = function() -- iterator function
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i = i + 1
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if a[i] == nil then
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return nil
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else
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--return a[i], t[a[i]]
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-- add the current position and the length for convenience
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return a[i], t[a[i]], i, #a
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end
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end
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return iter
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end
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