fix lua bug
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@ -63,7 +63,7 @@ function send_stats()
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for _, player in ipairs(minetest.get_connected_players()) do
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local is_hidden = minetest.check_player_privs(player:get_player_name(), {mapserver_hide_player = true}) then
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local is_hidden = minetest.check_player_privs(player:get_player_name(), {mapserver_hide_player = true})
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local info = {
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name = player:get_player_name(),
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