mapserver/mapobject/bones.go

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package mapobject
import (
"mapserver/mapobjectdb"
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"mapserver/types"
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"strconv"
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"github.com/minetest-go/mapparser"
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)
type BonesBlock struct{}
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func (this *BonesBlock) onMapObject(mbpos *types.MapBlockCoords, x, y, z int, block *mapparser.MapBlock) *mapobjectdb.MapObject {
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md := block.Metadata.GetMetadata(x, y, z)
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invMap := block.Metadata.GetInventoryMapAtPos(x, y, z)
mainInv := invMap["main"]
if mainInv == nil {
return nil
}
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o := mapobjectdb.NewMapObject(mbpos, x, y, z, "bones")
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o.Attributes["time"] = md["time"]
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if _, ok := md["owner"]; ok {
o.Attributes["owner"] = md["owner"]
} else if _, ok := md["_owner"]; ok {
o.Attributes["owner"] = md["_owner"]
} else {
o.Attributes["owner"] = "unknown"
}
o.Attributes["info"] = md["infotext"]
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itemCount := 0
for _, item := range mainInv.Items {
itemCount += item.Count
}
o.Attributes["item_count"] = strconv.Itoa(itemCount)
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return o
}