mapserver/server/mapblockparser/mapblock.go

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package mapblockparser
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import (
"mapserver/coords"
)
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type MapBlock struct {
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Pos *coords.MapBlockCoords `json:"pos"`
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Size int `json:"size"`
Version byte `json:"version"`
Underground bool `json:"underground"`
Mapdata *MapData `json:"mapdata"`
Metadata *Metadata `json:"metadata"`
BlockMapping map[int]string `json:"blockmapping"`
Mtime int64 `json:"mtime"`
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}
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type MapData struct {
ContentId []int `json:"contentid"`
Param1 []int `json:"param1"`
Param2 []int `json:"param2"`
}
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type Metadata struct {
Inventories map[int]map[string]*Inventory `json:"inventories"`
Pairs map[int]map[string]string `json:"pairs"`
}
type Item struct {
Name string `json:"name"`
Count int `json:"count"`
Wear int `json:"wear"`
}
type Inventory struct {
Size int `json:"size"`
Items []Item `json:"items"`
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}
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func getNodePos(x, y, z int) int {
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return x + (y * 16) + (z * 256)
}
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func (inv *Inventory) IsEmpty() bool {
if inv.Size == 0 || len(inv.Items) == 0 {
return true
}
for _, item := range inv.Items {
if item.Name != "" && item.Count > 0 {
return false
}
}
return true
}
func (mb *MapBlock) GetNodeId(x, y, z int) int {
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pos := getNodePos(x, y, z)
return mb.Mapdata.ContentId[pos]
}
func (mb *MapBlock) GetNodeName(x, y, z int) string {
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id := mb.GetNodeId(x, y, z)
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return mb.BlockMapping[id]
}
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func NewMapblock() *MapBlock {
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mb := MapBlock{}
mb.Metadata = NewMetadata()
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mb.BlockMapping = make(map[int]string)
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return &mb
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}
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func NewMetadata() *Metadata {
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md := Metadata{}
md.Inventories = make(map[int]map[string]*Inventory)
md.Pairs = make(map[int]map[string]string)
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return &md
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}
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func (md *Metadata) GetMetadata(x, y, z int) map[string]string {
return md.GetPairsMap(getNodePos(x, y, z))
}
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func (md *Metadata) GetPairsMap(pos int) map[string]string {
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pairsMap := md.Pairs[pos]
if pairsMap == nil {
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pairsMap = make(map[string]string)
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md.Pairs[pos] = pairsMap
}
return pairsMap
}
func (md *Metadata) GetInventoryMap(pos int) map[string]*Inventory {
invMap := md.Inventories[pos]
if invMap == nil {
invMap = make(map[string]*Inventory)
md.Inventories[pos] = invMap
}
return invMap
}
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func (md *Metadata) GetInventoryMapAtPos(x, y, z int) map[string]*Inventory {
return md.GetInventoryMap(getNodePos(x, y, z))
}
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func (md *Metadata) GetInventory(pos int, name string) *Inventory {
m := md.GetInventoryMap(pos)
inv := m[name]
if inv == nil {
inv = &Inventory{}
m[name] = inv
}
return inv
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}